2022-2023 FIRST
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Tech Challenge
Game Manual Part 1
Traditional Events
2 | FIRST
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Tech Challenge Game Manual Part 1 Traditional Events
Revision 1.2: 10/18/2022
Sponsor Thank You
Thank you to our generous sponsor for your continued support of the FIRST
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Tech Challenge!
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Tech Challenge Game Manual Part 1 Traditional Events | 3
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Revision History
Revision
Date
Description
1
7/19/2022
Initial Release
1.1
9/12/2022
Updated sponsor thank you image
Section 3.4 Changed Total Average TieBreaker” to “Average TieBreaker”
Section 3.5
o Edited Rule <C08> - this only covers Qualification Match timing
o Edited rule <C13> - DS and RC can connect to public Wi-Fi to perform
necessary updates
o Removed team requested timeouts from rule <C29>
o <C29>b.ii Changed to 4 (four) minutes to notify field personnel which team is
competing
Section 4.10 Reference to rule <C29> to alert field personnel which teams play in
elimination matches
Section 5
o Section 5.1.1 “Highest Match Score” includes penalties
o Section 5.1.2 “Highest Match Score” includes penalties
Added Section 7.5 Signal Sleeve Rules
Section 9
o Section 9.2 Removed Engineering Notebook and replaced with new Section
9.2 Engineering Portfolio requirements
o Section 9.3 Added Engineering Notebook reference paragraph
Appendix E added Control Award Submission Form
1.2
10/18/2022
Section 5.2.1 Changed “Cumulative Meet League Ranking” to “League Meet Ranking”
Section 9.2.4 Added new criteria for the engineering portfolio cover sheet
Appendix B Added signal sleeve inspection to the robot inspection sheet
Contents
Contents ............................................................................................................................................................ 3
1.0 Introduction .................................................................................................................................................. 7
What is FIRST
®
Tech Challenge? .................................................................................................................. 7
2.0 Gracious Professionalism
®
........................................................................................................................... 7
3.0 The Competition Definitions and Rules ..................................................................................................... 7
3.1 Overview .................................................................................................................................................. 7
3.1.1 Traditional Events .............................................................................................................................. 7
3.1.2 Remote Events .................................................................................................................................. 7
3.1.3 Hybrid Events .................................................................................................................................... 8
3.2 Eligibility to Compete in Official FIRST Tech Challenge Competitions: ..................................................... 8
3.2.1 North America Team Registration ...................................................................................................... 8
3.2.2 Outside North America Registration ................................................................................................... 8
3.2.3 Youth Team Member Registration ..................................................................................................... 8
3.3 Competition Types ................................................................................................................................... 8
3.3.1 Scrimmage ........................................................................................................................................ 8
3.3.2 League Meets .................................................................................................................................... 8
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3.3.3 Qualifying Tournaments and League Tournaments ........................................................................... 9
3.3.4 Super Qualifying Tournaments .......................................................................................................... 9
3.3.5 Regional Championship Tournaments ............................................................................................... 9
3.3.6 World Championship ......................................................................................................................... 9
3.4 Competition Definitions ............................................................................................................................ 9
3.5 Competition Rules .................................................................................................................................. 11
4.0 Competition Day Outline ............................................................................................................................ 17
4.1 Competition Schedule ............................................................................................................................ 17
4.2 Team Check-In ...................................................................................................................................... 17
4.2.1 Consent and Release Forms ........................................................................................................... 17
4.2.2 Team Roster .................................................................................................................................... 17
4.2.3 Team Check-In Packets .................................................................................................................. 18
4.3 Robot and Field Inspection ..................................................................................................................... 18
4.4 Judges’ Interviews .................................................................................................................................. 18
4.5 Drivers’ Meeting ..................................................................................................................................... 18
4.6 Practice Time ......................................................................................................................................... 18
4.7 Opening Ceremony ................................................................................................................................ 18
4.8 Qualification Matches ............................................................................................................................. 19
4.9 Alliance Selection ................................................................................................................................... 19
4.10 Elimination Matches ............................................................................................................................. 20
4.11 Awards and Closing Ceremony ............................................................................................................ 21
4.12 Team Spirit & Styling ............................................................................................................................ 21
4.13 Banners and Flags ............................................................................................................................... 21
4.14 Spectators and Etiquette ...................................................................................................................... 21
4.15 Scouting ............................................................................................................................................... 21
5.0 Calculating Scores and Ranking ................................................................................................................ 22
5.1 Competition Ranking Calculation ........................................................................................................... 22
5.1.1 Traditional Events ......................................................................................................................... 22
5.1.2 Remote Events ............................................................................................................................. 22
5.2 League Meet and Tournament Ranking ................................................................................................. 22
5.2.1 League Meet Ranking ...................................................................................................................... 23
5.2.2 League Tournament Ranking .......................................................................................................... 23
5.3 Penalties ................................................................................................................................................ 23
5.3.1 Traditional Events ............................................................................................................................ 23
5.3.2 Remote Events ................................................................................................................................ 23
6.0 Advancement Criteria ................................................................................................................................ 24
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6.1 Eligibility for Advancement ..................................................................................................................... 24
6.1.1 Inspire Award Eligibility .................................................................................................................... 25
6.2 Order of Advancement ........................................................................................................................... 25
7.0 The Robot .................................................................................................................................................. 26
7.1 Overview ................................................................................................................................................ 26
7.2 Robot Control System ............................................................................................................................ 26
7.2.1 Robot Technology Definitions .......................................................................................................... 27
7.3 Robot Rules ........................................................................................................................................... 28
7.3.1 General Robot Rules ....................................................................................................................... 28
7.3.2 Robot Mechanical Parts and Materials Rules................................................................................... 31
7.3.3 Robot Electrical Parts and Materials Rules ...................................................................................... 32
7.3.4 Driver Station Rules ......................................................................................................................... 38
7.3.5 Robot Software Rules ...................................................................................................................... 39
7.4 Team Scoring Element ........................................................................................................................... 42
7.5 Signal Sleeve ......................................................................................................................................... 43
8.0 Robot Inspection ........................................................................................................................................ 44
8.1 Overview ................................................................................................................................................ 44
8.2 Description ............................................................................................................................................. 44
8.3 Definitions .............................................................................................................................................. 44
8.4 Inspection Rules ..................................................................................................................................... 44
9.0 Judging and Award Criteria ........................................................................................................................ 46
9.1 Overview ................................................................................................................................................ 46
9.2 Engineering Portfolio .............................................................................................................................. 46
9.2.1 Overview ......................................................................................................................................... 46
9.2.2 What is an Engineering Portfolio? .................................................................................................... 46
9.2.3 Engineering Portfolio Formats ......................................................................................................... 46
9.2.4 Engineering Portfolio Requirements ................................................................................................ 47
9.2.5 Engineering Portfolio Recommendations ......................................................................................... 47
9.2.6 Engineering Portfolio Requirements by Award ................................................................................. 48
9.3 Engineering Notebook ............................................................................................................................ 49
9.4 Judging Process, Schedule, and Team Preparation ............................................................................... 49
9.4.1 How Judging Works ......................................................................................................................... 49
9.4.1.1 Feedback to Teams ...................................................................................................................... 50
9.4.1.2 Teams Without a Robot ................................................................................................................ 50
9.4.2 Judging Schedule ............................................................................................................................ 51
9.4.3 Team Preparation ............................................................................................................................ 51
9.4.4 Coaches Involvement in Interviews .................................................................................................. 51
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9.4.4.1 Coaches Involvement in Interviews Exceptions ............................................................................ 51
9.4.5 Video Award Submission Guidelines for Compass and Promote Awards ........................................ 51
9.5 Award Categories................................................................................................................................... 52
9.5.1 Inspire Award ................................................................................................................................... 52
9.5.2 Think Award..................................................................................................................................... 52
9.5.3 Connect Award ................................................................................................................................ 53
9.5.4 Innovate Award sponsored by Raytheon Technologies.................................................................... 54
9.5.5 Control Award sponsored by Arm: ................................................................................................... 54
9.5.6 Motivate Award ................................................................................................................................ 55
9.5.7 Design Award .................................................................................................................................. 55
9.5.8 Promote Award (Optional) ............................................................................................................... 56
9.5.9 Compass Award (Optional) .............................................................................................................. 56
9.5.10 Judges’ Choice Award ................................................................................................................... 57
9.5.11 Winning Alliance Award ................................................................................................................. 57
9.5.12 Finalist Alliance Award ................................................................................................................... 57
10.0 Dean’s List Award .................................................................................................................................... 57
10.1 Eligibility ............................................................................................................................................... 58
10.2 Criteria ................................................................................................................................................. 58
10.3 Dean’s List Nominations ....................................................................................................................... 58
Appendix A Resources ................................................................................................................................. 59
Game Forum Q&A ....................................................................................................................................... 59
Volunteer Forum .......................................................................................................................................... 59
FIRST Tech Challenge Game Manuals ........................................................................................................ 59
FIRST Headquarters Pre-Event Support ...................................................................................................... 59
FIRST Websites ........................................................................................................................................... 59
FIRST Tech Challenge Social Media ........................................................................................................... 59
Feedback ..................................................................................................................................................... 59
Appendix B Robot Inspection Checklist ........................................................................................................ 60
Appendix C Field Inspection Checklist .......................................................................................................... 62
Appendix D Control Award sponsored by Arm Instructions ........................................................................... 64
Appendix E Control Award Sponsored by Arm Submission Form ................................................................. 65
Appendix F Award Definitions ...................................................................................................................... 66
FIRST
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Tech Challenge Game Manual Part 1 Traditional Events | 7
Gracious Professionalism
®
- Doing your best work while treating others with respect and kindness - It’s what makes FIRST, first.”
1.0 Introduction
What is FIRST
®
Tech Challenge?
FIRST
®
Tech Challenge is a student-centered program that focuses on giving students a unique and
stimulating experience. Each year, teams engage in a new game where they design, build, test, and program
autonomous and driver operated robots that must perform a series of tasks. Participants and alumni of FIRST
programs gain access to education and career discovery opportunities, connections to exclusive scholarships
and employers, and a place in the FIRST community for life. To learn more about FIRST
®
Tech Challenge and
other FIRST
®
Programs, visit www.firstinspires.org.
2.0 Gracious Professionalism
®
FIRST
®
uses this term to describe our programs intent.
Gracious Professionalism
®
is a way of doing things that encourages high-quality work, emphasizes the
value of others, and respects individuals and the community.
Watch Dr. Woodie Flowers explain Gracious Professionalism in this short video.
3.0 The Competition Definitions and Rules
3.1 Overview
Students that engage in the FIRST Tech Challenge program develop Science, Technology, Engineering, and
Math (STEM) skills and practice engineering principles while realizing the value of hard work, innovation, and
sharing ideas. Competitions are exciting sporting events with Robot Matches, judging interviews, and Teams
and Robot performance awards. This section provides critical information that will help Teams have a fun and
successful Competition day.
There are three formats of Competition a Team might experience this season; traditional, remote, and hybrid
events. This manual describes traditional events; however, some Teams may switch between formats
depending on social distancing rules within their state/region. Below are descriptions of these formats.
3.1.1 Traditional Events
A traditional FIRST Tech Challenge event is typically held in a school or college gymnasium, where Teams use
Robots to compete in the current season’s game challenge. Teams participating in traditional events compete
with Alliance partners in a head-to-head style of competition on the official FIRST Tech Challenge Playing
Field. Teams compete in a series of Matches that determine their ranking at a traditional tournament. The size
of a traditional event can range anywhere from 8 Teams to over 50 Teams competing in one place. Traditional
events are generally scheduled by the local program delivery partner, and are run by many volunteers
including referees, judges, scorekeepers, queuers, and other key volunteers. Traditional events consist of
Robot inspections, Robot Competitions, judging interviews (for most Competitions), and an overall celebration
of Teams and their accomplishments.
3.1.2 Remote Events
Remote events were developed to mimic traditional FIRST Tech Challenge events, while practicing social
distancing guidelines. Since Teams may not be able to gather and compete in the traditional head-to-head
competition format, the season’s official full Playing Field has been adapted to allow Teams to play as a single
Team. Remote Teams may order an official half version of this season's field, or compete using a modified
version of the field, which will be released at kickoff on 9/10/2022. Teams will sign-up for events and will be
provided with a time window to submit their own Match scores, which will determine their rankings. Unlike
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traditional events, the scoring of the official Matches is done by the Team, rather than an event volunteer.
Teams will participate in judging interviews via video conference when judging is part of the event. To learn
more about remote events, please read the Game Manual Part 1 Remote Events manual.
3.1.3 Hybrid Events
A Hybrid event blends traditional in-person match play with judging interviews held via video conference.
Teams use Robots to compete in the current season’s game challenge in the traditional style of an in-person
event and participate in judging remotely using a video conferencing tool for their initial and follow-up
presentations with the judge panel.
3.2 Eligibility to Compete in Official FIRST Tech Challenge Competitions:
3.2.1 North America Team Registration
To compete in an official FIRST Tech Challenge Competition at any level, a Team must be registered and in
good standing with FIRST.
1. The Team must complete the registration process through the Team Registration System.
2. The Team registration fee must be paid.
3. Two adults must pass the Youth Protection screening process.
3.2.2 Outside North America Registration
Teams outside of North America are required to register through the Team Registration System. Fees will not
be due to FIRST for the registration. Teams outside of North America should consult the program delivery
partner in their region for program fees and product purchase.
3.2.3 Youth Team Member Registration
Every youth Team member competing on a FIRST Tech Challenge Team is required to register through the
https://www.firstinspires.org dashboard. Every Team member’s parent or legal guardian must then
electronically accept the consent and release form. Instructions on how to register youth Team members can
be found on our website: https://www.firstinspires.org/resource-library/youth-registration-system
3.3 Competition Types
FIRST Tech Challenge has several types of Competitions categorized as official or unofficial events. These
Competitions are created and managed by the regional program delivery partner (PDP) and hosted by a
tournament director or local Team throughout the FIRST Tech Challenge season and off season. Information
regarding regional events can be found on https://ftc-events.firstinspires.org.
3.3.1 Scrimmage
A scrimmage is an unofficial FIRST Tech Challenge event where Teams help each other improve their Robots,
play Robot Matches, attend workshops, and socialize. Anyone can host a scrimmage to prepare for an official
Competition. Teams hosting a scrimmage are required to tell their local program delivery partner that such an
event is taking place. Teams that choose to create and host a local scrimmage are responsible for finding a
location, organizing the format for the day, and inviting other Teams to participate. Teams may also have to
secure the field elements, computers, and other items.
3.3.2 League Meets
A league meet is an official FIRST Tech Challenge Competition in which a Teams rankings follow the Team to
future meets and the league tournament. League meets include Qualification Matches but no judging sessions,
awards, or Elimination Matches. Teams participating in league meets are expected to play in a minimum of ten
Qualification Matches spread across several meets prior to the league tournament. Whenever possible, it is
highly encouraged that Teams participate in as many meets as they can. Rankings from one meet to the next
accumulate as outlined in section 5.3.
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Tech Challenge Game Manual Part 1 Traditional Events | 9
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- Doing your best work while treating others with respect and kindness - It’s what makes FIRST, first.”
3.3.3 Qualifying Tournaments and League Tournaments
League Tournaments and qualifying Tournaments include Qualification Matches, Elimination Matches, judging
sessions and awards. Teams may compete in multiple qualifying Tournaments in a season. Teams may only
participate in one league for the season, and therefore only one league Tournament each season. Qualifying
Tournaments and league Tournaments are held before regional championship Tournaments. The number of
Teams advancing to the regional championship Tournament depends on the capacity of the regional
championship Tournament, the number of qualifying Tournaments and/or league Tournaments, and the
number of Teams attending the Tournaments. The advancement criteria for moving to the next Tournament
level is detailed in section 6.0.
3.3.4 Super Qualifying Tournaments
A super qualifying Tournament is an official FIRST Tech Challenge Competition in which Teams participate in
qualifying Tournaments and/or a league Tournament to advance to the super qualifying Tournament, then
advance to the regional championship Tournament. These Tournaments are held in regions with large
numbers of Teams.
3.3.5 Regional Championship Tournaments
Regional championship Tournaments are hosted and managed by a FIRST Tech Challenge program delivery
partner. In most regions, Teams are required to advance from a qualifying Tournament or league Tournament
to participate, while some regions host a single regional championship Tournament. Regional Championship
Tournaments may include Teams from a geographic region, province, state, country, or several countries.
Teams should expect a higher level of Competition, both on the field and in the judging sessions at regional
championship Tournaments.
3.3.6 World Championship
Hosted and managed by FIRST, the World Championship, held in Houston, Texas is the culminating event for
all FIRST programs. FIRST Tech Challenge Teams advance to the World Championship through their regional
championship Tournament. The World Championship includes Teams from many countries, and Teams should
expect a higher level of Competition, both on the field and in the judging sessions.
3.4 Competition Definitions
Alliance A collaboration of Teams for a Match.
Alliance Captain The Student representative from an Alliance’s highest ranked Team chosen to represent
an Alliance during Alliance Selection and for the semi-final and final Elimination Matches. The entire Team is
also called the Alliance Captain.
Alliance Selection The process by which top-ranked Teams choose Alliance partners for the Elimination
Matches.
Alliance Station The designated “red” or “blue” Alliance area next to the Playing Field where the Drive
Team stands or moves within during a Match. Station One is the position in the Alliance Station that is
closest to the audience.
Autonomous Period A thirty-second (0:30) Match period in which the Robots operate and react only to
sensor inputs and to commands pre-programmed by the Team into the onboard Robot control system.
Human control of the Robot is not permitted during this period.
Competition A Competition is an activity a Team attends as part of the FIRST Tech Challenge program that
is organized or sanctioned by the local program delivery partner or FIRST Headquarters. Competitions are all
levels of FIRST Tech Challenge events that include Robot Matches or judging.
Competition Area The Area where all the Playing Fields, Alliance Stations, scoring tables, and other
Competition officials and tables are located.
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Divisions - Competitions that have 42 or more Teams may have multiple Divisions. Teams at a multi-Division
Competition are divided evenly between the Divisions. Each Division plays its own Qualification Matches and
Teams are ranked only with the Teams in the same Division. Each Division then has its own Alliance Selection
and plays its own Elimination Matches. The winning Alliances from each Division play an inter-Division final
series of Elimination Matches to determine the winning and finalist Alliances for the Competition.
Drive Team - Up to four representatives two (2) drivers, one (1) human player, and one (1) coach from the
same Team.
Driver-Controlled Period The two-minute (2:00) Match time period in which the drivers operate the Robot.
Elimination Matches A Match used to decide the winning Alliance. Alliances of two or three Teams compete
in a series of Matches, with two Teams per Alliance playing in each Match. The first Alliance to win two
Matches continues to the next series.
End Game The last thirty seconds of the two-minute (2:00) Driver-Controlled Period.
Match - A head-to-head competition between two Alliances. Matches are made up of several periods
totaling two minutes and thirty seconds (2:30). There is a thirty (30) second Autonomous Period, followed by
a two (2) minute Driver-Controlled Period. The last thirty (30) seconds of the Driver-Controlled Period is
called the End Game. There is an eight-second transition between the Autonomous Period and the Driver-
Controlled Period for Teams to pick up the controllers and switch programs.
Penalty - The consequence imposed for a rule or procedure violation that is identified by a referee.
Penalties may also include and/or escalate to the issuing of a yellow card or red card as a result of a
continued occurrence of a rule violation and upon discretion of the Referee. Please see rule <C03> for
yellow and red card definitions.
Traditional Events - An Alliance’s Penalty points are added to the opposing Alliance’s score at the end
of the Match. Penalties are further categorized into Minor Penalties and Major Penalties.
Remote Events - When a Penalty occurs, points are deducted from the Score of the Team that
incurred the Penalty. Penalties are further categorized into Minor Penalties and Major Penalties.
