Operation Manual
Version 3.6.5
!
The information in this document is subject to change without notice and does not represent a commitment on
the part of Steinberg Media Technologies GmbH. The software described by this document is subject to a License
Agreement and may not be copied to other media except as specifically allowed in the License Agreement. No
part of this publication may be copied, reproduced, or otherwise transmitted or recorded, for any purpose,
without prior written permission by Steinberg Media Technologies GmbH. Registered licensees of the product
described herein may print one copy of this document for their personal use.
All product and company names are TM or ® trademarks of their respective owners. For more information, please
visit www.steinberg.net/trademarks.
User Forum"
http://www.steinberg.net/cubasisforum
Knowledge Base / Troubleshooting"
http://www.steinberg.net/cubasistroubleshooting
© Steinberg Media Technologies GmbH, 2024. All rights reserved.
2
Cubasis 3.6.5
Table of Contents
About Cubasis 3 5
Creating a Song 6
Project View 7
Tracks 7
Transport Panel 10
Tools 11
Keyboard and Pads 14
Chord Buttons 14
Drum and Chord Pads 15
Pad Mapping Copy and Paste 15
Note Repeat 15
MiniSampler Instruments 15
Instruments 16
Overview 16
HALion Sonic Selection (in-app purchase) 17
FM Classics (in-app purchase) 18
Neo FM (in-app purchase) 19
LoFi Piano 20
Classic Machines (in-app purchase) 21
Micro Sonic 22
Micrologue 23
MiniSampler 28
Inspector 31
Routing (MIDI tracks) 31
Routing (audio tracks) 32
Instrument 33
Insert eects 33
Send eects 33
MIDI eects 34
Automation 34
Notepad 34
Channel 34
Color 35
System info 35
Automation 36
MediaBay 38
Hub 38
File list 39
Supported file formats 40
Mixdown 40
Import 41
Share 41
Tool buttons 41
Export to external hard drives 42
Export to Cubase 42
Direct access to the Cubasis directory 42
Android storage location 44
Sample Editor 46
Key Editor 48
Eects 51
Eect routing 51
Insert eects 51
Send eects 52
Master insert eects 52
Adding and Adjusting Eects 52
Side-chaining 52
Eect Rack 53
Channel Strip 54
3
Cubasis 3.6.5
Master Strip 55
RoomWorks SE 56
Reverb 57
Delay 57
StudioEQ 58
ShelfEQ 58
Compressor 59
Limiter 59
Brickwall Limiter 60
Noise Gate 60
Spin FX 61
Filter 61
Chorus 62
Flanger 62
Phaser 62
Amp Sim 63
Overdrive 63
Phase Inverter 63
Cubasis FX Packs 64
Waves Plug-ins 71
MIDI Eects 77
Mixer 79
Channels 79
Output Routing 80
Master channel 80
Metronome output 80
Setup 81
Project Setup 81
General Setup 82
User Interface Setup 84
Audio Setup 85
MIDI Setup 87
Keys / Pads Setup 90
Metronome Setup 91
Mixdown / Freeze Setup 92
Audio Units 93
Audio Unit presets 94
Audio Unit automation 94
Limitations of Audio Units 94
Inter-App Audio 95
Signal route 96
Limitations of Inter-App Audio routing 96
Audiobus 97
FAQ (Frequently Asked Questions) 100
Version history 104
Cubasis 3.6.5 104
Cubasis 3.6 104
Cubasis 3.5.2 104
Cubasis 3.5.1 104
Cubasis 3.5 105
Cubasis 3.4 105
Cubasis 3.3.4 105
Cubasis 3.3.3 105
Cubasis 3.3.2 106
Cubasis 3.3.1 106
Cubasis 3.3 106
Cubasis 3.2.1 106
Cubasis 3.2 106
Cubasis 3.1.2 107
Cubasis 3.1.1 107
Cubasis 3.1 107
Cubasis 3.0.2 107
Cubasis 3.0.1 107
Cubasis 3.0 107
4
Cubasis 3.6.5
About Cubasis 3
Thank you for purchasing Cubasis 3 from Steinberg!
Cubasis 3 is Steinberg’s streamlined, multitouch
sequencer for iPad, iPhone, and Android tablets and
smartphones. Specially designed for quick and easy
operation, Cubasis makes recording, editing and
mixing a breeze.
Record tracks in CD audio quality, and edit your
music with the Key and Sample Editors, while the
included mixer and audio eects polish your song to
perfection. Cubasis comes loaded with dozens of
virtual instrument sounds which can be played in real
time using the virtual keyboard and drum pads.
Cubasis’ projects can even be opened in Cubase
under Windows and macOS! Cubasis places touch-
intuitive production tools in your hands, opening up
a new world of possibilities for your creativity.
5
Cubasis 3.6.5
Creating a Song
Create your own piece of music from scratch following these simple steps:
1. Create a new project "
Open the MediaBay. Choose Projects and tap one of the empty project templates.
2. Add drum loops "
Select the MIDI or Audio category in the MediaBay. Hit the Preview button to listen to a loop. Drag
and drop a loop onto a track or double tap it to place it on a new track.
3. Adjust the tempo "
The tempo display at the top allows for tempo and signature modifications.
4. Load instruments "
Select a MIDI track. To create a new one, tap the + ADD button and select MIDI. Tap
the instrument icon and tap an instrument in the MediaBay list to load it.
5. Record instruments "
Tap the Keys button. You can switch between the keyboard and drum pads. Hit the Record button,
wait for the counter to show 1.1.1 and start playing. Make sure your current track has recording
enabled. To stop recording, hit the Record or Play button.
6. If you have made a mistake, open the Tools panel and hit the Undo button.
7. Add audio "
Tap the + ADD button and select Audio to create a new audio track."
Record on it using your microphone."
As with the MIDI track, audio files from the MediaBay can be imported into the track.
8. Dierent recording methods "
Drag the playhead to where you want to start recording. Activate the cycle button to play or record
in a loop.
9. Track Inspector "
Open the Inspector for advanced options auch as modifying your instrument, adding eects,
adjusting track volume, pan, configuring hardware etc.
10. Events "
The notes and waveforms you have created are arranged within events. You can move them around, fade
them in or out, edit them by double tapping and much more.
11. Mix your song "
The Mixer manages all your tracks' volume and pan, eects and other parameters. Each channel in
the Mixer represents one track.
12. Mixdown "
Cubasis saves your work automatically, so all there is left to do is export your finished project. Open
the MediaBay and select the Mixdown category . Choose your desired file type; your project will
appear in the file list after mixdown is completed.
13. Share your work "
Tap the Share button and choose your preferred method.
6
Cubasis 3.6.5
Project View
Tracks
Cubasis workflow is based on tracks. You can think of a track as an instrumentalist in a band or an orchestra.
There are three types of tracks:
A MIDI track (also called instrument track) has one virtual instrument of your choice assigned to it and
oers a flexible way of recording and editing notes. Tapping the instrument icon on a track brings up the
instrument rack with the default Micro Sonic (sampled instruments) instrument. From the list, you can
select other internal instruments (free ones and in-app purchases are available in the Shop), or third-party Audio
Unit or Inter-App Audio instruments.
An Audio track contains wave forms (e.g. microphone recordings, imported or pasted audio files).
A Group track creates a sub mix of several audio or MIDI tracks and applies the same eects to them. A
group track contains no events as such, but displays settings and automation for the corresponding
group. Each group track has a corresponding channel in the Mixer. Individual tracks can be added to a
group track via the routing tab of the group track, or from within the input display of individual channel
strips in the mixer.
Events
Any content within the tracks is arranged within rectangular blocks, which are referred to as events.
Select a single event by tapping it.
Move events by dragging them with your finger. They can also be moved into another track of the same type.
Adjust an event's gain (volume) by dragging the top centred white handle vertically.
Dragging the top left / right handles horizontally fades the event in / out.
Adjust the length of your event by dragging the bottom left / right handle horizontally.
Copy events quickly by dragging the middle right handle horizontally. When multiple events are selected on a
track, only the touched one is copied.
To edit an event's content, double tap it.
Note: For more options, see the Tools chapter.
7
Cubasis 3.6.5
Ruler
The vertical lines and numbers on the ruler indicate the bars and beats (measures). The ruler holds the playhead
(black vertical line) and two locators. To position the playhead, slide anywhere on the ruler.
Navigation
Move around by dragging your finger across the screen.
Pinch to zoom in / out. Vertical zoom is performed on the left column (track list).
Tap and hold a track to move it.
Locators
The left and right locator in the ruler provide an easy way to work with a specific part of your song.