Playing Field The part of the Competition Area that includes the 12 ft. x 12 ft. (3.66 m x 3.66 m) field and all
the elements described in the official field drawings.
Pit Area The Pit Area is a separate space from the Competition Area where Teams can work on their Robot
between Matches. The Team is provided a pit space which includes a table, a power source, and is a
maximum of 10 ft. (3.05 m) x 10 ft. (3.05 m) x 10 ft. (3.05 m). Some pit spaces may vary based on Competition
venue size limits. Check with your tournament director for official pit space sizes.
Practice Match A Match used to provide time for Teams to get familiar with the official Playing Field.
Qualification Match A Match used to decide the Teams that qualify for the Alliance Selection and move on
to the Elimination Matches. Alliances compete to earn Ranking Points and TieBreaker Points.
Ranking Points Points that Teams earn for playing a Match that are subsequently used in the competition
ranking calculation (for more information, see Section 5).
Traditional Events Teams earn Ranking Points for winning (two points), tying (one point), or losing or
disqualification/no show (zero points) in a Qualification Match.
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Remote Events For a single Team competing remotely, the Team’s final score (after applying
Penalties) for a Match is used as their Ranking Points.
Robot - Any mechanism that has passed inspection and a Team places on the Playing Field before the start of
a Match. To be legal, Robots must comply with the Robot build rules in section 7.0 of this manual.
Student - A person who has not completed high-school, secondary school, or the comparable level as
of September 1
st
prior to the season Kickoff.
Surrogate Match Surrogate Matches are scheduled into the Qualification Matches of a Traditional
Tournament if the number of Teams at the Tournaments is not evenly divisible by four. The Surrogate Match is
a way to ensure all Teams are Ranked using the same number of Matches. This is an extra Qualification
Match for those Teams scheduled as a Surrogate and does not contribute towards those Teams Ranking
calculations. Surrogate Matches are important to the other Teams; therefore, these Matches should be played
as if they were regular Qualification Matches. Surrogate Matches will be identified on the official Qualification
Match schedule and will always be a Team’s third Qualification Match.
Team Mentors, supporters, and Students affiliated with an entity registered with FIRST. An official FIRST
Tech Challenge Team consists of no more than fifteen (15) Student Team members and is designed for
Students in grades 7-12. Students cannot be older than high school-aged if they are participating Team
members. All Teams are required to register through the Team Registration System. For eligibility to compete
in FIRST Tech Challenge events, please see section 3.2 of this document.
TieBreaker Points/Average TBP TieBreaker Points are used as the tiebreakers when Teams have equal
average Ranking Points. There are two types of TieBreaker Points, TBP1 and TBP2.
Traditional Events For Teams that compete at a traditional Competition,
TBP1: Each Team receives their Alliance’s Autonomous Period score for a Qualification Match
as TBP1. Average TBP1 is the sum of the TBP1s of all non-Surrogate Qualification Matches
divided by the number of Matches that a Team plays in a Competition.
TBP2: Each Team receives their Alliance’s End Game specific task score for a Qualification
Match as TBP2. Average TBP2 is the sum of the TBP2s of all non-Surrogate Qualification
Matches divided by the number of Matches that a Team plays in a Competition.
Remote Events For a single Team competing remotely,
TBP1: Each Team receives their Autonomous Period score for a Qualification Match as TBP1.
TBP2: Each Team receives their End Game specific task score for a Qualification Match as
TBP2.
Please see section 5.0 for further explanation for how this is used to determine a Team’s ranking.
Tournament A Tournament is an event that advances Teams to the next level of Competition within a
state/region, or to the world championship.
3.5 Competition Rules
<C01> Egregious Behavior - Egregious behavior by any Team, Team member, or other representative of the
Team is not tolerated at a FIRST Tech Challenge Competition. Violations of this rule result in Penalties to the
Team, and/or the issuance of a yellow or red card. Egregious behavior includes, but is not limited to, repeated
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and/or flagrant violation of game rules, unsafe behavior or actions, or uncivil behavior towards volunteers,
Teams, Competition personnel, or Competition attendees.
<C02> Referee Authority - Referees have final gameplay and scoring authority during the Competition. Their
rulings are final.
a. The referees will not review any recorded Match replays or photographs.
b. All questions about a Match or scores must be brought forward to the referees by using the referee
question box located in the Competition Area. Only one Student from an Alliance can enter the
question box. All questions must be brought forward within the outlined time:
i. Qualification Matches: A Team must enter the question box to dispute a Match within a period of
three (3) Matches following the disputed Match. Teams participating in the final two Qualification
Matches must report to the question box within 5 minutes after the announcement of the Match
score.
ii. Elimination Matches: A Team must enter the referee question box to dispute a Match before the
start of the next Match played by the Alliance, regardless of if the Team is playing in the next
Match. The next Match played could involve different Alliances. Questions about the last Match
of the finals must be brought to the question box no later than 5 minutes after the
announcement of the Match score.
Students must support their questions by referencing specific rules or posts to the Q&A section of the
official FIRST Tech Challenge Forum. Team members must ask their questions in a gracious and
respectful manner.
<C03> Yellow and Red Cards - Yellow cards and red cards are used in the FIRST Tech Challenge to
manage Team and Robot behavior that does not align with the mission of FIRST. Yellow and red cards are
not limited to just the Competition Area.
Egregious or repeated (3 or more) Robot or Team member behavior at a Competition can result in a yellow
and/or red card. Yellow cards are additive, meaning that a second yellow card is automatically converted to a
red card. A Team is issued a red card for any subsequent incident in which they receive an additional yellow
card, for example, earning a second yellow card during a single Match.
Yellow and Red Cards at the Competition Field
The head referee may assign a yellow card as a warning, or a red card for disqualification in a Match. A
yellow card or red card is signaled by the head referee standing in front of the Team’s Alliance Station and
holding a yellow card and/or red card in the air.
To issue the second yellow card, the head referee will stand in front of the Team’s Alliance Station and hold a
yellow card and red card. The head referee will signal the second yellow card after the Match has ended.
A Team that has received either a yellow card or a red card carries a yellow card into subsequent Matches,
except as noted below. A red card results in Match disqualification. Multiple red cards may lead to
Competition disqualification. Once a Team receives a yellow card or red card, the Team number is
presented with a yellow background on the audience screen for all following Matches. This is a reminder to
the Team, referees, and audience the Team carries a yellow card.
Yellow cards do not carry over from the Qualification Matches to the Elimination Matches. For regions that
compete in league meet formats which carry Qualification Match scores from meet to meet, yellow and red
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cards do not carry from one meet to the next meet or to a league Tournament. During the Elimination
Matches, yellow and red cards count against the entire Alliance, not to a specific Team. If a Team receives
a yellow card or red card, it results in the entire Alliance receiving the yellow card or red card for that Match.
If two different Teams on the same Alliance are issued yellow cards, the entire Alliance is issued a red card.
A red card results in zero (0) points for that Match, and the Alliance loses the Match. If both Alliances
receive red cards, the Alliance which committed the action earning the red card first chronologically loses
the Match.
Yellow and Red Cards off the Competition Field
Teams can incur yellow and red cards for their actions off the Competition field. Egregious behavior off the
Competition field should be reported to the tournament director. The tournament director will first consult with
the coach of the Team about the behavior of the Team or its members, explain the ways in which the behavior
is considered egregious, and give a warning to discontinue this behavior. If the behavior persists, the
tournament director will work with FIRST Headquarters to assess whether the behavior exhibited by the Team
is considered egregious and if a yellow and/or red card should be issued. If it is determined that the Team
should receive a yellow and/or red card, the tournament director will report to the head referee. The yellow
and/or red card will be recorded into the scoring software based on the next Match played by the Team during
Qualification Matches. If a Team competing in Elimination Matches receives a yellow or red card between the
Qualification Matches and Elimination Matches, the card will be applied to the first Elimination Match. If a Team
receives a yellow or red card during the Elimination Matches for off field behavior, the yellow or red card
applies to the most recently completed Match. If no Match has been completed, the yellow or red card applies
to the next Elimination Match.
<C04> Ethical Match Play - A Team may not encourage another Team to purposely lose a Match or to play
beneath its ability. Likewise, a Team may not let another Team coerce them into purposely losing a Match or
playing beneath their own ability. FIRST considers the action of a Team influencing another Team to purposely
lose a Match, to deliberately miss scoring objectives, etc. incompatible with FIRST values and not a strategy
any Team should employ. Violations of this rule are likely to escalate rapidly to yellow or red cards and may
lead to dismissal from the Competition. The following examples violate rule <C04>.
Example 1: A Match is being played by Alliance partner Teams A and B in which Team B is
encouraged by Team C to underperform/not score during a Match. Team C’s motivation for this
behavior is to negatively affect Team A’s ranking.
Example 2: A Match is being played by Alliance partner Teams A and B in which Team A is assigned to
participate as a Surrogate. Team C encourages Team A to not fully participate in the Match so that
Team C gains ranking position over Team B.
Example 3: A Match is being played by Alliance partner Teams A and B in which Team A is assigned to
participate as a Surrogate. Team A accepts Team C’s request not to fully participate in the Match so
that Team C gains ranking position over Team B.
NOTE: This rule is not intended to prevent an Alliance from planning and/or executing its own good faith
strategy in a specific Match in which all the Teams are members of the same Alliance.
<C05> One Robot Per Team - Each registered Team may enter only one Robot (a Robot built to play the
current season’s game challenge) into the FIRST Tech Challenge Competition. It is expected that Teams will
make changes to their Robot throughout the season and at Competitions.
a. It is against this rule to compete with one Robot while a second is being adjusted or assembled at a
Competition.
b. It is against this rule to switch back and forth between multiple Robots at a Competition.
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c. It is against this rule to use multiple Robots to register and attend concurrent traditional Competitions.
d. It is against this rule to use a Robot built by another Team.
Violations of this rule will immediately be considered deliberate and egregious.
<C06> Competition Area Access - Only the Drive Team members with appropriate badges are allowed in the
Competition Area. Additional Team members will be asked to leave the Competition Area immediately. Drive
Team badges are interchangeable within a Team between Matches. Only Student Team members wearing a
badge labeled as ‘driver’ may drive the Robot during the Match.
Only one human player represents the entire Alliance at the Playing Field. For Qualification Matches, an
Alliance must decide which Team will name the human player. If the Alliance cannot decide quickly, the Team
listed in the Match list as "Red 1" or "Blue 1" for the Alliance has the responsibility for naming the human
player. For Elimination Matches, the Alliance Captain has that responsibility. The human player must be from
the Alliance’s Teams.
<C07> Qualification Match Count - Teams competing in a meet, league Tournament, qualifying Tournament,
and regional championship Tournament will compete in either five (5) or six (6) Qualification Matches as
determined by the tournament director. Teams competing remotely will have a total of six (6) Qualification
Matches.
<C08> Consecutive Qualification Match Timing A Team playing in consecutive Qualification Matches will
receive a minimum of five minutes (5:00) between the time a referee signals the Field to be reset and when the
Robot is placed onto the Field for the next Match. Match timing for the Elimination Matches is covered in rule
<C29>.
<C09> Live Scoring - The state of the field (game and scoring elements) is recorded by the scoring referees
as the Match is played. Scores may not be announced to Teams until sometime after the Match is complete. At
some Competitions, live scoring software may be used to show the status of the Match. Scores become official
after the referees and scorekeeper have finalized the Match and the official Match Scores have been
announced or the "Match Results" screen displayed.
<C11> Team No-Show for a Match - If no member of the Drive Team is present in the Alliance Station at the
start of a Match, that Team is declared a “no-show”. If a Robot cannot report for a Match, at least one member
of the Drive Team should report to the Playing Field for their scheduled Match to receive credit for the Match.
<C12> Wireless Communication - No Team, Team member, or Competition attendee can set up their own
Wi-Fi 802.11 (2.4GHz or 5GHz) wireless communication in the venue. Non-allowed wireless communications
include, but are not limited to:
a. Cellular hot spots (for example, cell phones, tablets, MiFi).
b. Ad-hoc networks.
c. Communication between portable Nintendo consoles.
d. Bluetooth communication with Robots in the Competition Area.
No Team, Team member, or Competition attendee shall interfere with a Team’s Wi-Fi communication with their
own Robot.
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The Penalty for violating rule <C12> is disqualification of the entire Team from the Competition and their
removal from the venue property. Teams may not appeal the Penalty and no refunds will be given for
registration fees, prepaid meals, etc. FIRST may conduct a post-Competition review and decide if any added
Penalties will be imposed on the offending Team.
Teams are encouraged to report wireless security vulnerabilities to the field technical advisor (FTA) at a
Tournament. Teams should always keep in mind Gracious Professionalism
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, and therefore only report valid
and verifiable violations of this rule. After the field technical advisor is alerted of a potential rule violation, he or
she will confer with the head referee. The field technical advisor and head referee will further explore the
potential violation of this rule. The head referee will work with FIRST Headquarters staff to determine if rule
<C12> has been violated, and to disqualify the offending Team.
<C13> Robot Controller and Driver Station Wireless Communication - Wi-Fi connectivity between the
Android Devices used as the Robot Controller and the Driver Station is allowed. Additionally, in the pits only,
Wi-Fi connectivity between the same Android Devices and a computing device (phone, tablet, or computer) is
allowed for Robot programming purposes only. The Driver Station and Robot Controller are allowed to connect
to the venue’s Wi-Fi network for the purpose of performing necessary updates. No other wireless
communication is allowed.
The Penalty for violating rule <C13> is disqualification of the entire Team from the Competition and their
removal from the venue property. The head referee will work with FIRST Headquarters staff to determine if rule
<C13> has been violated, and to disqualify the offending Team. Teams may not appeal the Penalty and no
refunds will be given for registration fees, prepaid meals, etc. FIRST may conduct a post-Tournament review
and determine if any additional Penalties are to be imposed on the offending Team.
<C14> Robot Controller Wi-Fi Channel - Team members may be asked by the Tournament director to use a
specific Wi-Fi channel on the Competition day. Teams that refuse to comply with this request will receive a
yellow card.
<C15> Safety Glasses - All Team members, coaches, and their guests must wear ANSI Z87.1 certified safety
glasses while in the Pit or Competition Area. Prescription glasses with ANSI Z87.1 approved Commercial Off-
The-Shelf (COTS) side shields are also allowed.
Note: FIRST requires all Teams to bring and supply ANSI-approved safety glasses for its Team members,
mentors, and guests for each Competition. Tinted lenses are allowed if Competition personnel can see the
volunteer’s, spectators, or Team member’s eyes through the safety glasses. Sunglasses or deeply shaded
safety glasses used in an indoor Competition environment are not acceptable.
<C16> Battery Safety - Batteries must be charged in an open, well-ventilated area.
<C17> Footwear Safety - Open-toed or open-backed shoes are not allowed in the Pit Area or in the
Competition Area.
<C18> General Safety - Running, skateboarding, roller skating, ‘hover boards’, and/or flying drones are not
allowed at any Competition. These can create safety hazards to the Teams, spectators, or volunteers attending
the Competition.
<C19> Audio Safety - No live bands are allowed in the audience or Pit. No loud music, audio systems,
whistles, banging sticks, blow horns, etc. are allowed. They prevent Teams from hearing important
announcements. Power may be shut off and/or noisemakers confiscated.
<C20> Hazardous Materials - Painting or applying harmful products, sprays, glues, or aerosols are not
allowed anywhere at the Competition. This includes the Pit, Competition, and spectator areas.
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Note: Teams may apply antistatic spray to their Robot if done outside the venue.
<C21> Team Pit Size - Team Pit size may not exceed 10 ft. (3.05 m) x 10 ft. (3.05 m) x 10 ft. (3.05 m), or a
limit set by the tournament director, whichever is less. Teams may not extend or store material beyond their
allocated Team Pit.
<C22> Two-Way Radios - Teams are not allowed to use two-way radios/walkie-talkies anywhere in the venue.
<C23> Spectator Seating - Teams are not allowed to save seating space as there is often not enough seating
to hold everyone. Repeated offenses could be considered egregious, and Teams could face consequences for
violating this rule.
<C24> Power Tool Constraints - Soldering, brazing, or using large power tools is not allowed in the Pit or
Competitions Areas unless the tournament director specifically allows it.
<C25> Monetary Transactions - Teams or individuals may not fundraise, sell items such as T-shirts, pins,
etc., at any Competition unless the tournament director specifically allows it.
<C26> Outside Food Teams or individuals may not bring food or beverages to a Competition unless the
tournament director specifically allows it.
<C27> Attendee Gracious Professionalism - Individuals (whether associated with a Team or not) that block
the playing field sightlines, or access reserved areas without credentials will be asked to move. Repeated
violations of this rule are considered egregious behavior. Spectators may be removed from the Competition at
the discretion of the tournament director, while Teams may receive a yellow or red card, as well as be subject
to Competition removal.
<C28> Government and Venue Requirements Teams must comply with government and venue specific
requirements (for example, wearing a mask, social distancing, tornado warning procedures, etc.).
<C29> Elimination Matches - Elimination Matches differ from Qualification Matches in the following ways:
a. Alliance Size The number of Teams on an Alliance is dependent upon the number Teams at the
Competition:
i. 20 or fewer Teams: Two Team Alliances both Teams play in all Elimination Matches in which
the Alliance competes.
ii. 21 or more Teams: Three Team Alliances. Two of the Teams represent their Alliance in each
Match as described below.
b. Three Team Alliances - For Competitions with three Team Alliances:
i. All three Teams must play at least once in the first two Matches of a round. The Team that sits
out the first Match must play in the second Match, with no exceptions.
ii. The Alliance Captain must let the referee know which two Teams are playing in each Match.
Failure to do this in a timely manner as described below results in a coin toss to decide which
Team(s) will compete in the Match.
Match 1: At least four minutes prior to the start of the Match.
Match 2 and higher: Within four minutes following the display of scores from the Alliance’s
previous Match.
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c. Match Timing There are no Team requested timeouts. An Alliance has eight minutes (8:00) from the
initial announcement or display of the Match results for their Robots to be set up on the playing field
and ready for the start of their next Match. A Match may begin early if both Alliances are ready to begin
a Match ahead of time.
d. Team Disqualification - If a Team is disqualified during Elimination Matches, the entire Alliance is
disqualified.
4.0 Competition Day Outline
FIRST Tech Challenge Competitions pack many activities into one day. The main activities for Competitions
(qualifying Tournament, league Tournament, regional championship Tournament, world championship) are as
follows:
1. Team check-in
2. Robot and field inspection
3. Judges’ interviews
4. Drivers’ meeting
5. Opening ceremony
6. Qualification Matches
7. Alliance Selection
8. Elimination Matches
9. Awards and closing ceremony
Teams competing in a league and attending meets will only participate in the following activities during the
meet:
1. Team check-in
2. Robot and field inspection
3. Driver’s meeting
4. Qualification Matches
4.1 Competition Schedule
Competition schedules will be available through the tournament director before or at the Competition.
Qualification Match schedules are created on Competition day after all Teams have checked-in and have
passed all inspections.
4.2 Team Check-In
4.2.1 Consent and Release Forms
Each Student competing at a FIRST Tech Challenge Competition must have a signed consent and release
form completed by a parent or legal guardian. Students cannot compete without a signed consent and
release form. These forms must be filled out electronically through the FIRST dashboard. A parent or legal
guardian of the Student can create a youth Team member registration through the FIRST website and
complete the consent and release form online.
4.2.2 Team Roster
The Lead Coach 1 or 2 must bring the Team roster to the event, which shows a list of the Students competing
and the status of each Students consent and release form. The roster will show that each Student’s parent or
guardian has electronically filled out the consent and release form online with a green checkmark. The roster,
printed from the Team registration system must be handed in at event registration.