Activating the cycle button makes playback and recording loop between the two locators.
Optionally, you can restrict the length of your song to the part enclosed by the locators when exporting
(mixdown).
Tap and hold an event to set the locators to encompass the selected event.
Tap and hold a locator for a second to move both locators together.
Tempo
Tap the panel displaying the tempo and signature values to bring up the tempo settings.
To adjust the song tempo quickly, tap and slide the tempo display. Using the + and - buttons allows tempo
adjustments with up to a tenth BPM precision. Alternatively, tap your desired tempo on the Tap Tempo
button.
The signature option oers values ranging from 3/4 to 7/4.
Track management
The three buttons below the track list allow you to delete the selected track or add Audio,
MIDI or group tracks. Also, you can duplicate tracks with all their events, settings, eects
and parameters (except for IAA instances).
Mute
Use this button to toggle whether your selected track is muted and therefore excluded from playback.
Solo
Soloing a track (or a group of tracks) mutes all other tracks.
There are global Mute and Solo buttons above the track list and the mixer's global panel. Tapping one of
them mutes / solos all tracks. If one or more tracks are already muted or on solo, it will reset these settings first.
Follow playhead
When enabled, the view will automatically jump to the playhead's position when it leaves the screen.
Record Enable
Setting a track to Record Enable lets Cubasis know that you wish to record on this track. You can have
multiple tracks Record Enabled at a time, which allows for recording on multiple tracks simultaneously.
8
Cubasis 3.6.5
Monitoring (audio tracks only)
Monitoring outputs the audio input of your track routed through the track's eects.
In order to prevent feedback, monitoring only works if hardware (e.g. headphones, a microphone or an audio
interface) is connected.
Freezing tracks
Depending on the scope of your project, your device may consume more CPU capacity than it can
provide, which results in stuttering / crackling playback. Tracks can be frozen by tapping the freeze
button. This action disables the track and creates an audio track clone of it, which consumes less
processing power during playback.
The clone track has all applied eects, volume and pan parameters mixed into the waveform. These cannot be
edited (apart from applying new eects and parameters).
The same applies to MIDI tracks. All MIDI notes are exported into an audio format and inserted into the clone
track as audio material.
To unfreeze a track, press the freeze button again or delete the clone audio track. Any edits you made on the
audio track are lost because they are not transferred to the original track."
Note: There is a setup option to keep the clone track when you unfreeze the original track.!
Note: Another setup option allows you to apply your mixdown settings when freezing tracks, in order to
automatically normalize them or to apply the locators.!
Note: Unfreezing is only available as long as the original (disabled) track is not deleted.
9
Cubasis 3.6.5
Transport Panel
The transport panel at the top center of your screen is used for basic playback and recording control.
Play button
Tapping the Play button starts playback (with the black vertical playhead indicating the current
position in your song). During playback it shows a stop button. Tapping it again pauses playback (the
playhead stops and stays at its current position).
Skip forward button
Skipping forward positions the playhead at the next locator's position or the end of your project (the
end of the bar holding your last event).
Skip backward button
Tapping this button does the exact opposite of skipping forward.
Cycle button
Toggles whether playback is looped between the two locators, i.e. when the playhead reaches the right
locator it automatically jumps back to the left.
Record button
Starts / stops recording. To specify which track(s) you want to record on, use Record Enable.
Metronome button
Turns the metronome (click on every beat) on / o. Adjust metronome and precount settings in the
setup screen.
Time Display
The display to the left of the transport buttons indicates the current position of the playhead. The first figure
refers to the bar, the second one to the current beat (1/4 note within the current bar) and the third to the position
within the beat, measured in 1/16 notes. Tap the display to switch to a minute:second.millisecond view.
Tempo
Tap the display showing the BPM (beats per minute) count and a signature (e.g. 4/4). Slide
across the number in the tempo category. For more precise tempo adjustments, use the + / - buttons.
Alternatively, you can tap your desired tempo on the Tap Tempo button.
Recording Modes
Tap the tempo display to see the four available recording options, which you can combine.
Punch in: Recording will only start once the playhead reaches the left locator.
Punch out: Recording will stop once the playhead reaches the right locator, "
but playback will continue.
Pre-Roll: The song will be played back during precount.
Count in: The metronome will be audible during precount!
10
Cubasis 3.6.5
Tools
The Tools panel oers the following options for modifying events and notes:
Select
Use this button and draw out a selection rectangle to select multiple events or notes. Tap this button
again to deactivate it and to enable other options.
Split
Splits selected events. The playhead's position sets the split point.
Glue
Merges selected events into one. Glueing only works horizontally, which means that if events on
multiple tracks are selected, glueing is processed for each track separately. When glueing audio
events that overlap each other, only the topmost event(s) will be audible in the resulting event.
Erase
Deletes selected events.
Draw
Tap and hold to create a new event. Slide to the right to determine its length.
Mute
Toggles whether currently selected events are muted.
Undo
Reverts your last action(s). A small overlay panel briefly shows the action being undone.
Long-tap this button to display a list of the complete undo history. Tapping an item in this list reverts the project
back to the selected point in time.
Note: Cubasis saves up to 500 undo steps, which are always available, even after loading another project. Audio editor
related undo steps are an exception, the amount of available undo steps depends on the file size. The redo (but not the
undo) history is discarded after another project is loaded.
Redo
Redoes your last undone action(s). A small overlay panel briefly shows the action being redone.
Long-tap this button to display a list of the complete redo history. Tapping an item in this list forwards
the project back to the selected point in time.
Copy
Copies selected events and notes into clipboard.
Note: Copying and splitting audio events duplicates their audio file. Therefore, editing a copied event will
leave the original unchanged. However, copying events with large file sizes may result in longer processing
times.
Paste
Pastes events and notes from clipboard into your project, starting at the playhead.
11
Cubasis 3.6.5
Transpose / Pitch Shift
MIDI: Transposes notes on a semitone and octave scale.
Audio: Pitch shifts audio material by cents, semitones or octaves. You can set the pitch shift quality by
selecting either the Mobile, Ecient (2x CPU) or Pro (4x CPU) algorithm, the last of which grants you additional
tweaking options:
Formant Shift: Formant correction is only available for the Pro algorithm, where Cubasis
automatically sets the formant shift to the current transposition pitch factor (for example factor 2.0 if
transposition is set to +1 octave). Changing the shift can yield interesting eects, but usually the
default shift is the desired one for vocals.
Formant Order: The formant order sets the order of the spectral envelope estimation. The default is
set to 128 which works fine for most material. For high pitched material the order should be lowered,
and vice versa for low pitched material it should be raised.
Note: When time-stretching and pitch shifting an audio event at the same time, both tools must use the same algorithm.
Quantize
Quantizes all selected notes (or notes within selected events). The following options are available:
Grid: Sets the note length according to which the selected notes will be quantized. Values range
from 1/1 to 1/64 notes (D = dotted; T = triplet).
Auto Quantize: If enabled, Cubasis will automatically quantize recorded MIDI notes according to settings
specified in the quantize menu. Aside from immediately tapping Undo after recording, notes cannot be de-
quantized later on.
Note ends: If enabled, note lenghts are also quantized.
Swing: The higher the swing value, the the more o grid your notes will be quantized, making them sound
more human.
Snap
Controls the dimensions of the grid which the playhead, events, event handles, notes and note
lengths snap to, ranging from bars to 1/64 notes, including dotted and triplet modifiers. The chosen
snap grid applies to the arranger's and the MIDI, audio and automation editor's grids.
Long-tap this button to toggle between OFF and the previously selected grid value.
Note: When snap is disabled, notes and events will snap to a resolution of 960 ppqn (parts per quarter note) which is as
precise as a 1/3840th note.
Stretch
The time-stretch tool is available for audio and MIDI events. It aects the duration, but not the pitch.
The following options are available:
Manual: Select Manual and drag the left or right event handles (triangular shape) for precise timescale
adjustments.
Auto: Only available for audio events. Auto will read the audio file's embedded tempo information and stretch
the event to match your song's tempo. Factory audio loops have the correct tempo embedded and will
automatically adjust to the project's tempo when imported.
Clear: Reset to the original event length.
Algorithm: Only available for audio events. Mobile uses the least amount of CPU power, but the quality is
much better with Pro, which requires more processing resources. When time-stretching and pitch shifting an
audio event at the same time, both tools need to use the same algorithm.
Custom / imported audio files might not contain the tempo information readable by Cubasis (iXML), in which
case Auto stretching leaves the event unchanged. To achieve the desired tempo syncing, follow these steps:
Import the audio file. Select the Stretch tool and tap Auto and see whether the audio event has changed in
length.