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4.2.3 Team Check-In Packets
Once checked in, the coach will receive their Team packet. Team packets generally include Drive Team
badges, a judging schedule, a map of the venue, and other information that is important to the Teams. The
Team should review the schedule of events for the day. Teams should set up their Pit Area and get familiar
with the venue, including where the practice and Playing Fields are and where judging takes place.
4.3 Robot and Field Inspection
FIRST Tech Challenge Robots are required to pass Robot and field inspections before being allowed to
compete. These inspections ensure that all Robot rules are met. A copy of the official FIRST Tech Challenge
Robot Inspection Sheet” and “Field Inspection Sheet” are found in Appendices A and B of this manual. FIRST
encourages Teams to use the Robot Inspection Sheet” as a guide to pre-inspect their Robot prior to attending
a Tournament.
4.4 Judges’ Interviews
At FIRST Tech Challenge Competitions (except for league meets), there are three parts to the judging process:
1) interview with judges; 2) evaluation of performance during the Tournament, and 3) evaluation of the
engineering portfolio. Each Team will have a ten to fifteen minute “fact-finding” interview with a panel of two or
three judges. At the start of the interview, Teams will have a maximum of 5 minutes to present to the judges.
After the Team’s five-minute presentation, the judges will have the opportunity to ask questions about the
Team, the Robot, outreach efforts, etc.
The judges’ interviews take place before any Qualification Matches so the entire Team may be interviewed.
When Teams arrive at the Tournament, the interview schedule should be included in the registration materials.
Teams must know when they will be interviewed and arrive to the interview room early. Each Team should
have at least two Student Team representatives and the Robot available; the entire Team is encouraged to join
in. Mentors (no more than two) are welcome to watch the judges’ interview at most Tournaments but cannot
take part in the interview.
Teams may not opt out of judges’ interviews. Teams may attend their scheduled judges’ interviews if their
Robots have not passed inspection.
Teams that are participating in an event that do not have a Robot are still eligible to receive an interview, and
are also eligible for judged awards.
4.5 Drivers’ Meeting
The drivers’ meeting takes place before the start of Qualification Matches and is a time when the Drive Team
meets with the referees. During this time, the head referee gives a brief outline of what is expected of Teams.
They will provide venue specific information, such as queuing paths, and explains any signals and commands
referees will give during Matches.
4.6 Practice Time
At some Competitions, practice fields are available for Teams to practice throughout the Competition. Practice
time is offered on a first come, first-served basis. Teams should check with the tournament director if practice
time will be allowed on Competition day.
4.7 Opening Ceremony
The opening ceremony is the official kickoff of the Competition for the Teams, volunteers, and spectators.
During the opening ceremony, a Competition official or the emcee will welcome the Teams, introduce
dignitaries and other special guests, and introduce the judges and the referees. Then the game will be
described (usually with a video) and immediately after, the Qualification Matches take place.
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Teams that are scheduled in the first several Qualification Matches will be asked by volunteers to line up
before the opening ceremonies. The Qualification Match schedule will be available before the start of the
opening ceremony. It is the Team’s responsibility to check the schedule and make sure they are on time for
their Matches.
4.8 Qualification Matches
Teams are randomly assigned to Qualification Matches and Alliances. The Qualification Match schedule is
available before opening ceremonies on the day of the Competition. This schedule shows Alliance partners,
Match pairings, and the Alliance’s color (red or blue). These Matches start immediately after the opening
ceremonies and follow the Qualification Match schedule. The queue volunteer crew works with Teams
throughout the day to maintain the Qualification Match schedule. Teams must pay attention to the Match
schedule and listen for announcements throughout the day. Teams need to know when they will compete, find
out the number of the last Match before lunch, and find out which Match is the last Match of the Competition
day.
4.9 Alliance Selection
The number of Teams in the Elimination Matches is based on the number of Teams in the Competition. If there
are 21 or more Teams in the Competition, the Elimination Matches consist of Alliances of 3 Teams each. If
there are 20 Teams or less, then the Alliances consist of 2 Teams each. There are four (4) Alliances that will
compete in the Elimination Matches.
The Alliance Selection consists of several rounds of selections so all Alliance Captains form Elimination Match
Alliances. These Alliances participate in a ladder-type Competition to decide the Competition’s winning
Alliance. The Alliance Selection is as follows:
Each Team chooses one Student to act as the Team’s representative. These representatives will
continue to the Competition Area at the appointed time to represent their Teams in the Alliance
Selection.
o Teams can bring their scouting documents or communicate by phone with other teammates in
the venue to aid them with their Alliance choices. Teams must remember that if they are
communicating with teammates by phone, they must be gracious and considerate and not hold
up Alliance Selection.
The top four ranked Teams are called to the floor first. The Student representative of the highest ranked
Team is asked to step forward as the Alliance Captain to invite another available Team to join their
Alliance.
A Team is available if they are not already part of an Alliance or has not already declined an Alliance
invitation. If a Team accepts, they are moved into that Alliance. If a Team declines, they CANNOT be
invited to another Alliance, but are still available to select their own Alliance if the opportunity arises.
If a Team declines, the Alliance Captain from the inviting Team must extend an invitation to another
Team.
The selection continues until all four Alliance Captains have been appointed and selected one Alliance
partner.
If there are 21 or more Teams, the same method is used for each Alliance Captain’s second choice
(also known as the third member of each Alliance) from highest seed to lowest seed (that is, 1 → 2 → 3
→ 4). Any Teams remaining after the lowest seeded Captain makes their choice do not compete in the
Elimination Matches.
Following Alliance selection, the head referee will hold an Alliance Captain’s meeting to discuss how
the Elimination Matches will work.
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4.10 Elimination Matches
The Elimination Matches are when the Alliances compete to determine the winning Alliance. The Matches are
played in a seeded format where the #1 seed plays against the #4 seed, and the #2 seed plays against the # 3
seed. Alliance colors are assigned as follows:
Semi-Finals
o Seed #1 and seed #4 compete against each other in the semi-finals 1; seed #1 is assigned as
the red Alliance and seed #4 is assigned as the blue Alliance.
o Seed #2 and seed #3 compete against each other in the semi-finals 2; seed #2 is assigned as
the red Alliance, and seed #3 is assigned as the blue Alliance.
Finals
o The winner of semi-finals 1 is assigned as the red Alliance.
o The winner of semi-finals 2 is assigned as the blue Alliance.
In the Elimination Matches, Teams do not get Ranking Points; they get a win, loss, or tie. Within each bracket
(semi-finals or finals) of the elimination, Matches are played to decide which Alliance advances. The advancing
Alliance is the first Team to win two Matches. Any tied Matches are replayed until one Alliance has two wins
and advances. An example Competition bracket appears here:
During the Elimination Matches, two Teams from an Alliance compete on the Playing Field. If the Alliance has
three Teams, the Team that sits out the first Match must play in the second Match in all rounds (semi-final and
final) that the Alliance competes in, with no exceptions. If the Alliances play more than two Matches in any
bracket, any combination of two Alliance Robots may be used. The Alliance Captain is not required to
compete in every Match. No special accommodation is made for Robots that fail during the semi-final and final
Matches. Teams should consider the robustness of the Robots when picking Alliance partners.
If a Team is disqualified during an Elimination Match, the entire Alliance is disqualified. The Match is then
recorded as a loss. Before each Elimination Match, the Alliance Captain must let the referee know which two
Teams are playing in the next Match according to rule <C29>b.
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All questions about a Match or scores must be brought forward to the referees by using the referee question
box located in the Competition Area. Only one Student from an Alliance can enter the question box. A Team
must enter the referee question box to dispute a Match before the start of the next Match played by the
Alliance, regardless of if the Team is participating in the next Match. The next Match played could involve
different Alliances. Questions about the last Match of the finals must be brought to the question box no later
than 5 minutes after the announcement of the Match score.
4.11 Awards and Closing Ceremony
The awards and closing ceremony celebrate the Teams and their accomplishments throughout the
Competition, as well as the volunteers who helped make the Competition possible. At the awards and closing
ceremony, the finalists and winners of each award are announced.
4.12 Team Spirit & Styling
Competing as a Team is exciting as well as rewarding. Part of the fun and reward of being a Team member is
the way the Team styles itself with Team t-shirts, trading buttons, hats, cheers, and costumes.
When deciding on a Team name or acronym, consider how to work a theme around it to make the Team more
fun and recognizable. Refer to the marketing and outreach section of the website for information about FIRST
and FIRST Tech Challenge logo use requirements: https://www.firstinspires.org/brand
4.13 Banners and Flags
Sponsors provide FIRST with banners to display in specified areas as a way of thanking them for their
generosity. We encourage Teams to bring Team flags or sponsor banners, but we ask that you adhere to the
following:
Do not use banners or flags to section off seating. Saving group seats is not allowed.
Hang banners in pit stations only, not on the pit walls.
Teams may bring banners to the Competition Area, but please do not hang them there. This area is
designated for official FIRST sponsors’ banners.
4.14 Spectators and Etiquette
Spectators are not allowed in the designated Competition Area. Some Competitions may provide media
passes for one additional Team member to gain access to a designated “media area”. Access to this area is
only allowed with a media pass and only while the media representative’s Team is on the Playing Field.
Spectators blocking the sidelines or accessing the media area without a pass will be asked to move. Repeated
violations of this rule are considered egregious behavior.
4.15 Scouting
During the Qualification Matches, the scoring system selects each Team’s ally and opponents for each Match.
In Elimination Matches, top ranking Teams can choose their own Alliance partners. Teams should select
Alliance partners with abilities that complement their own strengths. Scouting during the Qualification Matches
is a good way to learn the abilities and limits of the Teams and Robots competing at the Competition.
The following scouting approach has been provided by FIRST Robotics Competition Team #365, the Miracle
Workerz.
Teams use different methods to record information about other Teams paper, computer, tablets, etc. Use
whatever method is most comfortable for your Team. Scouting is important to find out how you complement
other Teams in your Alliance and how you match up against your opponents. No matter how you record it,
focus on information that will be useful to your Team when you meet your Alliance partners to discuss strategy.
Some possible areas to gather information include:
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Capabilities what can the Robot/Team do and what does it not do?
Strategies what does the Robot/Team do during the Match? How does the Team play the game?
Performance how well does the Robot/Team do what it attempts? What are the Robot’s strengths and
weaknesses?
Autonomous what does the Robot do in autonomous mode? Does the Team have multiple program
options?
The more data points you can collect on strategies and performance, the better understanding you will have of
a given Team. Information on a Team’s capabilities can be obtained by visiting the Team in the Pit Area or
watching Match play.
5.0 Calculating Scores and Ranking
5.1 Competition Ranking Calculation
Ranking Points and TieBreaker Points are awarded at the end of each Match. Teams that are Surrogates,
Disqualified, or do not show up (no show) for a Match receive zero Score, Ranking, and TieBreaker Point
contributions towards their Ranking calculation. Please note that Ranking Points differ from traditional to
remote events. Please see the definition of Ranking Points and TieBreaker points in section 3.4 of this manual.
5.1.1 Traditional Events
Each Team at a Competition is ranked according to the following sort order:
1. Averaged Ranking Points; highest to lowest, then
2. Averaged TieBreaker Points (TBP1); highest to lowest, then
3. Averaged TieBreaker Points (TBP2); highest to lowest, then
4. Highest Match Score (including Penalties), then
5. Random Electronic Draw
Averages are based on the number of Matches played during a Competition. Teams may be required to play a
Surrogate Match, which is an extra Match marked by an asterisk on a Team’s Match schedule. The added
Surrogate Match does not count towards their rankings or averages during the Competition.
5.1.2 Remote Events
Each Team at a Competition is ranked according to the following sort order:
1. Averaged Ranking Points; highest to lowest, then
2. Averaged TieBreaker Points (TBP1); highest to lowest, then
3. Averaged TieBreaker Points (TBP2); highest to lowest, then
4. Highest Match Score (including Penalties), then
5. Random Electronic Draw
Averages are based on the number of Matches played during a Competition.
5.2 League Meet and Tournament Ranking
League tournament Team rankings are based on the top ten (10) Matches from all previous league meets plus
all Matches played at the league tournament. The ten (10) league meet Matches are selected using the sort
order from Section 5.1. All Teams at a league tournament are ranked based on the same total number of
Matches (either 15 or 16 depending on the number of Qualifying Matches at the league tournament). Teams
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that played fewer than ten (10) Matches at meets will have Ranking Points and TieBreaker Points that are
effectively zero for the missing Matches.
5.2.1 League Meet Ranking
1. Meet Ranking For meets that track the ranking of Teams attending that meet, rankings are based on
matches played at that meet using the sort order described in section 5.1. Averages for ranking are
calculated based on ten (10) matches, regardless of the number of matches played by a Team.
2. League Meet Ranking A Team’s league ranking is based on their performance at all of the meets
attended up until that event. The Team’s cumulative league ranking calculation is based on the average
of the best ten (10) league meet Matches selected using the sort order described in Section 5.1. For
Teams with fewer than ten (10) played meet Matches the Ranking Points and TieBreaker Points will be
effectively zero for the unplayed Matches.
5.2.2 League Tournament Ranking
League tournament rankings are based on the cumulative meet league ranking described in section 5.2.1 plus
all of the Matches played at the league tournament. Ranking averages are calculated across all of the
cumulative ten (10) league meet Matches described in section 5.2.1 plus all Matches played at the league
tournament.
5.3 Penalties
5.3.1 Traditional Events
An Alliance’s Penalty points are added to the opposing Alliance’s score at the end of the Match.
5.3.2 Remote Events
Penalty points are subtracted from the Team’s Score. A Team’s intermediate score will go negative if the
Penalties incurred are more than the points they have earned in a Match. However, any negative net score will
be recorded as zero (0) as the final Match score.
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6.0 Advancement Criteria
6.1 Eligibility for Advancement
Teams are eligible to advance from any one of the first three Qualifying Tournaments or Regional
Championship Tournaments they participate in at any of the following levels, regardless of the region. Teams
may only compete in one league and one League Tournament per season.
This applies to both Teams in North America, and Teams outside of North America:
A Team can only earn a spot to one championship event each season.
Tournament Type
Advances To
League Tournament
Qualifying
Tournament
Super Qualifying
Tournament
Regional
Championship
Tournament
Qualifying Tournament
Super Qualifying
Tournament
Regional
Championship
Tournament
Super Qualifying
Tournament
Regional
Championship
Tournament
Regional Championship
Tournament
FIRST Tech
Challenge World
Championship
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6.1.1 Inspire Award Eligibility
Teams that have won the inspire award at another event of the same level, regardless of the region, cannot be
considered for the inspire award or as an inspire award finalist at subsequent Tournaments at that level. The
levels include:
1. Qualifying Tournament/League Tournament
2. Super Qualifying Tournament
3. Regional Championship Tournament.
For example, if a Team has won the Inspire award at a qualifying Tournament in their own region, they cannot
win the inspire award at any other qualifying Tournament or league Tournament in any other region.
All Teams are eligible to be considered for all judged awards at a world championship.
6.2 Order of Advancement
If the Team listed has already advanced or there is no Team fitting that description (as in 2
nd
Team selected at
smaller Tournaments, or 3
rd
place award finalists at smaller Tournaments), the advancement will continue in
order.
1. Optional Qualifier host Team (Note: Each region’s program delivery partner decides if this
advancement opportunity is offered. The Team MUST compete at one other Tournament within the region and
must meet the criteria set forth by the program delivery partner in the agreement. This advancement applies to
qualifying Tournament hosts only, and does NOT apply to host Teams of meets, league Tournaments, super
qualifying Tournaments, or championship Tournaments).
2. Inspire Award Winner
3. Winning Alliance Captain
4. Inspire Award 2
nd
place
5. Winning Alliance, 1
st
Team selected
6. Inspire Award 3
rd
place.
7. Winning Alliance, 2
nd
Team selected
8. Think Award Winner
9. Finalist Alliance Captain
10. Connect Award Winner
11. Finalist Alliance, 1
st
Team selected.
12. Innovate Award sponsored by Raytheon Technologies Winner
13. Finalist Alliance, 2
nd
Team selected.
14. Control Award sponsored by Arm Winner
15. Motivate Award Winner
16. Design Award Winner
17. Highest Ranked Team* not previously advanced, from the Winning Division.
18. Think Award 2
nd
Place.
19. Highest Ranked Team* not previously advanced, from the Finalist Division.
20. Connect Award 2
nd
Place.
21. Highest Ranked Team* not previously advanced, from the Winning Division.
22. Innovate Award sponsored by Raytheon Technologies 2
nd
Place.
23. Highest Ranked Team* not previously advanced, from the Finalist Division.
24. Control Award sponsored by Arm Winner 2
nd
Place.
25. Highest Ranked Team* not previously advanced, from the Winning Division.
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26. Motivate Award Winner 2
nd
Place.
27. Highest Ranked Team* not previously advanced, from the Finalist Division.
28. Design Award 2
nd
Place
29. Highest Ranked Team* not previously advanced, from the Winning Division.
30. Think Award 3
rd
Place.
31. Highest Ranked Team* not previously advanced, from the Finalist Division.
32. Connect Award 3
rd
Place.
33. Highest Ranked Team* not previously advanced, from the Winning Division.
34. Innovate Award sponsored by Raytheon Technologies 3
rd
Place.
35. Highest Ranked Team* not previously advanced, from the Finalist Division.
36. Control Award sponsored by Arm 3
rd
Place.
37. Highest Ranked Team* not previously advanced, from the Winning Division.
38. Motivate Award 3
rd
Place.
39. Highest Ranked Team* not previously advanced, from the Finalist Division.
40. Design Award 3
rd
Place
41. Highest Ranked Team* not previously advanced, from the Winning Division.
42. Highest Ranked Team* not previously advanced, from the Finalist Division.
43. Highest Ranked Team* not previously advanced, from the Winning Division.
44. Highest Ranked Team* not previously advanced, from the Finalist Division.
45. Highest Ranked Team* not previously advanced, from the Winning Division.
46. Highest Ranked Team* not previously advanced, from the Finalist Division.
47. Highest Ranked Team* not previously advanced, from the Winning Division.
48. Highest Ranked Team* not previously advanced, from the Finalist Division.
49. Highest Ranked Team* not previously advanced, from the Winning Division.
50. Highest Ranked Team* not previously advanced, from the Finalist Division.
51. Highest Ranked Team* not previously advanced, from the Winning Division.
52. Highest Ranked Team* not previously advanced, from the Finalist Division.
* Refers to Qualification Match ranking. These advancements are in order. There is no normalizing of
rank between Divisions.
** Events with 21 or fewer Teams may select an award winner and a single award finalist. Events with
22 or more Teams must select an award winner and a 2
nd
and 3
rd
place winner.
7.0 The Robot
7.1 Overview
A FIRST Tech Challenge Robot is a remotely operated vehicle designed and built by a registered FIRST Tech
Challenge Team to perform specific tasks when competing in the annual game challenge. This section
provides rules and requirements for the design and construction of a Robot. Teams should be familiar with the
Robot and game rules before beginning Robot design.
7.2 Robot Control System
A FIRST Tech Challenge Robot is controlled by an Android-based platform. Teams will use two (2) Android
Devices to control their Robot. One Android Device is mounted directly onto the Robot and acts as a Robot
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Controller. The other Android Device is connected to one or two gamepads to make up the Driver Station.
For more information, tutorials, and to access our Android Technology forum, please visit:
https://www.firstinspires.org/resource-library/ftc/technology-information-and-resources.
7.2.1 Robot Technology Definitions
Android Device An electronic device running the Android operating system. See rules <RE07> and <RS03>
for a list of allowed devices and operating system versions.
Driver Station Hardware and software used by a Drive Team to control their Robot during a Match.
Logic Level Converter An electronic device that allows an encoder or sensor, that operates using 5V logic
levels, to work with the REV Expansion Hub and/or REV Control Hub, which operates using 3.3V logic levels.
This device may contain a step-up voltage converter (from 3.3V to 5V) and a dual channel, bidirectional logic
level converter. This device may be used directly with a 5V digital sensor or with an I2C Sensor Adaptor Cable
to a 5V I2C sensor.
I2C Sensor Adapter Cable An adapter to change the pin orientation of the REV Robotics Logic Level
Converter to match a Modern Robotics compatible I2C sensor.
Mini USB to OTG (On-The-Go) Micro Cable The connection between the Android Device Robot Controller
and the REV Expansion Hub.
Op Mode An Op Mode (short for "operational mode") is software that is used to customize the behavior of a
Competition Robot. The Robot Controller executes a selected Op Mode to perform certain tasks during a
Match.
OTG Micro Adapter Connects a USB hub to Micro USB OTG (On-The-Go) port on a smartphone Driver
Station Android device.
REV Control Hub An integrated Android device with four (4) DC motor channels, six (6) servo channels,
eight (8) digital I/O channels, four (4) analog input channels, and four (4) independent I2C buses.
REV Driver Hub - A compact mobile Android Device designed specifically for use as part of the Driver Station.
REV Expansion Hub An integrated electronic device with four (4) DC motor channels, six (6) servo
channels, eight (8) digital I/O channels, four (4) analog input channels, and four (4) independent I2C buses.
REV SPARK Mini Motor Controller - An electronic device that accepts a PWM control signal (from a servo
controller) and supplies 12V power to a DC motor.
REV Servo Power Module An electronic device that boosts the power supplied to 3-wire servos. A REV
Servo Power Module has 6 input servo ports and 6 matching output ports. It draws power from a 12V source
and provides 6V power to each output servo port. A REV Servo Power Module can provide up to 15A of
current across all output servo ports for a total of 90 Watts of power per module.
Robot Controller A REV Control Hub or an allowed smartphone Android Device connected to a REV
Expansion Hub located on the Robot that processes Team written software, reads on-board sensors, and
receives commands from the Drive Team by way of the Driver Station. The Robot Controller sends instructions
to the motor and servo controllers to make the Robot move.
Team Scoring Element - A Team designed and manufactured part that may be used in the Match.
Compliance with construction rules will be verified during Robot Inspection.
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UVC Compatible Camera A USB Video Class (UVC) Compatible Camera is a digital camera that conforms
to the USB Video Class specification.
VEX Motor Controller 29 - An electronic device that accepts a PWM control signal from a servo controller
through a REV Servo Power Module to drive a VEX EDR 393 motor.
7.3 Robot Rules
Anyone that has attended a FIRST Tech Challenge Competition knows that Teams think outside the kit-of-
parts to create unique and creative Robots. The intent of the Robot construction rules is to create a level
playing field and a framework for Teams to build Robots that safely play the annual game challenge. Teams
should read all the Robot rules before building their Robot. Teams can also reference our Legal and Illegal
Parts List on our website for common legal and illegal Robot parts. Some suppliers’ websites may claim that a
part is FIRST Tech Challenge approved. The only official references for the legality of parts and materials are
the Game Manual Part 1, the Legal and Illegal Parts List, and the Official Game Q&A Forum.
7.3.1 General Robot Rules
It is the intent of FIRST to encourage creativity in design as long as it does not present a safety hazard or
unfairly affect the opportunities of any Teams to compete. Although there is significant creative freedom
allowed in the Robot design rules, Teams should consider the adverse effects of any design decisions that
they make. When considering your Robot design and your game strategy, ask yourself the following questions.
If the answer to any of these questions is yes, the design part is not allowed:
Could it damage or disable another Robot?
Could it damage the Playing Field?
Could it injure a participant or volunteer?
Is there already a rule that restricts this?
If everybody did this, would the gameplay be impossible?
<RG01> Illegal Parts - The following types of mechanisms and parts are not allowed:
a. Those used in a Robot drive system that could potentially damage the Playing Field and/or Scoring
Elements such as high traction wheels (for example, AndyMark am-2256) and high grip tread (for
example, Roughtop, AndyMark am-3309).
b. Those that could potentially damage or flip other competing Robots.
c. Those that contain hazardous materials such as mercury switches, lead, or lead containing
compounds, or lithium polymer batteries (except for the Android Devices’ internal batteries).
d. Those that pose an unnecessary risk of entanglement.
e. Those that contain sharp edges or corners.
f. Those that contain animal-based materials (because of health and safety concerns).
g. Those that contain liquid or gel materials.
h. Those that contain materials that would cause a delay of game if released (for example, loose ball
bearings, coffee beans, etc.).
i. Those that are designed to electrically ground the Robot frame to the Playing Field.
j. Closed gas devices (for example, gas storage vessel, gas spring, compressors, pneumatic tires, etc.).
k. Hydraulic devices.
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l. Vacuum based mechanisms.
<RG02> Maximum Starting Size - The maximum size of the Robot for starting a Match is 18 inches (45.72
cm) wide by 18 inches (45.72 cm) long by 18 inches (45.72 cm) high. Preloaded game elements may extend
outside the starting size constraint. Robots may expand beyond the starting size constraint after the Match
starts.
During inspection, a robot sizing tool will be used as the official gauge to make sure Robots comply with this
rule. To pass inspection, a Robot must satisfy all of the following requirements:
a. Robot is placed on its drivetrain inside the robot size tool.
b. The Robot must maintain the same shape/configuration as it will have at the start of a Match.
c. Fit completely within the robot sizing tool in the same manner that it sits on the Playing Field floor at the
start of a Match.
d. Any restraints used to maintain starting size (e.g., zip ties, rubber bands, string, etc.) must remain
attached to the Robot for the entire Match.
e. Be fully self-supported (i.e., does not exert force on the sides or top of the sizing tool) by either:
i. A mechanical means while powered-off.
ii. Powered-on using mechanical means and/or an Autonomous Op Mode initialization routine that
pre-positions servo motors to the desired stationary position.
Note: If the Robot Initialization routine moves the servos when a program is executed, then there must be an
indication label on the Robot. A warning label placed near the Robot’s main power switch is required. Attach
the image (“WARNING! - Robot moves on Initialization”) to your Robot near the Robot main power switch if
servos are commanded to move during the initialization routine. To be easily seen by field personnel the label
should be at least 1 in x 2.63 in (2.54 cm x 6.68 cm, Avery Label # 5160) and placed on a flat surface (not
wrapped around corners or cylinders).:
<RG03> Robot Controller Mount It is recommended that the Robot Controller be accessible and visible by
field personnel. If a Team’s Robot Controller is not accessible or visible to field personnel, the Team may not
receive adequate support from the field personnel.
The Robot Controller Android Device should be mounted so the display screen (if it is equipped with one) is
protected from contact with the Playing Field elements and other Robots. This and other electrical parts (for
example, batteries, motor and servo controllers, switches, sensors, wires) make poor bumpers and are unlikely
to survive Robot-to-Robot contact during gameplay.
Important Note: The Robot Controller contains a built-in wireless radio that communicates with the Android
Device in the Driver Station. The Robot Controller should not be obscured by metal or other material that could
block or absorb the radio signals from the Robot Controller.
<RG04> Team Number Display - Robots must prominently display their Team number (numerals only, for
example “12345”) on two separate signs.
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a. The judges, referees, and announcers must be able to easily identify Robots by Team number from at
least 12 feet (3.66 meters) away.
b. Team number must be visible from at least two opposite sides of the Robot (180 degrees apart).
c. The numerals must each be at least 2.5 inches (6.35 cm) high and in a contrasting color from their
background.
d. Team numbers must be robust enough to withstand the rigors of Match play. Example robust materials
include: 1) self-adhesive numbers (mailbox or vinyl numbers) mounted on polycarbonate sheet, wood
panel, metal plate, etc. or 2) Ink jet or laser printed numbers on paper and laminated.
<RG05> Alliance Marker Robots must include a Team supplied, Alliance specific marker on two opposite
sides of the Robot to easily identify which Alliance a Robot is assigned to. The Alliance marker must be
displayed on the same side of the Robot as the Team number, within a 3-inch (7.62 cm) distance of the
number.
a. The red Alliance marker must be a solid red square, 2.5 inches x 2.5 inches (6.35 cm x 6.35 cm) +/-
0.25 inches (0.64 cm).
b. The blue Alliance marker must be a solid blue circle, 2.5 inches (6.35 cm) +/- 0.25 inches (0.64 cm) in
diameter.
c. The Alliance marker must be visible to the referees during a Match and must indicate the Alliance color
for the Match.
d. The Alliance marker must be robust enough to withstand the rigors of Match play. Example robust
materials include: 1) Alliance marker template printed and laminated; 2) painted or gaff tape covered
polycarbonate sheet, wood panel, metal plate, etc.
e. It is highly recommended that the Team add their Team number anywhere to their Alliance marker. This
allows field personnel the ability to return Alliance markers that might be left on the Playing Field.
The intent of this rule is to allow easy identification of the Robot and their Alliance to field personnel. A
template is located on the FIRST Tech Challenge game and season page
https://www.firstinspires.org/resource-library/ftc/game-and-season-info
<RG06> Allowed Energy Sources - Energy used by FIRST Tech Challenge Robots (that is, stored at the
start of a Match), shall come only from the following sources:
a. Electrical energy drawn from approved batteries.
b. A change in the position of the Robot center of gravity.
c. Storage achieved by deformation of Robot parts. Teams must be careful when incorporating spring-like
mechanisms or other items to store energy on their Robot by means of part or material deformation.
<RG07> Detached Robot Parts Robots may not detach parts of the Robot. Tethered elements of the Robot
are considered detached if either is able to move independently of the other.
<RG08> Propelling Game Scoring Elements Robots can propel (i.e., able to move independently of the
Robot) scoring elements unless limited by a game specific rule. If allowed, Robots may only propel the
elements with enough velocity to score. Propelling elements with excessive velocity could create a safety
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hazard for other Teams and field personnel. If the referees feel that a Robot is propelling scoring elements with
excessive velocity, the Robot must be re-inspected. Robots must then show that a propelled scoring element
cannot travel in the air more than a 16 ft. (4.88 m) distance or more than 5 ft. (1.52 m) in elevation.
7.3.2 Robot Mechanical Parts and Materials Rules
<RM01> Allowed Materials - Teams may use raw and post-processed materials to build their Robots,
provided these materials are readily available to all Teams (for example, McMaster-Carr, Home Depot,
Grainger, AndyMark, TETRIX/PITSCO, MATRIX/Modern Robotics, REV Robotics, etc.).
<RM02> Commercial Off-The-Shelf Parts - Teams may use Commercial Off-The-Shelf (COTS) mechanical
parts that have a single degree of freedom. For the FIRST Tech Challenge, a single degree of freedom part
uses a single input to create a single output. The following are examples of single degree of freedom parts:
Linear Actuator: a single rotary input results in a single direction linear output
Pully: rotates around a single axis
Single Speed Gearbox: a single rotary input results in a single rotary output
It is the intent of FIRST to encourage Teams to design their own mechanisms rather than buying pre-designed
and pre-manufactured solutions to achieve the game challenge. Purchased mechanism kits (for example,
grippers) that violate the single degree of freedom rule, either assembled or requiring assembly, are not
allowed. COTS drive chassis (for example, AndyMark TileRunner, REV Robotics Build Kit) are allowed
provided none of the individual parts violate any other rules. Holonomic wheels (omni or mechanum) are
allowed.
Examples of allowed raw materials are:
Sheet goods
Extruded shapes
Metals, plastics, wood, rubber, etc.
Magnets
Examples of allowed post-processed materials are:
Perforated sheet and diamond plate
Injection molded parts
3D printed parts
Cable, string, rope, filament, etc.
Springs of all types: compression, extension, torsion,
surgical tubing, etc.
Examples of allowed COTS parts:
Linear Slide Kit
Linear Actuator Kit
Single Speed (non-shifting) Gearboxes
Pulley
Turntable
Lead Screws
Examples of illegal multiple degrees of freedom COTS parts:
Gripper Assemblies or Kits
Ratcheting Wrenches
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<RM03> Modifying Materials and COTS Parts - Allowed materials and legal COTS parts may be modified
(drilled, cut, painted, etc.), as long as no other rules are violated.
<RM04> Allowed Assembly Methods - Welding, brazing, soldering, and fasteners of any type are legal
methods for assembling a Robot.
<RM05> Lubricant - Any COTS lubricant is allowed, if it does not contaminate the Playing Field, scoring
elements or other Robots.
<RM06> Current Season Game and Scoring Elements - The following season game and scoring elements
are not allowed for Robot construction:
a) COTS scoring elements
b) Team manufactured replicas of COTS scoring elements
c) Navigation images
7.3.3 Robot Electrical Parts and Materials Rules
There are many possible ways to build and wire a Robot. These rules provide specific requirements on what is
and is not allowed. Teams must ensure that electrical and electronic devices are used consistently with
manufacturer's requirements and specifications. Teams are encouraged to review the FIRST Tech Challenge
Robot Wiring Guide for suggestions on how to build a Robot with safe and reliable wiring.
<RE01> Main Power Switch - Exactly one Robot Main Power Switch must control all power provided by the
Robot main battery pack. FIRST requires Teams to use either the TETRIX (part # W39129), MATRIX (part #
50-0030), or REV (REV-31-1387) power switch. This is the safest method for Teams and field personnel to
shut down a Robot.
The Robot main power switch must be mounted or positioned to be readily accessible and visible to field
personnel. A Main Robot Power label must be placed near the Main Power Switch of the Robot. Attach the
image (“POWER BUTTON”) to your Robot near the Main Power Switch. To be easily seen by field personnel
the label should be at least 1 in x 2.63 in (2.54 cm x 6.68 cm, Avery Label # 5160) and placed on a flat surface
(not wrapped around corners or cylinders).
<RE02> Battery Mount - Batteries must be securely attached (for example, VELCRO, zip tie, rubber band) to
the Robot in a location where they will not make direct contact with other Robots or the Playing Field. Batteries
should be protected from contact with sharp edges and protrusions (screw heads, screw ends, etc.)
<RE03> Robot Main Battery All Robot power is provided by exactly one (1) 12V Robot main battery. Only
one (1) of the approved battery packs is allowed on the Robot.
The only allowed Robot main power battery packs are:
a. TETRIX (W39057, formally 739023) 12V DC battery pack
b. Modern Robotics/MATRIX (14-0014) 12V DC battery pack
The Robot main power switch should be mounted on
the Robot so it is protected from Robot-to-Robot
contact to avoid inadvertent actuation or damage.
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c. REV Robotics (REV-31-1302) 12V DC Slim Battery pack
<RE04> Fuses - Fuses must not be replaced with fuses of higher rating than originally installed or according to
manufacturer's specifications; fuses may not be shorted out. Fuses must not exceed the rating of those closer
to the battery. If necessary, a fuse may be replaced with a smaller rating. Replaceable fuses must be single
use only; self-resetting fuses (breakers) are not allowed.
<RE05> Robot Power - Robot power is constrained by the following:
a. Allowed electronic devices may only be powered by power ports on the REV Expansion Hub or REV
Control Hub except as follows:
i. The REV Control Hub is powered by the Robot main battery.
ii. The REV Expansion Hub, REV Servo Power Module, and REV SPARK Mini Motor Controllers
are powered by the Robot main battery or by a REV Control or Expansion Hub XT30 port.
iii. Allowed sensors are powered by the REV Expansion Hub or REV Control Hub: analog, digital,
encoder, or I2C ports.
iv. Light sources per <RE13>.
v. Video cameras per <RE14>.
b. The smartphone Robot Controller Android Device must be powered by its own internal battery or by the
built-in charging feature of the REV Expansion Hub; external power is not allowed.
<RE06> Robot Controller Exactly one (1) Robot Controller is required. An optional REV Expansion Hub
may also be added.
<RE07> Android Devices - The following Android Devices are allowed:
Smartphones:
a. Motorola Moto G 2
nd
Generation
b. Motorola Moto G 3
rd
Generation
c. Motorola Moto G4 Play (4
th
Generation)/Motorola Moto
G4 Play
*
d. Motorola Moto G5
e. Motorola Moto G5 Plus
f. Motorola Moto E4 (USA versions only, includes SKUs
XT1765, XT1765PP, XT1766, and XT1767)
g. Motorola Moto E5 (XT1920)
h. Motorola Moto E5 Play (XT1921)
Note: There are similar looking batteries available from
multiple sources, but the ONLY legal batteries are those
listed above.
The use of smartphones operating
on Android version 6 (Marshmallow)
are allowed in the 2022-2023 season.
However, in the 2023-2024 season
the minimum version is Android 7
(Nougat); this will effectively end
support for the moto G2, Moto G3,
and non-updated Moto G4
smartphones.
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Other:
i. REV Driver Hub**
j. REV Control Hub***
No other Android Devices may be used as Robot Controllers or Driver Stations. See Rule <RS03> for the
approved list of Android Operating System versions.
A smartphone Android Device Robot Controller USB interface may only connect to a REV Expansion Hub, or a
USB hub.
The use of smartphones operating on Android version 6 (Marshmallow) are allowed in the 2022-2023 season.
However, in the 2023-2024 season the minimum version is Android 7 (Nougat); this will effectively end support
for the moto G2, Moto G3, and non-updated Moto G4 smartphones.
*The Motorola Moto G4 Play may be sold as either Motorola Moto G Play (4
th
gen)”, or “Motorola Moto G4
Play”. Either phone is acceptable however FIRST Tech Challenge highly recommends that Teams purchase
either model number XT1607 or XT1609, as these are the US versions and have been tested and are fully
compatible with the FIRST Tech Challenge software. Teams that have purchased phones with model numbers
XT1601, XT1602, XT1603, or XT1604 may continue to use these phones as legal, however there is a potential
for issues with these phones not being fully compatible with the software or the approved gamepads.
**The REV Driver Hub may only be used as part of the Driver Station and not as the Robot Controller.
***The REV Control Hub may only be used as part of the Robot Controller and not as the Driver Station.
<RE08> Control Module Quantities - The control module consists of one of the following:
a. A REV Control Hub; or
b. An allowed smartphone Android Device connected to a REV Expansion Hub
In addition to “a” or “b” above, a Robot may also contain:
c. No more than one additional REV Expansion Hub
d. Any quantity of REV SPARK Mini Motor Controllers
e. Any quantity of REV Servo Power Modules
<RE09> Motor and Servo Controllers The only allowed motor and servo controllers are: REV Expansion
Hub, REV Control Hub, REV Servo Power Module, REV SPARK Mini Motor Controller, and VEX Motor
Controller 29.
<RE10> DC Motors A maximum of eight (8) DC motors are allowed in any combination. The only allowed
motors are:
a. TETRIX 12V DC Motor
b. AndyMark NeveRest series 12V DC Motors
c. Modern Robotics/MATRIX 12V DC Motors
d. REV Robotics HD Hex 12V DC Motor
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e. REV Robotics Core Hex 12V DC Motor
No other DC motors are allowed.
<RE11> Servos A maximum of twelve (12) servos are allowed. Any servo that is compatible with the
attached servo controller is allowed. Servos may only be controlled and powered by a REV Expansion Hub,
REV Control Hub, or REV Servo Power Module. Servos may be rotary or linear but are limited to 6V or less
and must have the three-wire servo connector.
The VEX EDR 393 motor is considered a servo. It must be used in conjunction with a VEX Motor Controller 29
and a REV Servo Power Module. A maximum of two (2) VEX EDR 393 Motors per REV Servo Power Module
is allowed.