12
Cubasis 3.6.5
If nothing happened, go to the Sample Editor and select the BPM button to the right of the editor.
Enter the audio file's original tempo. You can find out the original tempo by doing the following:
Look up the audio file in the MediaBay. Tap the Preview button.
Tap the Tempo display in the Transport panel. While the file is playing, use the Tap Tempo button to
determine the tempo.
When you're done, don't forget to set the song back to its previous tempo or simply hit Undo.
Enter the tempo in to the dialogue that pops up when tapping the BPM button.
Go back to the Stretch tool and try again.
Limitations of time-stretch and pitch shift
Please note that the performance of real-time time-stretch and pitch shift depends on many factors such as the
device model you use as well as the sample rate, the latency setting, the number of tracks and instruments and
eects used in your project. In addition, using inter-app data streaming technologies such as Audiobus, Audio
Unit and Inter-App Audio along with a number of assigned instrument apps has a significant impact on the
performance of your device.
Depending on what device model you are using, the number of tracks that contain time-stretch or pitch shift and
the complexity of your project, will sooner or later provoke performance limits.
There are several options to improve performance if you encounter performance limits with time-stretch and
pitch shift:
Select Setup / Audio and increase the Latency, enable multi-core and increase the guard buer.
For best CPU eciency select Stretch > Auto > Mobile.
For best resulting quality select Stretch > Auto > Pro and freeze individual tracks or the entire project.
Use the Freeze function to render tracks into audio tracks.
13
Cubasis 3.6.5
Keyboard and Pads
Tapping the Keys button in the top menu brings up Cubasis' on-screen keyboard and drum pad controller.
In the top left corner of the Keyboard window, you can toggle between keys and pads, as well as turn the sustain
pedal and pitch wheel (left) on / o. The wheel's pitch bend range can be adjusted in the instrument rack for
Micro Sonic, MiniSampler or Micrologue.
Note: The mod wheel is available for all instruments except Micro Sonic, MiniSampler and Classic Machines.
To set the position of your keyboard, drag the light region in the miniature keyboard. Sliding the left or right
marker changes the keyboard's range.
Chord Buttons
Tapping one of the buttons labelled 1-12 at the top plays all the keys that are assigned to this button. It could be a
chord, or any arbitrary number of keys. You can assign keys to a chord button by following these steps:
Tap the EDIT button to the left of the chord buttons.
Select the chord button that you wish to reconfigure.
All assigned keys are pressed and highlighted in blue. Tapping a key toggles it.
Once you're done, tap the EDIT button again.
Note: The chord buttons are saved with a track and therefore change when selecting another track.
14
Cubasis 3.6.5
Drum and Chord Pads
If you have a drum kit selected, the pads play drum samples; any other instrument plays chords. Reassigning
chords or samples is very simple:
Tap the Edit button.
Select the pad that you want to reprogram.
Choose a sample from the list, or customize your chord: The key tone for your chord is determined by one of
the keys on the vertical keyboard and the octave by the +/- buttons. There are 10 modes to choose from, most
of them with multiple inversions (root, 1st, 2nd...) that can be selected via the +/- buttons.
Note: Pad assignment is track specific, therefore deleting a track will discard all changes.
Pad Mapping Copy and Paste
Transfer pad mappings between tracks and even projects by using the copy / paste button located in
the pads' toolbar menu to the right; these buttons are only visible when in pad edit mode.
Note Repeat
When Note Repeat is enabled, holding a key or pad creates a pattern. Tap the Note Repeat button in the toolbar
and select a note value from the menu to the right between 1/2 and 1/64 (also available as triplets).
MiniSampler Instruments
If you have a custom MiniSampler instrument selected, you can toggle between
drum and chord mode, allowing your instrument to either act as a drum kit or
chromatic instrument. Open pad edit mode to bring up the toggle menu.
15
Cubasis 3.6.5
Instruments
Overview
Cubasis comes with free instruments and oers additional instruments as in-app purchases or when registering
in the shop. Additionally, third-party instruments can be loaded as Audio Unit plugins, or via Inter-App Audio.
Selecting an Instrument
First, add or select a MIDI track. Then tap either the track’s icon, or the Instrument panel in the Inspector, which
will open the instrument rack.