<RE12> Sensors - Sensors are subject to the following constraints:
a. Compatible sensors from any manufacturer may only be connected to the I2C, digital I/O, encoder, and
analog ports of the REV Expansion Hub or REV Control Hub.
b. Compatible sensors from any manufacturer may be connected to the Logic Level Converter and/or the
I2C Sensor Adapter Cable. Refer to Rule <RE15.j> for details on the use of Logic Level Converter and
the I2C Sensor Adapter Cable.
c. Passive electronics may be used as recommended by sensor manufacturers at the interfaces to the
sensors.
d. Voltage sensors are allowed, except on an output port of a motor or servo controller.
e. Current sensors are allowed, except on an output port of a motor or servo controller.
f. Simple I2C multiplexers are allowed, and they may only be connected to and powered from the I2C
connections available on REV Expansion Hub or REV Control Hub.
g. Voltage and/or current sensors are also allowed to connect between the battery pack and the REV
Expansion Hub or REV Control Hub.
<RE13> Light Sources - Functional and/or decorative light sources (including LEDs) are allowed with the
following constraints:
a. Focused or directed light sources (for example: lasers and mirrors) are not allowed except for the REV
Robotics 2m Distance sensor (REV-31-1505).
b. Light-source control by compatible ports on the REV Expansion Hub or REV Control Hub is allowed.
c. Commercial Off the Shelf (COTS) interface modules (without user programmable microprocessors) are
allowed between the light source and the components listed in <RE13>b.
d. The only approved power sources for lights are as follows:
i. Internal (as supplied by the Commercial Off the Shelf manufacturer) battery pack or battery
holder.
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ii. REV Expansion Hub or REV Control Hub Motor-control ports, XT30 ports, 5V auxiliary power
ports, and I2C sensor ports.
1
See https://www.epilepsysociety.org.uk/photosensitive-epilepsy#.XuJbwy2ZPsE accessed on 5/04/2022
<RE14> Video Cameras
a. Self-contained video recording devices (GoPro or similar) are allowed providing they are used only for
non-functional post-Match viewing and the wireless capability is turned off. Approved self-contained
video cameras must be powered by an internal battery (as supplied by the manufacturer).
b. COTS UVC Compatible Cameras are allowed for computer vision-related tasks. UVC Compatible
Cameras must be connected directly to a REV Control Hub, or to the Robot control system through a
powered USB hub.
<RE15> Robot Wiring - Robot wiring is constrained as follows:
a. USB surge protectors connected to USB cables are allowed.
b. Ferrite chokes (beads) on wires and cables are allowed.
c. A Mini USB to OTG (On-The-Go) Micro Cable or any combination of a Mini USB cable, a USB hub, and
an OTG Micro Adapter may be used to connect the smartphone Robot Controller Android Device to the
Robot electronics. Note that the OTG Micro Adapter may be integrated into the USB hub. These
devices may connect to the Robot electronics in the following ways:
i. Built-in USB input port of the REV Expansion Hub or
ii. A USB hub that connects to the built-in USB input port of the REV Expansion Hub. If a powered
hub is used, it must draw its energy from either
i. A commercial USB battery pack, or
ii. A 5V auxiliary power port on a REV Expansion Hub or REV Control Hub.
d. Anderson Powerpole, XT30, and similar crimp or quick-connect style connectors are recommended for
joining electrical wires throughout the Robot. Power distribution splitters are recommended where
The common rates to trigger seizures is between 3 and 30 hertz (flashes per second) but
varies from person to person. While some people are sensitive to frequencies up to 60
hertz, sensitivity under 3 hertz is not common. Please keep in mind that event attendees
could have sensitivities to flashing lights.
1
Teams that choose to install flashing lights should ensure the lights can be turned either
completely off or on (not flashing). Tournament directors have the discretion of asking
Teams to turn their lights to either state if an event attendee or participant has a sensitivity
to flashing lights.
Teams may still use LED lights to signal events provided the flash rate is approximately 1
hertz or less (in other words, cannot change states more frequently than approximately
once a second). For example:
Teams may signal via LED light that they have a scoring element ready.
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appropriate to reduce wiring congestion. All connectors and distribution splitters should be appropriately
insulated.
e. Installed connectors (such as battery-pack connectors, battery charger connectors) may be replaced
with Anderson Powerpole, XT30 or any compatible connector.
f. Power and motor control wires must use consistent color-coding with different colors used for the
positive (red, white, brown, or black with a stripe) and negative/common (black or blue) wires.
g. Wire and cable management products of any type are permitted (for example, cable ties, cord clips,
sleeving, etc.).
h. Wire insulation materials of any type are permitted when used to insulate electrical wires or secure
motor control wires to motors (for example, electrical tape, heat shrink, etc.).
i. Manufacturer supplied power, motor, servo, encoder, and sensor lead wires may be extended or
modified using custom made or COTS wire extensions subject to the following constraints:
i. Power wires are 18 AWG or larger diameter (for example, 16 AWG wire has a larger diameter
than 18 AWG wire).
ii. Motor control wires as follows:
i. 22 AWG or larger diameter for TETRIX Max 12V DC motors and REV Robotics Core
Hex (REV-41-1300) 12V DC motors
ii. 18 AWG or larger diameter for all other 12V DC motors
iii. PWM (servo) wires should be the same size or larger diameter than the original wiring or as
specified by the manufacturer. If the original servo wire size is unknown, 22 AWG or larger
diameter wire extensions are recommended.
iv. Sensor wires should be the same size or larger diameter than the original wiring or as specified
by the manufacturer.
j. Logic Level Converters Logic Level Converters that are used to connect a REV Expansion Hub or
REV Control Hub to a 5V-compatible I2C sensor or a 5V-compatible digital sensor are allowed. Exactly
one Logic Level Converter per I2C device and one Logic Level Converter per digital sensor are
allowed. A Logic Level Converter should only draw power from the REV Expansion Hub or REV Control
Hub.
k. Electrically grounding the Control System electronics to the frame of the Robot is recommended and
only permitted using a FIRST-approved, commercially manufactured Resistive Grounding Strap. The
only Resistive Grounding Strap approved for use is the REV Robotics Resistive Grounding Strap (REV-
31-1269). Teams that have electronics with Powerpole-style connectors must use the REV
Robotics Anderson Powerpole to XT30 Adapter (REV-31-1385) in conjunction with the REV Robotics
Resistive Grounding Strap. No other grounding straps or adapters are permitted. For additional details
on installation of the grounding strap or adapter, please see the Robot Wiring Guide.
Teams should be prepared during Robot inspection to show
documentation confirming the wire gauges used; particularly
for multi-conductor cables.
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<RE16> Modifying Electronics - Approved electrical and electronic devices may be modified to make them
more usable; they may not be modified internally or in any way that affects their safety.
<RE17> Additional Electronics Electronic devices that are not specifically addressed in the preceding rules
are not allowed. A partial list of electronics that are not allowed includes: Arduino boards, Raspberry Pi, relays,
electromagnets, and custom circuits.
7.3.4 Driver Station Rules
Teams provide their own Driver Station, and it must comply with the following constraints:
<DS01> Driver Station Controller The Driver Station must consist of no more than one (1) of the following
options:
a. One (1) smartphone Android Device listed in rule <RE07>, or
b. One (1) REV Driver Hub.
<DS02> Driver Station Controller Touch Screen - The touch display screen of the Driver Station Controller
must be accessible and visible by field personnel.
<DS03> Gamepad The Driver Station must contain no more than two (2) of the following gamepads in any
combination:
a. Logitech F310 gamepad (Part# 940-00010)
b. Xbox 360 Controller for Windows (Part# 52A-00004)
c. Sony DualShock 4 Wireless Controller for PS4 (ASIN # B01LWVX2RG) operating in wired mode only
(i.e., connected through USB 2.0 Type A to Type B Micro cable with Bluetooth turned off)
d. Etpark Wired Controller for PS4 (ASIN # B07NYVK9BT).
e. Quadstick game controller in Xbox 360 Emulation Mode (any model).
<DS04> USB Hub No more than one (1) external battery powered or unpowered USB hub is allowed.
<DS05> Charging the Driver Station Controller at the Playing Field One (1) optional COTS USB external
battery is allowed to charge the Driver Station Controller. The USB battery connects to the Driver Station
Examples of modifications that are allowed:
Shortening or extending wires
Replacing or adding connectors on wires
Shortening motor shafts
Replacing gearboxes and/or changing gears
Examples of modifications that are not allowed:
Replacing an H-Bridge in a motor controller
Rewinding a motor
Replacing a fuse with a higher value than specified by the manufacturer
Shorting out a fuse
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Controller only by these methods:
a. Through the built-in USB-C port on the REV Driver Hub.
b. Through a USB Hub connected to the smartphone Android Device.
<DS06> Smartphone Android Device (if used) Additional Constraints
a. One (1) OTG Cable is required
b. The Driver Station smartphone Android Device USB interface may only connect to either:
i. A Mini USB to OTG (On-The-Go) cable or combination of cables connected to a USB Hub, or
ii. One (1) gamepad, USB cable, and an OTG Micro Adapter.
<DS07> Driver Station Carrier A Team is allowed to bring one (1) Driver Station carrier to the Playing Field.
The Driver Station carrier’s intended use is for organizing and transporting Driver Station components. Driver
Station carrier constraints are as follows:
a. Driver Station carrier may not damage Competition provided equipment, the Playing Field, or the venue
floor.
b. Decorative electronics (including LEDs) are allowed, and they must be powered by a 12V or lower
COTS DC battery. The smartphone Android Device and REV Driver Hub may not power or control
decorative electronics.
c. Non-decorative electronics are not allowed.
d. The Driver Station carrier must not be a distraction to gameplay, field personnel, Teams, or spectators.
The intent of this rule is to allow Teams to use a container to store, organize, and transport the Driver Station
components. The Driver Station carrier rule is not intended to allow carriers that function as a Robot cart or
replace a Competition provided Driver Station stand, table, etc.
Important Note: The Driver Station is a wireless device with a built-in wireless radio. During a Match, the
Driver Station should not be obscured by metal or other material that could block or absorb the radio signals
from the Driver Station.
<DS08> Driver Station Sounds Team initiated sounds via Team code and sounds not generated by the
official Driver Station app are not allowed to be played through the Driver Station Android Device at any official
Competition.
7.3.5 Robot Software Rules
For software resources and troubleshooting guides, please visit our website:
https://www.firstinspires.org/resource-library/ftc/technology-information-and-resources.
<RS01> Android Device Names - Each Team MUST “name” their Robot Controller Android device Wi-Fi
name with their official FIRST Tech Challenge Team number and –RC (for example, “12345-RC”). Each Team
MUST “name” their Driver Station Android device with their official Team number and DS (for example,
12345-DS). Teams with more than one Driver Station or Robot Controller Android Device must name these
The intent of this rule is to prevent sounds that may distract gameplay.
Android operating system power up sounds are not subject to this rule.
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devices with the Team number followed by a hyphen then a letter designation beginning with “A” (for example,
“12345-A-RC”, “12345-B-RC”).
<RS02> Recommended Programming Tools Java is the recommended programming language for the
Robot Controller. The following tools are recommended for use in the FIRST Tech Challenge:
a. FTC Blocks Development tool a visual, blocks-based programming tool hosted by the Robot
Controller.
b. FTC OnBot Java Programming tool a text-based integrated development environment hosted by the
Robot Controller.
c. Android Studio a text-based integrated development environment.
d. Java Native Interface (JNI) & Android Native Development Kit (NDK) Teams can incorporate native
code libraries into their apps using the JNI framework and the Android NDK.
<RS03> Allowed Software System Versions - The following table lists the Android Devices, minimum
Android versions, minimum operating system and firmware versions, and minimum FTC software versions
allowed per device.
Android Smartphones
Device
Minimum Android
Version
Minimum FTC
Software Version
Motorola Moto G 2nd Generation
6.0 (Marshmallow)
8.0
Motorola Moto G 3rd Generation
6.0 (Marshmallow)
Motorola Moto G4 Play (4th Generation) / Motorola Moto
G4 Play (See <RE06> for details)
6.0 (Marshmallow)
Motorola Moto G5
7.0 (Nougat)
Motorola Moto G5 Plus
7.0 (Nougat)
Motorola Moto E4 (USA versions only, includes SKUs
XT1765, XT1765PP, XT1766, and XT1767)
7.0 (Nougat)
Motorola Moto E5 (XT1920)
7.0 (Nougat)
Motorola Moto E5 Play (XT1921)
7.0 (Nougat)
REV Hubs
Device
Minimum Software
Minimum Firmware
Version
Minimum FTC
Software Version
REV Control Hub
Control Hub OS 1.1.2
Firmware 1.8.2
Robot Controller
8.0
REV Expansion Hub
Firmware 1.8.2
REV Driver Hub
Driver Hub OS 1.2.0
Driver Station 8.0
Note: The REV Hardware Client software can be used to install software onto the REV Hubs.
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<RS04> Autonomous to Driver-Controlled Transition - Teams that expect to operate their Robot during the
Autonomous period must demonstrate during Field Inspection that the Drive Team can use the Driver Station
to switch the Robot Controller between Autonomous mode and Driver-Controlled mode.
<RS05> Robot Controller App - The Robot Controller smartphone Android Device (if used) must have a
designated “FTC Robot Controller” app that is the default application for the REV Expansion Hub. The Robot
Controller app must not be installed on the Driver Station Android Device.
<RS06> Driver Station App Teams must install the official “FTC Driver Station” app onto their Driver Station
Android Device or REV Driver Hub and use this app to control their Robot during a Match. The Driver Station
FTC software version number must match the version number of the Robot Controller app. The Driver Station
App must not be installed on the Robot Controller Android Device.
IMPORTANT: Rules <RS02> or <RS03> do not require that Teams upgrade to the latest version of
the software. A mandatory upgrade (announced by FIRST) would only be required if FIRST
determined there was a critical software fix that must be adopted by Teams. Teams must install the
upgrade before the time of Competition. Additionally, beta versions of the software are allowed at
official tournaments. Mandatory upgrades will be communicated in the following ways:
Via Team Blast The mandatory upgrade and version number will be communicated to
Teams on the Team Blast, which will also show the date the required upgrade must be
made.
Online the minimally required software will be listed on our Technology Resources page,
with the date Teams are required to make the mandatory software upgrade.
Forum The minimally required software will be listed in the Technology Forum page, with
the date Teams are required to make the mandatory software upgrade.
Templates for all programming choices are available through the links located at
http://www.firstinspires.org/node/5181.
IMPORTANT: Rules <RS05> or <RS06> may require initial installation of the software, or updates
throughout the season. Teams receiving the Driver Hub or Control Hub for the first time should
install the most recent version of the software.
For initial installation or to install the most current version the software, please visit the following
link: https://docs.revrobotics.com/control-hub/managing-the-control-system/rev-hardware-client
If updates to the SDK software are required, Teams will be notified in the following ways:
Via Team Blast The mandatory upgrade and version number will be communicated to
Teams on the Team Blast, which will also show the date the required upgrade must be
made.
Online the minimally required software will be listed on our Technology Resources page,
with the date Teams are required to make the mandatory software upgrade.
Forum The minimally required software will be listed in the Technology Forum page, with
the date Teams are required to make the mandatory software upgrade.
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<RS07> Android Device, REV Driver Hub, and REV Control Hub Operating System Settings - The Robot
Controller and Driver Station must be set to:
a. Airplane mode must be turned on (does not apply to the REV Control Hub and REV Driver Hub).
b. Bluetooth must be turned off.
c. Wi-Fi must be turned on.
d. REV Control Hub password must be different than the factory default value of “password.”
<RS08> Software Modification
a. Teams are not allowed to modify the FIRST Tech Challenge Driver Station app in any fashion.
b. Teams are required to use the FIRST Robot Controller SDK, and are not allowed to remove, replace, or
modify the portions of the SDK which are distributed as binary .AAR files.
<RS09> Driver Station Communication - Communication between the Robot and Driver Station is only
allowed via the Robot Controller and Driver Station applications.
Communication between the Robot Controller and the Driver Station is limited to the unmodified mechanisms
provided by the official FIRST Tech Challenge (FTC) software, which consists of the official FTC Software
Development Kit (SDK), the FTC Robot Controller app, and the FTC Driver Station app. Teams are not
permitted to stream audio, video or other data using third-party software or modified versions of the FTC
software. Teams may only use the unmodified telemetry feature included with the FTC software to transfer
additional data between the Robot Controller and the Driver Station. Software that is preinstalled by an
approved smartphone’s manufacturer and cannot be disabled is exempt from this constraint.
During a Match, a Team’s Robot Controller and a Team’s Driver Station are not allowed to be connected
wirelessly to any other device besides each other.
<RS10> Robot Controller Sounds - Team initiated sounds via Team code and sounds not generated by the
official Robot Controller app are not allowed to be played through the Robot Controller Android Device at any
official Competition.
7.4 Team Scoring Element
The Team Scoring Element is an optional Team designed and manufactured scoring element that will be used
in the POWERPLAY
SM
game. The Team Scoring Element must pass inspection before it is allowed to be used
in a Match.
<TE01> Color Constraint - The predominant color of a Team Scoring Element must match the Team’s
assigned Alliance for the Match (red or blue). The purpose of this rule is to ensure that field personnel, Teams,
The intent of this rule is for Teams to download the official version of the SDK from FIRST and make
modifications to add Team created code.
Reengineered, reverse engineered, or modified versions of the official FIRST SDK are not allowed.
The intent of this rule is to prevent sounds that may distract gameplay.
Android operating system power up sounds are not subject to this rule.
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and the audience can easily associate Team Scoring Elements with their corresponding Alliance. Teams will
need two Team Scoring Elements (one red and one blue) to fully play the game.
<TE02> Material Constraints - The Team Scoring Element is subject to the Robot Mechanical Parts and
Materials Rules in section 7.3.2.
<TE03> Size Constraints - The maximum size of the Team Scoring Element is 4 inches (10.16 cm) by 4
inches (10.16 cm) by 4 inches (10.16 cm). The minimum size of the Team Scoring Element is 3 inches (7.62
cm) by 3 inches (7.62 cm) by 3 inches (7.62 cm). In other words, a Team Scoring Element must be small
enough to fit inside a 4 inch x 4 inch x 4 inch cube and large enough to not fit in a 3 inch x 3 inch x 3 inch cube.
<TE04> Team Number - Team Scoring Elements must be labeled with their Team number (numerals only, for
example “12345”). The numbers must be legible when viewed from a distance of 12 inches (30.48 cm) away.
The Team number needs to appear only once on the Team Scoring Element. The intent of this rule is to
facilitate Team Scoring Element ownership identification for non-gameplay reasons.
<TE05> Illegal Parts - The following types of mechanisms and parts are not allowed:
a. Electronics.
b. Any other part or material that violates Robot construction rules outlined in section 7.3.
c. COTS game elements used in the current season’s game.
<TE06> COTS Scoring Elements The Team Scoring Element may not resemble any current season’s
COTS scoring elements.
7.5 Signal Sleeve
The Signal Sleeve is an optional Team designed and manufactured game element that will be used in the
POWERPLAY
SM
game. The Signal Sleeve in its gameplay configuration must pass inspection before it is
allowed to be used in a Match.
The intent is for Teams to add custom images and Team Numbers to the Signal Sleeve template and print their
customized Signal Sleeve ahead of time. Add-ons after printing are not allowed. Please see Game Manual
Part 2 for rules on how the Signal Sleeve is used in gameplay.
<SS01> Template Teams must print the FIRST designed template and use its instructions to create their
Signal Sleeve. The only allowed changes to the template are the Team number and Team provided images.
The signal sleeve template and instructions can be located at https://www.firstinspires.org/resource-
library/ftc/game-and-season-info.
<SS02> Images - A Signal Sleeve image may not resemble a current season’s Signal image or any current
season’s COTS game elements. The Team supplied images must fit completely within the designated areas
on the template.
<SS03> Team Number Signal Sleeves must be labeled with their Team number (numerals only, for example
“12345”) The numbers must be legible when viewed from a distance of 12 inches (30.48 cm) away. The Team
number appears below each image as indicated on the Signal Sleeve template. The Team number must fit
completely within the designated areas on the template.
<SS04> Material
a. The Signal Sleeve may be made from any thin, opaque sheet material.
b. The entire Signal Sleeve, including the images and team number, must be created as a single object
using a printer (laser or inkjet) or equivalent printing technology. No add-on taped or glued items after
printing are allowed (e.g., glitter, images, retro reflective tape).
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c. Team Numbers may not be added after the Signal Sleeve is printed.
d. Tape or adhesive are the only allowed methods of holding the Signal Sleeve in its final cone-shaped
form.
8.0 Robot Inspection
8.1 Overview
This section describes Robot Inspection for the FIRST Tech Challenge Competition. It also lists the inspection
definitions and inspection rules.
8.2 Description
The FIRST Tech Challenge Robot will be required to pass Robot and Field inspections before being cleared to
compete. These inspections will ensure that all Robot rules and regulations are met. Initial inspections will take
place during Team check-in/practice time. The official Robot Inspection Checklists” are in Appendices B and
C.
8.2.1 Team Self-Inspection
Teams are highly recommended to conduct a self-inspection of their Robot. Teams should go through each
checklist at least a week before the Competition to make sure their Robot is made up of legal parts.
8.3 Definitions
Robot Initialization Routine A set of programming instructions that runs after Init is pressed on the Driver
Station, but before Start for both Driver-Controlled and Autonomous periods.
Robot Sizing Tool A sturdily constructed device with interior dimensions: 18 inches (45.72 cm) wide by 18
inches (45.72 cm) long by 18 inches (45.72 cm) high. The Sizing Tool is used for Robot Inspection as outlined
in section 7.3.1.
8.4 Inspection Rules
<I01> Inspection - Every Robot and Team supplied game element are required to pass a full inspection before
being cleared to compete. Failure to follow any Robot design, construction rule, or programming rules may
result in disqualification of the Team from Match play at a Competition. Inspection ensures that Teams comply
with FIRST Tech Challenge rules.
All Robot configurations must be inspected before being used in Competition.
a. If significant changes are made to a Robot after passing initial inspection, it must be re-inspected
before it can compete.
b. Referees or inspectors may request the re-inspection of a Robot. The Robot cannot participate in a
Match until it passes re-inspection. Refusal to submit to re-inspection will result in Team disqualification
from the Competition.
c. A Robot may be rejected at inspection if the lead inspector considers it unsafe.
<I02> Practice Matches - Teams must submit their Robot and Team supplied game element(s) for inspection
before participating in Practice Matches. A Team may be allowed to participate in Practice Matches before
passing inspection if allowed by the lead robot inspector.
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<I03> Re-Inspection Physical changes to a Robot or Team supplied game element that modify or add
capability must pass re-inspection prior to being eligible to play in the next Match.
<I04> Safety - It is the inspector’s responsibility to evaluate Robots to ensure each Robot is designed to
operate safely. Section 7 of this manual, and Game Manual Part 2, section 4.5.1 outlines the safety rules and
limits that apply to the design and construction of all Robots.
<I05> Passing Inspection - Inspection is a pass or fail process and is determined by successful completion of
the inspection checklists in Appendices B and C. Robot and Team supplied game element inspection status
are independent.
<I06> All Robot Mechanisms are Inspected - For Inspection, the Robot must be presented with all
mechanisms, including all parts of each, configurations, and decorations that will be used on the Robot during
the Competition. Robots are allowed to play Matches with a subset of the mechanisms that were present
during inspection. Only mechanisms that were present during inspection may be added, removed, or
reconfigured between Matches. The Robot should be assembled in a typical configuration used for Matches
play when reporting for inspection.
a. Robot and all mechanisms must be inspected in every starting configuration.
b. If mechanisms are swapped out between Matches, the reconfigured Robot must still meet all Robot and
inspection rules.
c. The total of all electronics (motors, servos, Android devices, etc.) used to build all mechanisms and
base Robot, whether they are used on the Robot at the same time or not, may not exceed the
constraints specified in the Robot rules.
<I07> Wheel or Tread Playing Field Damage Test - Robot inspectors have the authority to ask that a Team
test their wheels or treads that they feel might cause damage to the Playing Field. Not every tread or wheel
can be evaluated and posted as a legal or illegal part. Therefore, the damage test is a quick way to find out if a
Team’s wheels or treads are Competition legal.
The robot inspector should place the Robot on top of a field tile and against an immovable surface (wall) and
run the wheels at full power for 15 seconds. If there is any physical damage to the floor tile, the wheels will not
be allowed. Discoloration or black marks alone are not considered field damage. The test must be done with
the Robot at the weight it will be at during the Competition since this will affect the degree of damage.
<I08> Software Driver Station and Robot Controller software must pass field inspection before being used in
a Match.
<I09> Driver Station The Driver Station and Driver Station carrier must pass field inspection before being
used in a Match.
<I10> Team Supplied Elements Team supplied elements are inspected during Robot inspection. Any
functional changes (e.g., Team number, appearance, size) to a Team supplied element after the initial
inspection must pass re-inspection prior to being eligible to play in the next Match.
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9.0 Judging and Award Criteria
9.1 Overview
This section provides descriptions of:
Engineering portfolio requirements and recommendations
How judging works
FIRST Tech Challenge award criteria
Teams have spent a significant number of hours designing, building, programming their Robot, and learning
what it takes to be part of a Team. For many Teams, the event is the reward for all their hard work throughout
the season. While there are several types of events, they all offer a fun and exciting way for Teams to show the
results of their efforts.
The judged awards give us the opportunity to recognize Teams who embody important values like Gracious
Professionalism
®
, teamwork, creativity, innovation, and the value of the engineering design process. These
judging guidelines are a part of the road map to success.
FIRST Tech Challenge provides judging feedback for Team who submit a completed judging feedback request
form. When receiving feedback, Team should note the judging is a subjective process; and Students are
encouraged to learn the important life skill of self-evaluation to help them prepare for their judged interview.
This helps Students prepare for professional interviews while developing other real-world life skills. For a copy
of the FIRST Tech Challenge Team Judging Session Self-Reflection Sheet please visit the website:
https://www.firstinspires.org/node/5226
9.2 Engineering Portfolio
9.2.1 Overview
This section describes the requirements for creating the engineering portfolio, including formatting guidelines.
9.2.2 What is an Engineering Portfolio?
An engineering portfolio is a short and concise summary of the Teams engineering journey throughout their
season. The engineering portfolio should include sketches, discussions and Team meetings, design evolution,
processes, obstacles, goals and plans to learn new skills, and each Team member’s concise thoughts
throughout the journey for the season, the engineering portfolio is like the Teams CV or resume.
One of the goals of FIRST and FIRST Tech Challenge is to recognize the engineering design process and the
journey that a Team makes. This journey encompasses the phases of the problem definition, concept design,
system-level design, detailed design, test and verification, and production of the Robot.
9.2.3 Engineering Portfolio Formats
Teams may choose to document their summary portfolio with either handwritten or electronic documents.
There is no distinction made between handwritten and electronic engineering portfolios during judging; each
format is equally acceptable.
a) Electronic: Teams may choose to use any electronic programs to create their engineering portfolio.
o For REMOTE event judging, Teams must create a single PDF file of their engineering portfolio.
o For traditional events, Teams must print their engineering portfolio.
b) Handwritten: Teams can choose to create a handwritten version.
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o For REMOTE judging events, this is discouraged due to difficulties in scanning into a readable,
sharable, online version.
9.2.4 Engineering Portfolio Requirements
1. To be considered for judged awards, a Team must submit an engineering portfolio.
a) Teams who do not submit an engineering portfolio will not be considered for judged awards.
2. The total number of pages for an engineering portfolio must not exceed 15 pages, plus a cover sheet
for a total of 16 pages.
a) Cover sheet may include the Team information and a
table of contents.
b) Cover sheet may not include other engineering portfolio
content.
i. Additional content on the cover sheet adds to
the page count of the portfolio, meaning
content on the last page of the portfolio will
not be reviewed or considered.
c) Pages must be the equivalent of standard A sized paper (US 8.5 x 11) or Standard A4 sized
paper (EU 210 x 297 mm).
d) Fonts used must be a minimum of 10 points. Please avoid the use of narrow fonts, as they can
be difficult for judges to read.
e) Judges are instructed to only review the cover sheet and the first 15 pages of content that follow
the cover sheet. Information included beyond 15 pages and the cover sheet will not be
reviewed or considered.
3. The engineering portfolio must not include links to other documents, videos, or any other additional
content.
a) Please note that judges will not review linked content in the engineering portfolio, including web
sites, or videos.
4. The Control Award Submission Form is not a part of the engineering portfolio and is not included in the
total engineering portfolio page count.
9.2.5 Engineering Portfolio Recommendations
1. We strongly recommend the Team number is at the top of each page.
2. The engineering portfolio could include:
a) Summary of the engineering content that includes the Robot
design processes.
b) Summary of the Team information that includes information
about the Team and outreach activities.
c) Summary of the Team plan and information about the Team
overall. The Team plan could be a business plan, a fund-raising
plan, a strategic plan, a sustainability plan, or a plan for the development of new skills.
Teams can use the Self-Assessment sheet (coming soon!) to be sure their engineering portfolio provides
answers for each of the requirements for specific awards.
A Team number on the top of every
page makes it easy for judges to
know who created the engineering
portfolio they are reviewing. The
Team number on the front page is
a required component of the
engineering portfolio.
It is a good idea to
connect the award
criteria to specific
content in your
engineering portfolio!
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9.2.6 Engineering Portfolio Requirements by Award
The chart below provides a quick outline of the engineering portfolio requirements by award:
Engineering Portfolio Requirements by Award
Requirements are indicated using the word “must,” recommendations are indicated
using words like “could” or “should.”
Inspire Award
Team must submit an engineering portfolio. The engineering
portfolio must include summary information about the Robot design,
information about the Team, and a Team plan. The entire
engineering portfolio must be high quality, thoughtful, thorough,
concise, and well-organized. The engineering portfolio could inspire
the judges to ask about specific information.
Think Award
Engineering portfolio must have engineering content. The
engineering content could include entries describing examples of
the underlying science, mathematics, and game strategies in a
summary fashion.
The engineering portfolio must provide examples that show the
Team has a clear understanding of the engineering design process
including an example of lessons learned.
The portfolio could inspire the judges to ask about specific, detailed
engineering information.
Portfolio format is less important but enables the judges to
understand the Team’s design maturity, organizational capabilities,
and overall Team structure.
Portfolio could reference specific experiences and lessons learned
but should capture the summary of the status of the Team and their
Robot design.
Portfolio could summarize experiences and lessons learned from
outreach with concise tables of outcomes.
Portfolio could summarize how they acquired new mentors and/or
acquired new knowledge and expertise from their mentors.
Portfolio could contain a summary of overall Team plan.
Portfolio could contain information about the plans to develop skills
for Team members.
Portfolio could be organized in a logical manner.
Connect Award
Team must submit an engineering portfolio.
Portfolio must include a Team plan. The Team plan could the
Team’s goals for the development of Team member skills, and the
steps the Team has or will take to reach those goals. Other
examples of what the plan could include are timelines, outreach to
science, engineering, and math communities, and training courses.
Portfolio must include a summary of how they acquired new
mentors or acquired new knowledge and expertise from their
mentors.
Innovate Award
sponsored by
Team must submit an engineering portfolio.
The engineering portfolio must include examples of the Team’s
engineering content that illustrate how the Team arrived at their
design solution.
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Raytheon
Technologies
The portfolio could inspire the judges to ask about specific, detailed
engineering information.
Control Award
sponsored by Arm
The Team must submit an engineering portfolio. The engineering
portfolio must include engineering content that documents the
control components.
The Team must submit a control award submission form as a
separate document. Teams should identify the control aspects of
their Robot that they are most proud of.
The Control Award submission form must not exceed 2 pages.
Motivate Award
Team must submit an engineering portfolio.
The engineering portfolio must include a Team organization plan,
which could describe their future goals and the steps they will take
to reach those goals. Other examples of what the plan could include
are Team identity, fund-raising goals, sustainability goals, timelines,
outreach to non-technical groups, finances, and community service
goals.
The Team is an ambassador for FIRST programs.
Team can explain the individual contributions of each Team
member, and how these apply to the overall success of the Team.
Design Award
Team must submit an engineering portfolio that includes examples
of Robot CAD images or detailed Robot design drawings.
The portfolio could inspire the judges to ask about specific, detailed
design engineering content.
9.3 Engineering Notebook
The engineering notebook is an optional item and could be used as a fundamental source of information for the
team to use to be able to create the engineering portfolio. The engineering notebook is one method of creating
a documentation repository of the team, outreach and fund-raising efforts, team plans, and the robot design.
This documentation can include sketches, discussions and team meetings, design evolution, processes, and
obstacles.
9.4 Judging Process, Schedule, and Team Preparation
The schedules at the FIRST Tech Challenge Competitions may vary from event to event. At traditional events,
judging interviews are scheduled for before the start of match play. For remote events, judging will take place
during a pre-determined window of time. Exact times for both the matches and meeting with judges cannot be
given within this manual. All Teams receive the schedule before or during check-in at the Competition, or in
advance of their scheduled remote interview.
9.4.1 How Judging Works
At FIRST Tech Challenge Competitions, there will be four parts to the judging process:
1. Interview with the judges.
a. Teams take part in scheduled, private interviews with a panel
of two or more judges.
b. Teams are asked to bring their Robot to the judge interview.
This is the best chance for Teams to explain and show their
Robot design to the judges in a quiet and relaxed
environment. For remote events, Teams may show photos of
their Robot to the judges as a part of their remote interview.
All Teams, regardless of if
they have a Robot or a
working Robot, are eligible
to receive their judges’
interview and can be
considered for all judged
awards.
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i. Teams who have not built a Robot or have a Robot that has not passed Robot
inspection are permitted to participate in judging and are eligible for consideration for
all awards.
c. The interview will last at least 10 minutes.
d. During the first 5 minutes of the interview, Teams can present to the judges, without interruption.
i. Teams are not required to prepare a presentation and will not be penalized if they do
not have a prepared presentation.
ii. Teams will not receive more than 5 minutes for their uninterrupted presentation.
iii. Teams may not pre-record their presentation.
e. At the five-minute mark, the judges will begin to ask questions of the Team.
2. Match observations by judges (traditional events only).
a. Judges observe the Robot, student interactions, and the Gracious Professionalism
®
of the entire
Team.
3. Judges follow up with additional interviews in the pits during Competition. For remote events, this
second interview will be pre-scheduled.
4. Evaluation of the engineering portfolio.
No awards will be decided based on the judges' interview or engineering portfolio alone. Judges use the
guidelines provided in this section to assess each Team.
Teams should present their engineering portfolio, their control award submission form, and their judging
feedback request form to the judges at the start of their interview unless otherwise directed by the Competition
officials. In remote events, the Team coach, as the Team admin, is designated to upload these materials to the
FTC Scoring System.
After the judges review the submitted engineering portfolio, complete the scheduled Team interviews, and
evaluate the Team and Robot performance on the field, they meet to review their assessments and create a
list of top candidates for the various judged awards. Judges may require more discussion with Teams.
9.4.1.1 Feedback to Teams
Teams who wish to receive feedback from judges must submit a completed judging feedback request form.
Judges will conduct the Team interview and review the documentation submitted by the Team. After the event,
the lead coach/mentor 1 for the Team will receive access to the judging feedback form which has been
completed by the event judges.
The feedback form is completed by the judges immediately following the formal interview.
The feedback form is not used by the judges during their deliberation process.
9.4.1.2 Teams Without a Robot
Teams who have not built a Robot or have a Robot that has not passed Robot inspection are permitted to
participate in judging and are eligible for award consideration.
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9.4.2 Judging Schedule
The judging interviews take place in a separate area or room away from other Teams as well as the noise of
the Competition and pit. Teams follow the schedule that outlines Team interview times and locations.
Sometimes, Teams may receive this information in advance, but more often, Teams will receive this
information when they check-in on the morning of the event. For remote events, Team coaches will receive the
Team’s judging schedule in advance of the event.
As much as possible, Teams should familiarize themselves with where and how judging will occur and allow
enough time to get there. We expect that all Teams arrive at the judge queuing area five minutes before their
scheduled judging interview. This helps us keep the event running on time.
9.4.3 Team Preparation
Teams are encouraged to read and understand the award requirements for each award to assess where they
are within an award category and help them establish higher goals. These guidelines are the same ones used
by the judges during each Competition, and at the FIRST Tech Challenge world championships. Please see
the Award Categories section of this manual for award requirements and look over the Engineering Portfolio
Requirements by Award to ensure the Team’s engineering portfolio meets the criteria by award. Teams should
attend judging workshops and judging practice days if they are available in their region. Practice makes for a
better presentation, and practice in front of others could help a Team identify gaps in their presentation.
Judging self-reflection sheets are another tool that Teams can use to prepare for their judging interview.
Teams may also read the Judges Manual to gain more insight into the entire judging process.
During the Team’s interview, the judges want to know highlights about the Team; what the Team learned
during the Competition season; and the experiences that were gained. Team representatives’ abilities to
answer the questions or elaborate on Robot design functions or qualities are evaluated during the Team
interview.
9.4.4 Coaches Involvement in Interviews
Check with the tournament director to see if mentors and coaches can watch the Team interview. Mentors and
coaches may not contribute to the judging interviews. Mentors and coaches should always keep in mind that
FIRST Tech Challenge is a student-centered activity. It is about giving the students a unique and stimulating
experience in all aspects of the program.
9.4.4.1 Coaches Involvement in Interviews Exceptions
FIRST Tech Challenge will make exceptions for coaches who are needed to translate for students, for coaches
of students with different abilities, and other exceptional circumstances. Please let the tournament director
know in advance if your Team would like to be considered for an exception.
9.4.5 Video Award Submission Guidelines for Compass and Promote Awards
The submission process for this award may vary by Competition. The compass and promote awards are not
offered at all events. Please check with the tournament director for details. Winning videos will be submitted to
FIRST and used to promote the higher values of FIRST Tech Challenge. Teams can also send their promote
videos directly to FIRST; however, these submissions will not be formally judged. If you would like to send your
promote video to FIRST, please email firsttechchallenge@firstinspires.org with the subject line “Promote
Award Video”.
The video must be submitted at least one week before Competition day. Instructions for submitting
videos may vary from Competition to Competition. Please check with the tournament director for
details.
Videos must be submitted in AVI, WMV, MOV or better format. Submission through use of a streaming
service such as YouTube is not acceptable. Remember the winning video may be shown on a large
screen during the awards ceremony. Teams should use the best resolution available for the final
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version.
Only one video submission per Team will be considered. Teams may submit new or updated videos at
each Competition.
Teams must have permission from the copyright owners for music used in the video and indicate this in
their video.
9.5 Award Categories
9.5.1 Inspire Award
This judged award is given to the Team that best embodies the ‘challenge’ of the FIRST Tech Challenge
program. The Team that receives this award is a strong ambassador for FIRST programs and a role model
FIRST Team. This Team is a top contender for many other judged awards and is a gracious competitor.
The Inspire Award winner is an inspiration to other Teams, acting with Gracious Professionalism
®
both on
and off the Playing Field. This Team shares their experiences, enthusiasm and knowledge with other
Teams, sponsors, their community, and the judges. Working as a unit, this Team will have shown success
in performing the task of designing and building a Robot.
Required Criteria for the Inspire Award:
Team must show respect and Gracious Professionalism
®
to everyone they meet at a FIRST
Tech Challenge event.
Team must be a strong contender for several other judged awards. The Inspire Award celebrates
the strongest qualities of all the judged awards.
The Team must be an ambassador for FIRST programs. They demonstrate and document their
work in their community.
Team must be positive and inclusive, and each Team member contributes to the success of the Team.
Team must submit an engineering portfolio. The engineering portfolio must include engineering
content, Team information and a Team plan. The entire engineering portfolio must be high quality,
thoughtful, thorough, concise, and well-organized.