List Browser
Tap the LIST/BROWS button to open a list of all available instruments and presets. Use the search bar to filter
longer lists. Some instrument’s have their factory presets sorted in category folders. Tap a preset to load it. You
can also switch to the next / previous preset by tapping the left/right arrow icons on the title bar.
Favorites
The star icon located next to the preset name allows you to mark the current preset as a favorite, which then
appears in the instrument's "Favorites" folder. Tap the star icon again to undo the selection.
My Presets
Some instruments have a “My Presets” folder, where four buttons are available:
Save: Tap and enter a name if you want to save the current parameter configuration (also called “state”) as a
new preset.
Rename: Tap and enter a name to rename the selected preset.
Share: Tap to share the selected preset via email, a cloud drive service, or to another device or with another
app.
Delete: Deletes the selected preset.
Automation
For all instruments except Micro Sonic and MiniSampler, automation is available.
Read: When enabled, all automation data on this instrument is read and applied during playback.
Write: Activate this button to record automation data live during playback / recording.
Automation: Tap this button to open the Automation Editor with the first parameter selected.
Audio Unit Instruments
Third party apps with Audio Unit functionality can be selected as instrument plug-ins that integrate directly into
the Cubasis workflow. Find more information in the Audio Units chapter.
Inter-App Audio Instruments
Inter-App Audio is a universal routing system for iOS, allowing you to route audio, MIDI and eects between
Cubasis (host) and compatible node apps. Find more information in the Inter-App Audio chapter.!
16
Cubasis 3.6.5
17
Cubasis 3.6.5
18
Cubasis 3.6.5
19
Cubasis 3.6.5
LoFi Piano
LoFi Piano is available to all users registered at MySteinberg. With LoFi Piano, you can add a beautiful low-fidelity
piano to your music. LoFi Piano is based on an upright acoustic piano and was recorded with carefully selected
vintage microphones.
To randomize all parameters, tap the LoFi Piano icon in the center.
The LoFi Piano user interface includes six controls to change the sound of the instrument. Moving your finger up
and down on a parameter allows you to change its value:
Flutter
This is a well-known eect from analog tape machines. It introduces small variations in the tape speed. This
means that the audio gets slower and faster, which leads to frequency modulation.
Compress
Reduces the dynamic range of the piano.
Saturate
Adds distortion and saturation to the piano.
Reduce
Reduces the sample rate and the bit depth of the piano sound.
Filter
Applies a high-pass and a low-pass filter to the instrument.
Reverb
Applies a reverb eect to the piano. The parameter value sets the mix level of the reverb.
To select the reverb type, step through the available types by tapping the left / right arrows.
20
Cubasis 3.6.5
Classic Machines (in-app purchase)
Available as in-app purchase, Classic Machines oers 12 most iconic drum machines of the ‘80s in one instrument.
Each kit comes with 12 sounds and brings in two styles - Classic and EFX. Classic Machines allows to easily
program beats with great support of the intuitive on-board note repeat and velocity control. Likewise use the
ready-to-go MIDI loops that are also part of this comprehensive package.
Note Repeat
When holding a drum pad, the sample will be repeated in the selected interval with values between 1/2 and 1/64
(also available as triplets).
Velocity Control
You can control note velocity live while playing: Drag the bar below the note repeat icons horizontally with
another finger. When releasing the bar, the velocity resets to 100%.
Volume
Adjust the overall volume of your Classic Machines module.
21
Cubasis 3.6.5
Micro Sonic
Micro Sonic is a condensed version of HALion Sonic, Steinberg's premier VST workstation. It allows you to browse
and customize more than 150 production-ready kits and sampled instruments in Cubasis 3.
Preview
Preview an instrument by using the note pads (monophone) and chord pads (polyphone).
Attack / Release
Drag the A (attack) or R (release) circle horizontally and the envelope will adjust accordingly.
Note: The attack and release values cannot be automated.
Polyphony
Polyphony defines the maximum number of notes that the track plays back simultaneously. This limit is set to
ensure smooth performance. Having a high polyphony with lots of eects might cause playback stuttering and
clipping, while a low polyphony causes certain notes to end too soon. If the number of notes played exceeds the
polyphony parameter, the notes triggered the longest way back are faded out, making space for new ones. The
value can be set from 1 (where every note stops the previous one) up to 128 voices.
Pitch bend range
Adjusts the pitch bend range of your instrument in semitones (1 - 12).
Note: When exporting to MIDI, Cubasis doesn't write the pitch bend range to MIDI files. It must be set manually in the
app that you import the MIDI file into.