Robot design must be creative and innovative, and the Robot performs reliably on the Field. The
Team communicates clearly about their Robot design and strategy to the judges.
Team interview session must be professional and engaging.
Strongly Suggested Criteria for the Inspire Award:
The Team should be able to share or provide more detailed information to support the information in
the portfolio.
The Team should refer to the Award Definitions for judging outlined in Appendix F for outreach
and be able to provide supporting documentation to the judges, where applicable.
9.5.2 Think Award
Removing engineering obstacles through creative thinking.
This judged award is given to the Team that best reflects the journey the Team took as they experienced the
engineering design process during the build season. The engineering content within the portfolio is the key
reference for judges to help identify the most deserving Team. The Teams engineering content must focus
on the design and build stage of the Team’s Robot.
The Team must be able to share or provide additional detailed information that is helpful for the judges. This
could include descriptions of the underlying science and mathematics of the Robot design and game
strategies, the designs, redesigns, successes, and opportunities for improvement. A Team is not a candidate
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for this award if their portfolio does not include engineering content.
Required Criteria for the Think Award:
Team must show respect and Gracious Professionalism
®
to everyone they meet at a FIRST
Tech Challenge event.
Team must submit an engineering portfolio.
Engineering portfolio must have engineering content. The engineering content could include
entries describing examples of the underlying science, mathematics, and game strategies in a
summary fashion.
The engineering portfolio must provide examples that show the Team has a clear understanding of
the engineering design process including examples of lessons learned.
Strongly Suggested Criteria for the Think Award:
Team must be able to describe or provide additional information to the judges about their
portfolio content.
Engineering portfolio could summarize how the Team acquired new mentors or acquired
new knowledge and expertise from their mentors.
Engineering portfolio could contain summary of overall Team plan.
Engineering portfolio could contain information about the plans to develop skills for Team members.
Portfolio format is less important but enables the judges to understand the Team’s design
maturity, organizational capabilities, and overall Team structure.
Portfolio could reference specific experiences and lessons learned but should capture the summary
of the status of the Team and their Robot design.
Portfolio could also summarize experiences and lessons learned from outreach with concise tables
of outcomes.
The Team should refer to the Award Definitions for judging outlined in Appendix F for outreach and
be able to provide supporting documentation to the judges, where applicable.
9.5.3 Connect Award
Connecting the dots between community, FIRST, and the diversity of the engineering world.
This judged award is given to the Team that most connects with their local science, technology, engineering,
and math (STEM) community. A true FIRST Team is more than a sum of its parts and recognizes that
engaging their local STEM community plays an essential part in their success. The recipient of this award is
recognized for helping the community understand FIRST, the FIRST Tech Challenge, and the Team itself.
The Team that wins the Connect Award actively seeks and recruits engineers and explores the opportunities
available in the world of engineering, science, and technology. This Team has a clear Team plan and has
identified steps to achieve their goals.
Required Criteria for the Connect Award:
Team must show respect and Gracious Professionalism
®
to everyone they meet at a FIRST
Tech Challenge event.
Team must submit an engineering portfolio.
Portfolio must include a Team plan that covers the Team’s goals for the development of Team
member skills, and the steps the Team has taken or will take to reach those goals. Examples of
what the plan could include are timelines, outreach to science, engineering, and math
communities, and training courses.
Portfolio must include a summary of how the Team acquired new mentors or acquired new
knowledge and expertise from a mentor. Working with mentors from FIRST’s Mentor Matching site
is an acceptable way to learn from mentors.
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Strongly Suggested Criteria for the Connect Award:
Team provides clear examples of developing in person or virtual connections with individuals in
the engineering, science, or technology community.
Team actively engages with the engineering community to help them understand FIRST, the FIRST
Tech Challenge, and the Team itself.
The Team should refer to the Award Definitions for judging outlined in Appendix F for outreach and
be able to provide supporting documentation to the judges, where applicable.
9.5.4 Innovate Award sponsored by Raytheon Technologies
Bringing great ideas from concept to reality.
The Innovate Award celebrates a Team that thinks imaginatively and has the ingenuity, creativity, and
inventiveness to make their designs come to life. This judged award is given to the Team that has the most
innovative and creative Robot design solution to any specific components in the FIRST Tech Challenge
game. Elements of this award include elegant design, robustness, and ‘out of the box’ thinking related to
design. This award may address the design of the whole Robot or of a sub-assembly attached to the Robot.
The creative component must work consistently, but a Robot does not have to work all the time during
Matches to be considered for this award. The Team’s engineering portfolio must include a summary of the
design of the component or components and the Team’s Robot to be eligible for this award. Entries must
describe how the Team arrived at their solution.
Required Criteria for the Innovate Award sponsored by Raytheon Technologies:
Team must show respect and Gracious Professionalism
®
to everyone they meet at a FIRST
Tech Challenge event.
Team must submit an engineering portfolio.
The engineering portfolio must include examples of the Team’s engineering content that illustrate
how the Team arrived at their design solution.
Robot or Robot sub-assembly must be creative, elegant, and unique in its design.
Creative component must be stable, robust, and work reliably most of the time.
Strongly Suggested Criteria for the Innovate Award sponsored by Raytheon Technologies:
The portfolio could inspire the judges to ask the Team about the specific detailed
engineering information.
9.5.5 Control Award sponsored by Arm:
Mastering Robot intelligence.
The Control Award celebrates a Team that uses sensors and software to increase the Robot’s functionality in
the field. This award is given to the Team that demonstrates innovative thinking to solve game challenges
such as autonomous operation, improving mechanical systems with intelligent control, or using sensors to
achieve better results. The control component should work consistently in the Field. The Team’s engineering
portfolio must contain a summary of the software, sensors, and mechanical control, but would not include
copies of the code itself.
Required Criteria for the Control Award, sponsored by Arm:
Team must show respect and Gracious Professionalism
®
to everyone they meet at a FIRST
Tech Challenge event.
Team must apply for the Control Award by filling out the Control Award Submission Form, located
in Appendix E. The Control Award Submission Form must not exceed 2 pages.
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The Team must submit an engineering portfolio. The engineering portfolio must include
engineering content that documents the control components.
Control components must enhance the functionality of the Robot on the Playing Field.
Strongly Suggested Criteria for the Control Award, sponsored by Arm:
Advanced software techniques and algorithms are encouraged, but not required.
Control components should work reliably.
Learnings from the Team about what they tried and what did not work with regards to
sensors, hardware, algorithms, and code could be included in the engineering portfolio.
9.5.6 Motivate Award
Sparking others to embrace the culture of FIRST!
This Team embraces the culture of FIRST and clearly shows what it means to be a Team. This judged
award celebrates the Team that represents the essence of the FIRST Tech Challenge competition through
Gracious Professionalism and general enthusiasm for the overall philosophy of FIRST and what it means to
be a FIRST Tech Challenge Team. This is a Team who makes a collective effort to make FIRST known
throughout their school and community, and sparks others to embrace the culture of FIRST.
Required Criteria for the Motivate Award:
Team must show respect and Gracious Professionalism
®
to everyone they meet at a FIRST
Tech Challenge event.
Team must submit an engineering portfolio. The engineering portfolio must include a Team
organization plan, which could describe their future goals and the steps they will take to reach those
goals. Examples of what the plan could include are Team identity, fund-raising goals, sustainability
goals, timelines, outreach, finances, and community service goals.
The Team must be an ambassador for FIRST programs.
Team must be able to explain the individual contributions of each Team member, and how these
apply to the overall success of the Team.
Strongly Suggested Criteria for the Motivate Award:
Team takes part in their presentation, and actively engages with the judges.
Team shows a creative approach to materials that market their Team and FIRST.
Team can clearly show the successful recruitment of people who were not already active within
the STEM community.
Team could also summarize experiences and lessons learned from outreach.
The Team should refer to the Award Definitions for judging outlined in Appendix F for outreach and
be able to provide supporting documentation to the judges, where applicable.
9.5.7 Design Award
Industrial design at its best.
This judged award recognizes design elements of the Robot that are both functional and aesthetic. The Design
Award is presented to Teams that incorporate industrial design elements into their solution. These design
elements could simplify the Robot’s appearance by giving it a clean look, be decorative in nature, or otherwise
express the creativity of the Team. The Robot should be durable, efficiently designed, and effectively address
the game challenge.
Required Criteria for the Design Award:
Team must show respect and Gracious Professionalism
®
to everyone they meet at a FIRST
Tech Challenge event.
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Team must submit an engineering portfolio with engineering content. This could be CAD images or
Robot drawings of the Team’s overall design and/or components.
Team must document and implement strong industrial design principles, striking a balance
between form, function, and aesthetics.
Strongly Suggested Criteria for the Design Award:
Distinguishes itself from others by its aesthetic and functional design.
Basis for the design is well considered (that is inspiration, function, etc.).
Design is effective and consistent with Team plan and strategy.
The portfolio could inspire the judges to ask the Team about specific detailed engineering information.
9.5.8 Promote Award (Optional)
This judged award is optional and may not be given at all tournaments.
The Promote Award is given to the Team that is most successful in creating a compelling video message for
the public designed to change our culture and celebrate science, technology, engineering, and math. Teams
must submit a one-minute-long public service announcement (PSA) video based on the PSA subject for the
season.
Team may win the Promote Award only once at a Championship level event and only once at a qualifying
tournament or league tournament level event.
PSA Subject for 2022-2023 season:
“How I learned about FIRST
Required criteria for the Promote Award:
Video must follow FIRST branding and design standards.
Video cannot be longer than 60 seconds.
Video must be of a high quality, as submissions may be used later to promote FIRST.
Team must have rights to the music used in the video.
Music and permissions must be listed in video credits.
Video must have strong production value.
Video must be submitted by the deadline given by the tournament director.
Team must present a thoughtful and impactful video which appeals to the public.
Creativity in interpreting the yearly theme is required.
Follow video award submission guidelines.
9.5.9 Compass Award (Optional)
A beacon and leader in the journey of the FIRST Tech Challenge.
This judged award is optional and may not be given at all tournaments.
The Compass Award recognizes an adult coach or mentor who has given outstanding guidance and support
to a Team throughout the year and demonstrates to the Team what it means to be a Gracious Professional.
The winner of the Compass Award will be chosen from candidates nominated by FIRST Tech Challenge
Student Team members, via a 40-60 second video submission. The video must highlight how their mentor
has helped them become an inspirational Team. We want to hear what sets the mentor apart.
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Required criteria for the Compass Award:
Video must follow FIRST branding and design standards.
Video cannot be longer than 60 seconds.
Video must be of a high quality, as submissions may be used later to promote FIRST.
Team must have permission from the copyright owners for the music used in the video.
Music and permissions must be listed in video credits.
Video must be submitted by the deadline given by the tournament director.
Video highlights the mentor’s contribution to the Team and demonstrates what sets the mentor apart.
9.5.10 Judges Choice Award
This award is optional and may not be given at all tournaments.
During the competition, the judging panel may meet a Team whose unique efforts, performance, or
dynamics merit recognition, but does not fit into any of the existing award categories. To recognize these
unique Team, FIRST offers a customizable Judges Choice Award. The judging panel may select a Team to
be honored, as well as the name of the Judges Choice Award. The Judges Choice Award recognizes a
Team for their outstanding efforts but does not factor into the advancement criteria.
9.5.11 Winning Alliance Award
This award will be given to the winning Alliance represented in the final Match.
9.5.12 Finalist Alliance Award
This award will be given to the finalist Alliance represented in the final Match.
10.0 Dean’s List Award
In an effort to recognize the leadership and dedication of the most outstanding secondary school Students from
FIRST
®
, the Kamen family sponsors awards for selected 10th or 11th grade* Students known as the FIRST
®
Robotics Competition and the FIRST
®
Tech Challenge FIRST Dean’s List Award.
Similar to the very prestigious National Merit Scholarship Award, there are three (3) levels of FIRST Dean’s
List Award Students.
1. FIRST Dean’s List Semi-finalists comprised of the two (2) students in their 10th or 11th school
year* nominated by each team.
2. FIRST Dean’s List Finalists - The students selected for each Regional Championship.
3. FIRST Dean’s List Winners - comprised of the ten (10) FIRST Robotics Competition and ten (10)
FIRST Tech Challenge Students selected from the applicable FIRST Dean’s List Finalists.
The Students who earn FIRST Dean’s List status as a Semi-finalist, Finalist or Winner, are great examples of
current Student leaders who have led their teams and communities to increased awareness for FIRST and its
mission while achieving personal technical expertise and accomplishment. It is the goal of FIRST that all
Dean’s List Semi-finalists, Finalists and Winners will continue, after high school, to stay engaged with FIRST
as alumni.
Since its introduction in 2010, the FIRST Dean’s List Award has attracted the attention of prestigious colleges
and universities who desire to have FIRST Dean’s List Students apply for admissions. Additionally, in 2019,
the Woodie Flowers Memorial Grant was established for Dean’s List Award Winners pursuing STEAM fields of
study. *NOTE: For regions of the world that do not use grade levels such as this to identify years of schooling:
This award is intended for Students who are two (2) to three (3) years away from entering college or university.
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Students that would be attending college or university in the next academic year are not eligible. Mentors will
be asked for the year of graduation during the nomination process.
For more information on the Dean’s List Award, and to see past FIRST Tech Challenge winners, please visit
our website! http://www.firstinspires.org/Robotics/ftc/deans-list
10.1 Eligibility
Every registered FIRST Tech Challenge Team can submit up to two (2) Students as FIRST Dean’s List Award
Semi-Finalists.
Students must be a sophomore (grade 10) or junior (grade 11) to be eligible for this award.
o Note: For regions of the world that do not use grade levels such as this to identify years of
schooling: This award is intended for Students who are two (2) to three (3) years away from
entering college or university. Students that would be attending college or university in the next
academic year are not eligible. Mentors will be asked for the year of graduation during the
nomination process.
The coach or mentor nominating the Student(s) must submit an essay explaining why the Student
should receive this award. The essay must be 4,000 characters or less.
10.2 Criteria
Criteria for selection of the FIRST Dean's List shall include, but not be limited to a Student’s:
Demonstrated leadership and commitment to FIRST Core Values
Effectiveness at increasing awareness of FIRST in their school and community
Interest in and passion for a long-term commitment to FIRST
Overall individual contribution to their Team
Technical expertise and passion
Entrepreneurship and creativity
Ability to motivate and lead fellow Team members
10.3 Dean’s List Nominations
There are specific instructions on how to submit Dean’s List Nominations. There are two sets of instructions,
The Dean’s List Nomination Guide US, and the Dean’s List Nomination Guide – International. Please visit our
website for a copy of the guides, which provides in depth information about the Dean’s List, and step by step
visual aids to complete the nominations.
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Appendix A Resources
Game Forum Q&A
https://ftc-qa.firstinspires.org/
Anyone may view questions and answers within the FIRST
®
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Appendix B Robot Inspection Checklist
Team Number: _________ Robot Inspection Status (circle): PASS / FAIL
Team
Insp.
Robot Size Inspection
Rule #
Robot is presented at inspection with all mechanisms (including all components of each
mechanism), configurations, and decorations that will be used on the Robot.
<I06>
Separately test the Robot in all of its unique starting (pre-match setup) configurations. The
Robot fits within the Sizing Tool without exerting undue force on the Sizing Tool sides and top.
<I06>a
<RG02>
Robot Motion Warning Label is attached if servo motors move during the Robot initialization.
<RG02>
󰀱󰀲
󰀱󰀲
General Robot Rules
Rule #
Robot does not contain any components that could damage the Playing Field or other Robots.
<RG01>a&b
Robot does not contain materials that are hazardous.
<RG01>c
Robot poses no obvious unnecessary risk of entanglement.
<RG01>d
Robot does not contain sharp edges or corners.
<RG01>e
Robot does not contain animal-based, liquid, or gel materials.
<RG01>f&g
Robot does not contain materials that would cause a delay of game if released.
<RG01>h
Robot does not contain elements that electrically ground the Robot frame to the Playing Field.
<RG01>i
Robot does not contain closed gas, hydraulic, or vacuum based devices.
<RG01>j,k&l
Team number is visible from at least 2 opposite sides and meets requirements.
<RG04>
Alliance Markers are present and meet requirements.
<RG05>
Energy used by the Robot shall come only from approved sources.
<RG06>
Robot is not capable of detaching its own components.
<RG07>
󰀱󰀲
󰀱󰀲
Robot Mechanical Parts and Materials Rules
Rule #
All components on the Robot are from allowable raw materials and Commercial Off The Shelf
products.
<RM01>
<RM02>
<RM06>
󰀱󰀲
󰀱󰀲
Robot Electrical Parts and Materials Rules
Rule #
Exactly one Main Power Switch is installed properly, labeled, readily accessible, and visible. The
TETRIX, REV, and MATRIX switches are the only allowed Main Power Switch.
<RE01>
All batteries are securely attached to the Robot in a location where they will not make direct
contact with other Robots or the Playing Field.
<RE02>
Exactly one (1) Robot Main Battery Pack of an approved type is on the Robot and it is properly
connected to the Main Power Switch and either the REV Expansion Hub or REV Control Hub.
<RE03>
<RE05>a(i&ii)
Where present, fuses must not be replaced with fuses of higher rating than originally installed or
according to manufacturer's specifications. Fuses are single use only.
<RE04>
Allowed electronic devices are powered by power ports on the REV Expansion Hub or REV
Control Hub except as noted in <RE05>, <RE13>, and <RE14>.
<RE05>a
The REV Expansion Hub and/or REV Control Hub is powered by the Robot main battery.
<RE05>a(i&ii)
REV SPARK Mini Motor Controllers and REV Servo Power Modules are powered by the Robot
main battery or a REV Control or Expansion Hub XT30 port.
<RE05>a(ii)
Allowed sensors only receive power from the REV Expansion Hub or REV Control Hub.
<RE05>a(iii)
Light sources (including LEDs) are not focused or directed in any way, except for the REV
Robotics 2m Distance Sensor. Light sources are powered by allowed methods.
<RE05>a(iv)
<RE13>
Video recording devices, if used, are powered by an internal battery and their wireless
communication capability is turned off.
<RE05>a(v)
<RE14>
The smartphone Robot Controller Android device (if used) is powered by its internal battery or
by the built-in charging feature of the REV Expansion Hub.
<RE05>b
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Exactly one Robot Controller (a) smartphone Android Device + REV Expansion Hub or b) REV
Control Hub) is required. One additional REV Expansion Hub is allowed.
<RE06>
<RE08>
The only allowed Motor and Servo Controllers are: REV Expansion Hub, REV Control Hub, REV
Servo Power Module, REV Spark Mini Motor Controller, and VEX Motor Controller 29.
<RE09>
Robot contains no more than eight (8) DC motors of the allowed models.
<RE10>
Robot contains no more than twelve (12) servos. They must be compatible with the attached
REV Expansion Hub, REV Control Hub, REV Servo Power Module, or VEX Motor Controller 29
and not exceed the manufacturer specifications for the controller.
<RE11>
Robot contains only allowed sensors and they are connected only to the REV Expansion Hub or
the REV Control Hub.
<RE12>
Power and motor control wires have consistent color coding with different colors used for the
positive (red, white, brown, or black with a stripe) and Negative/Common (black or blue) wires.
<RE15>f
Power, motor control, servo and sensor wires are the correct size.
<RE15>i
If electronics are grounded to the Robot frame, the only approved method is the REV Robotics
Resistive Grounding Strap. If needed, the REV Robotics Anderson Powerpole to XT30 adapter
may connect to the Resistive Grounding Strap. No other grounding straps or cables are allowed.
<RE15>k
Approved electrical and electronic devices may be modified to make them more usable; they
may not be modified internally or in any way that affects their safety.
<RE16>
󰀱󰀲
󰀱󰀲
Wheel/Tread Playing Field Damage Test - Optional
Rule #
Robot did not damage the Playing Field tile. [This is an optional test that is performed only when
an Inspector believes that the drivetrain tread may damage a Playing Field tile.]
<I07>
󰀱󰀲
󰀱󰀲
Team Scoring Element (TSE) Inspection
Rule #
Teams must present all of their Alliance specific TSEs for inspection. The predominant color of
the TSE must match the Team’s assigned Alliance for the Match (red or blue).
<TE01>
The TSE satisfies the Robot Mechanical Parts and Materials Rules in section 7.3.2.
<TE02>
Max. size of the TSE is 4 inches (10.16 cm) by 4 inches (10.16 cm) by 4 inches (10.16 cm). The
min. size of the TSE is 3 inches (7.62 cm) by 3 inches (7.62 cm) by 3 inches (7.62 cm).
<TE03>
The Team Scoring Element is labeled with their Team number (numerals only).
<TE04>
The TSE does not contain electronics, or any other part or material that violates Robot
construction rules outlined in section 7.3.
<TE05>
The TSE does not use or resemble any current season’s COTS scoring elements.
<TE06>
󰀱󰀲
󰀱󰀲
Signal Sleeve Inspection
Rule #
The FIRST designed Template was used to create the Signal Sleeve(s).
<SS01>
Images on the Signal Sleeve(s) do not resemble current season’s tournament supplied images
and they are completely within the designated areas.
<SS02>
Signal Sleeve(s) must include the Team number in the three designated locations and the
numbers must be legible when viewed from a distance of 12 inches (30.48 cm) away.
<SS03>
Signal Sleeves are constructed only of allowed materials, all images and team number are
printed (there are no added items after it was printed), and the connecting ends are joined
together only using tape or adhesive.
<SS04>
General Comment(s) or Reason(s) for Failure (if any):
____________________________
Robot Inspector
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Appendix C Field Inspection Checklist
Team Number: _________ Field Inspection Status (circle): PASS / FAIL
󰀰
Drive Team Members Present
Rule #
Coach (required), Driver 1 (required); Driver 2 (optional)
<C06>
󰀰
Driver Station and Robot Controller Hardware Rules
Rule #
Driver Station consists of only of one Android device (Circle): Motorola Moto G 2
nd
Generation, Motorola Moto G 3
rd
Generation, Motorola Moto G4 Play, Motorola Moto G5,
Motorola G5 Plus, Motorola Moto E4, Motorola Moto E5, Motorola Moto E5 Play, or REV
Driver Hub.
<RE07>
<DS01>
Smartphone Robot Controller Android device (if used) is one of the following models (Circle):
Motorola Moto G 2
nd
Generation, Motorola Moto G 3
rd
Generation, Motorola Moto G4 Play,
Motorola Moto G5, Motorola G5 Plus, Motorola Moto E4, Motorola Moto E5, Motorola Moto
E5 Play. The Android device’s USB interface only connects to a REV Expansion Hub or a
USB hub.
<RE07>
The touch display screen of the Driver Station is accessible and visible to field personnel.
<DS02>
The Driver Station consists of no more than two of the allowed gamepads (Logitech F310,
Xbox 360, wired Sony DualShock 4 for PS4, Etpark Wired Controller for PS4), or Quadstick
game controller in any combination.
<DS03>
No more than one (1) optional external battery powered or unpowered USB hub is present.
<DS04>
No more than one (1) optional COTS USB external battery connected to the REV Driver Hub
USB-C port or a USB hub connected to the smartphone Android Device is present.
<DS05>
Driver Station smartphone Android device (if used) USB interface is only connected to either
a Mini USB to OTG cable or combination of cables connected to one USB Hub, or one
gamepad USB cable connected to an OTG Micro Adapter.
<DS06>
Driver Station Carrier (if present) meets requirements.
<DS07>
The Driver Station Android Device only plays allowed sounds.
<DS08>
DS
RC
Driver Station (DS) and Robot Controller (RC) Software Rules
Rule #
Android smartphone(s), REV Driver Hub, and REV Control Hub are named with the official
team number followed by DS or RC as appropriate.
<RS01>
Android operating system satisfies the requirements: Motorola Moto G 2
nd
Generation,
Motorola Moto G 3
rd
Generation, Motorola Moto G4 Play version 6.0 or higher. All other
allowed Android devices version 7.0 or higher.
<RS03>
DS and RC apps are version 8.0 or higher and the DS and RC apps have the same version
numbers. The RC app is not installed on the DS and the DS app is not installed on the RC.
<RS03>
<RS05>
<RS06>
NA
REV Driver Hub (if used) operating system is version 1.2.0 or higher.
<RS03>
NA
REV Driver Hub (if used) has Bluetooth turned off and Wi-Fi turned on.
<RS07>
NA
REV Control Hub (if used) operating system is version 1.1.2 or higher and the firmware
version is 1.8.2 or higher.
<RS03>
NA
REV Expansion Hub (if used) firmware version is 1.8.2 or higher.
<RS03>
NA
REV Control Hub (if used) has Wi-Fi turned on, Bluetooth is turned off, and the password is
different than the factory default value of “password”.
<RS07>
Android smartphones (if used) are set to airplane mode, Wi-Fi is turned on, and Bluetooth is
turned off.
<RS07>
Android devices are not connected to any local networks.
<RS09>
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All remembered Wi-Fi Direct Groups and Wi-Fi connections on Android devices have been
removed.
Communication between the Robot and Driver Station is only through the RC and DS
applications. Out of band communication is not allowed.
<RS09>
NA
Driver Station uses the official FTC Driver Station app to control the Robot.
<RS06>
NA
The FTC Robot Controller app on the smartphone Android Device (if used) is the default
application, the application launches, and no other messages pop up.
<RS05>
NA
Robot Controller is set to the correct Wi-Fi channel (if required by the competition).
<C14>
󰀰
Robot Operation Verified at the Playing Field
Rule #
Robot Controller connects with the Driver Station.
Robot switches between autonomous and driver-controlled operation correctly.
<RS04>
Robot starts and stops when commanded by the Driver Station.
The team understands how to disable their Robot, if instructed to do so by a referee.
󰀰
Queuing Process Information Provided at the Playing Field
Rule #
Team understands that software changes are not allowed in the Queue Area.
Team understands that the match schedule is only an estimate. Matches may start prior to or
after the scheduled time. It is the team’s responsibility to monitor schedule changes and show
up when required.
Team knows that they are responsible for attaching their Team Supplied Alliance Marker on
two sides of their Robot before they approach the competition playing field.
<RG05>
General Comments or Reason(s) for Failure (if any):
___________________________
Field Inspector
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Appendix D Control Award sponsored by Arm Instructions
To be considered for the Control Award, Teams must submit a Control Award Submission Form. On this form,
Teams identify and summarize the key control elements that make their Robot unique. Included is a
description of key observable actions for judges to look for as well as the sensor and algorithm use that make it
all possible. Judges will use this form for both evaluating control designs and when observing Robots on the
Competition field. Teams should identify the control aspects of their Robot that they are most proud of. The
Control Award Submission form may not exceed 2 pages.
Autonomous Objectives
List the overall actions that the Robot can complete. These should include scoring actions as well as other
positioning and defensive operations. The Robot does not have to do accomplish all these in every program
but should be demonstrable in at least one autonomous program.
Sensors Used
List the sensors used to control the Robot and a brief description of how they are used.
Key Algorithms
List the key algorithms that make your Robot unique or are vital to its success on the field. Particularly complex
or unique algorithms or those that integrate the use of multiple sensors are good candidates to highlight here.
Driver Controlled Enhancements
List any advanced control elements that are used during the driver-controlled period to enhance performance.
These may include signaling operations when a certain condition is detected on the field, auto-complete
functions, fail-safe algorithms, or just any enhancements that make the control of the Robot easier or more
efficient for the driver.
Engineering Portfolio References
Judges also use the Teams engineering portfolio to evaluate details of the control elements. To help guide this
effort, Teams should provide pointers to where in the engineering portfolio control related information is
located.
Some things to consider including as pointers are: Team goals for control activities, strategies for autonomous
mode, Robot performance with and without added sensors, requirements for successful autonomous
operation, performance improvements using algorithms and sensors, and testing results.
Autonomous Program Diagrams
For autonomous operations, Teams should draw and label a typical path the Robot takes. The labeled points
identify key observable actions the Robot makes. For each labeled point, a brief description of what is taking
place should be noted (see example below). Especially describe those key operations where adjustments are
made to ensure accurate and repeatable performance.
For Teams with multiple autonomous programs, it is not necessary to document every program on a separate
sheet. It is sufficient document the most commonly used or complex programs and note variances for the rest.
Additional Summary Information (optional)
For those Teams that have developed many different control features, they may want to provide additional
information to assist the judges in understanding their work. This is a place where Teams can provide more
detailed information about their designs. It should be organized such that separate topics are easily identified
and can be quickly found.
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Appendix E Control Award Sponsored by Arm Submission Form
**Please turn in this sheet during your judge interview along with your engineering portfolio**
Team #
Team Name:
Autonomous objectives:
Sensors used:
Key algorithms:
Driver controlled enhancements:
Engineering portfolio references:
Autonomous program diagrams:
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Appendix F Award Definitions
All Teams are required to adhere to the following definitions in their award submissions and in their judge
interviews.
Team Support Definitions
Started (a FIRST LEGO League / FIRST Tech Challenge / FIRST Robotics Competition team) - “A Team has
Started a Team if they have met one of the following requirements:
1. Funded or sourced funding (for example, grants or sponsorship) of at least 50% of the Team
registration fee.
2. Made the Team aware of FIRST and/or the specific program and helped the Team with the official
registration process.
As well as:
1. The Started team agrees that the Starting Team did in fact Start them.
2. The Started team competes in an official FIRST event.
The intent of this definition is to make it clear when a Team is responsible for bringing a new group into a
specific FIRST program. Keys here are helping with funding OR introducing the new group to FIRST and
helping them get registered as a Team in their specific program.
Cases where one team has Started another Team will be rare. Cases where one Team has Mentored or
Assisted a Team through their initial phases are very valuable, however they are distinct from Starting a
Team.
Teams are encouraged to provide documentation (for example, a letter from the Team that has been Started)
supporting the fact that they did indeed Start each Team referred to in the submission. New Teams can only
be Started by two Teams and can only provide two of these letters. All provided documentation may be made
available for judges during the second interview as an additional resource item.
Mentored (a FIRST LEGO League / FIRST Tech Challenge / FIRST Robotics Competition team) - “A Team
has Mentored a Team if they have met all of the following requirements:
1. Providing consistent communication, either in person or via phone/email/video conference, to the
Mentored Team helping with technical or non-technical FIRST program specific issues.
2. The Mentored Team agrees that the Mentoring Team did in fact Mentor them.
Mentoring a Team is a consistent and ongoing relationship. To be considered a Mentoring Team, you must
be providing regular help to the Mentee Team during the season within their schedule. We understand that all
Teams may not meet as regularly as once a week, however this is a general standard. For some Teams
communication may be more infrequent and still considered consistent. We encourage Teams to use their best
discretion when evaluating these edge cases. Helping Teams on a less consistent basis is still immensely
valuable and important, however it would simply be considered Assisting a Team.
Teams are encouraged to provide documentation (for example, a letter from the Team that has been
Mentored) supporting the fact that they did indeed Mentor each Team referred to in the submission. All
provided documentation may be made available for judges during the second interview as an additional
resource item.
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Examples (but not limited to) of consistent communication for Mentoring a Team include:
Team A regularly sends Students to a nearby school to help their FIRST LEGO League team(s) with
their Robot design and project presentations.
Team A sends an email to Team B asking for advice on future Robot design. The two Teams email
back and forth over a period of time exchanging questions and answers.
Team A meets Team B at a competition. Team B expresses concern that their Team is struggling to
keep the Team going and is looking for help. The two Teams live far away from each other, but over the
next year, they exchange many emails, they video chat a few times during the off-season and even
meet in person.
Examples (but not limited to) of Not Mentoring a Team:
Answering a single email question.
Inviting a Team to your shop so they may make parts on your machinery.
Hosting a Team in your build space during inclement weather when they are unable to access their own
facilities.
Giving a Robot part to another Team.
Allowing a Team to practice at your practice facility.
Assisted (a FIRST LEGO League / FIRST Tech Challenge / FIRST Robotics Competition Team) - “A Team
has Assisted a Team if they have met all of the following requirements:
1. Providing communication, either in person or via phone/email/video conference, to the Assisted Team
helping with technical or non-technical program specific issues. OR Providing funding and/or supplies
to the Assisted Team.
2. The Assisted Team agrees that the Assisting Team did in fact Assist them.
Assisting a Team is a form of Mentorship, however it does not require the long term or consistent
communication that is a defining characteristic of Mentorship. It is expected that all FIRST Tech Challenge
Teams are constantly assisting their fellow FIRST Teams, and it is not necessary to try and document or count
all the instances of Assisting that your Team has participated in.
Examples (but not limited to) of Assisting a Team:
Answering a single email question.
Inviting a Team to your shop so they may make parts on your machinery.
Hosting a Team in your build space during inclement weather when they are unable to access their own
facilities.
Giving a Robot part to another Team.
Allowing a Team to practice at your practice facility
Provided Published Resources to (a FIRST LEGO League / FIRST Tech Challenge / FIRST Robotics
Competition Team) A Team has Provided Published Resources to a Team if they have met all the
following requirements:
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1. The Team has created resources designed to aid Teams with technical or non-technical FIRST
program specific issues.
2. The resources have been published or presented publicly (for example, presented at a conference,
published on a Team website, etc.)
Many FIRST Tech Challenge Teams have created a wealth of resources that benefit numerous Teams. This
kind of assistance is enormously valuable to our community and is heavily encouraged. However, these acts
do not meet the definition of Mentoring since they lack consistent communication involved in mentoring. To
recognize and encourage these important efforts, the definition of Provided Published Resources was
created.
Teams are encouraged to provide documentation (for example, letters from Teams who have used the
resources; screenshots of downloads/engagement/digital impression statistics; attendance numbers)
supporting the overall reach of their Published Resources.
If Published online, Teams should provide a link to the resource. Links to team websites, sharing sites (e.g.,
YouTube), or collaborative sites between FIRST Teams are all appropriate. All provided documentation may
be made available for judges during the second interview as an additional resource item.
Examples (but not limited to) of Providing Published Resources
Team A creates and publishes a scouting database compiling statistical data from competitions, and
the database is downloaded and used by other Teams.
Team A creates and gives a presentation on FIRST fundraising to an audience of 15 local FIRST Tech
Challenge and FIRST LEGO League Teams.
Team A develops and publishes a mobile app that contains FIRST LEGO League tutorials, and the app
is downloaded and used by FIRST LEGO League Teams.
Team A creates and publishes FIRST Tech Challenge drivetrain video tutorials on YouTube, and
videos are watched and used by FIRST Tech Challenge Teams.
Event Support Definitions:
Ran (a FIRST LEGO League / FIRST Tech Challenge / FIRST Robotics Competition Team) - A Team has Run
an event if they have met all the following requirements:
1. Team members are involved in the majority of the planning of the event.
2. Team members are involved in the majority of the on-site event execution or have arranged for and are
supervising the volunteers to handle the majority of the on-site event execution.
Running an event essentially means that this event would not be possible without the efforts and actions of
the given Team. The Team in question must be responsible for the majority of the work that goes into the
event.
Team are encouraged to provide documentation (for example, a letter from organizing body/program delivery
partner that the event was Run for) supporting the fact that they did indeed Run the event. All provided
documentation may be made available for judges during the second interview as an additional resource item.
Examples (but not limited to) of Running an event:
Team A acts as the majority of the planning committee for a FIRST LEGO League event, and Team
members recruit and train the event volunteers.
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Hosted (a FIRST LEGO League / FIRST Tech Challenge / FIRST Robotics Competition Team) - A Team has
Hosted an event if they have met one of the following requirements:
1. The event takes place at a Team facility.
2. The event takes place at a facility arranged for by the Team.
Hosting an event occurs when a Team opens one of their own facilities or arranges for a facility to allow for an
event to occur. Often Teams will Run and Host the same event, but these terms do not necessarily have to be
linked.
Supported (FIRST LEGO League / FIRST Tech Challenge / FIRST Robotics Competition Team) - A Team
has Supported an event if they have met any of the following requirements:
1. Multiple Team members are involved in some part of the planning of the event.
2. Multiple Team members are involved in the on-site or online event execution for the entirety of the
event (for example, Team members have volunteered for the entirety event)
Teams Support events by helping with the planning or execution of the event. This is less encompassing than
Running an event.
Examples (but not limited to) of Supporting an event:
Having multiple Team members volunteer at the entirety of an event.
Having a few mentors serve on a large planning committee for a FIRST Tech Challenge regional event.
Examples (but not limited to) that do not qualify as Supporting an event:
Having 1 Team member volunteer at an event.
Helping tear down the field at the end of an event.
Having 1 mentor serve on a large planning committee for a FIRST Tech Challenge regional event.
Reached - A Team has Reached someone if someone has interacted or observed the team in some capacity
whether it be digitally or in person, regarding the Reaching team’s program(s).
Reach is the all-encompassing number of people who became aware of your Team via a stated
medium/event. Reach requires tangible interaction or observation of the Team, not merely seeing the team in
the background of a show or public exhibit.
Examples (but not limited to) of Reaching:
6,000,000 people watch a TV show that features a Team’s Robots. This Team has Reached 6,000,000
people.
1,000,000 people attend an event where the Team has an exhibit. However, only 500 of those people
see the Team’s actual exhibit. This Team has Reached 500 people.
30,000 people attend a football game, where the Team performs with their Robots during the halftime
show. This Team has Reached 30,000 people.
700 people follow a Team on Instagram. This Team Reached people 700 people.
Examples (but not limited to) of not Reaching:
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6,000,000 people watch a TV show in which the Team’s Robots are used as background props. Since
the Robots nor the Team have been featured, this Team has not Reached the audience.
30,000 people attend a football game, where the Team’s name is shown on the big screen at the
stadium. This is not a tangible interaction or observation of the Team; thus, this team has not Reached
the audience.
The goal with using Reach in submissions is to accurately convey the number of people who have become
aware of your Team. However, it is difficult to provide exact numbers when it comes to the numerous public
demos Teams participate in every year. It is important that Teams do not embellish or exaggerate these
numbers, as doing so would paint a misleading picture of the Team’s accomplishments. When in doubt, Teams
should try and estimate on the low end.
Teams are encouraged to provide documentation that shows the basis of their estimates of Reach. (for
example, letters from event organizers stating event attendance and specific area attendance). Documented
evidence and breakdowns of Reach numbers are far more compelling than simply stating the Team’s
estimated Reach. All provided documentation may be made available for judges during the second interview
as an additional resource item.
Advocated - A Team has engaged in Advocacy if they meet any of the following criteria
1. Met with government officials, community leaders, school administration, or business leaders (or their
staff) to discuss and engage with and promote public policy changes towards the promotion of
STEM/FIRST.
2. Developed relationships with government officials, community leaders, school administration, or
business leaders (or their staff) to promote public policy changes towards the promotion of
STEM/FIRST.
3. Served as a resource for government officials, community leaders, school administration, or business
leaders (or their staff) as they create public policy changes towards the promotion of STEM/FIRST.
Examples (but not limited to) of engaging in Advocacy are:
Attending an advocacy day where Teams from the area met with local officials on afterschool STEM
engagement programs
Working with leaders to craft a bill or resolution that was introduced
Examples (but not limited to) of not engaging in Advocacy are:
Using social media/tweeting to government officials
Volunteering for a campaign
Hosting a table/tabling/handing out flyers at parade or event (people must engage not just a passive
act)
Soliciting and recruiting sponsors solely for your Team (for example, fundraising)
Teams are encouraged to be specific about when they started an initiative or participated in one. All provided
documentation may be made available for judges during the second interview as an additional resource item.