Instrument categories
Find your instruments easier by jumping to your desired category first. Tap a category and the instrument
browser will automatically select the first instrument within that category.
22
Cubasis 3.6.5
Micrologue
Micrologue is a virtual synthesizer for Cubasis, based on the award-winning Retrologue VST instrument. Its key
features include
two carefully modelled oscillators + noise oscillator
a filter and amplifier
modulation LFO
modulation wheel integration
smooth chorus and delay eects
a 16-step arpeggiator (in-app purchase)
Page selection
Micrologue's interface consists of four control sets which are explained in detail in the next four chapters. These
pages can be selected by swiping horizontally, by tapping one of the 4 dots at the bottom, or one of the 4 page
buttons in the tool bar:
Voices / Oscillators
Filter / Amplifier
Modulation / FX
Arpeggiator / Steps (in-app purchase)
Voices / Osc Page
Voice
Glide On / O: Allows you to bend the pitch between notes that follow each other. You achieve the best
results in Mono mode.
Glide Time: Specifices how long it takes to bend the pitch from one note to the other.
Mono / Poly: Switches between monophonic and polyphonic playback.
Voices: When using polyphonic playback, the number of voices is limited to the value you specify.
Main
Octave: Adjusts the pitch in octave steps.
Pitchbend Down / Up: Sets the range of the pitch modulation that is applied when you move the pitchbend
wheel.
Osc 1 and Osc 2
Wave: Allows you to select the oscillator's waveform.
Volume Osc 1: Adjusts the level.
23
Cubasis 3.6.5
Coarse: Adjusts the pitch, in semitones.
Fine: Finetunes the pitch, in cents.
Noise
Noise On / O: Toggles the noise generator."
Note: This parameter cannot be automated.
Volume Noise: Adjusts the level of the noise generator.
Filter / Amp Page
Filter
Envelope: Adjusts the cuto modulation of the filter envelope. Negative values invert the modulation
direction.
Velocity: Determines how much the output level depends on velocity. When the control is set to 0, the sound
is always played with its full amplitude. Higher values reduce the level for lower velocities.
ADSR: These faders set attack time, decay time, sustain level, and release time of the filter envelope.
Cuto: Adjust the cuto frequency of the 24dB low-pass filter.
Resonance: Emphasizes the frequencies around the cuto. For an electronic sound, increase the resonance.
At higher resonance settings, the filter self-oscillates, which results in a ringing tone.
Key Follow: Allows you to adjust the cuto modulation using the note number. Set this parameter to positive
values to raise the cuto with notes above the center key (C3). Use negative values to lower the cuto with
notes above the center key. At +100%, the cuto follows the played pitch exactly.
Amplifier
ADSR: These faders adjust attack time, decay time, sustain level, and release time of the amplifier envelope.
Level: Adjusts the level of the voice.
Velocity: Determines how much the output level depends on velocity. When the control is set to 0, the sound
is always played with its full amplitude. Higher values reduce the level for lower velocities.
24
Cubasis 3.6.5
Mod / FX
LFO
Micrologue integrates two independent triangle LFOs. The first LFO is used to add permanent pitch, filter, and
pulse width modulations to the sound. The second LFO is controlled by the modulation wheel and modulates the
pitch to create a vibrato eect.
Rate: Controls the frequency of the modulation, that is, the speed of the LFO.
Pitch: Allows you to adjust the influence of the LFO on the pitch.
Cuto: Allows you to adjust the influence of the LFO on the filter cuto.
PWM: Allows you to adjusts the influence of the LFO on the pulse width of the oscillators when set to a square
waveform.
Modulation Wheel
The modulation wheel is located on your virtual keyboard to the right hand side of the pitch wheel. You can
control the eect it will have on the following parameters:
Vibr Frequ: Sets the frequency of the vibrato LFO.
Vibr Depth: Allows you to adjust the intensity of the vibrato.
Cuto: Allows you to adjust the influence of the modulation wheel on the filter cuto.
Chorus
On / O: Activates / deactivates the built-in chorus eect.
Rate: Specifies the frequency of the pitch modulation.
Depth: Sets the intensity of the pitch modulation.
Mix: Sets the level balance between the dry and the wet signal.
Delay
On / O: Activates / Deactivates the built-in ping-pong delay eect. The left and right input channels are
mixed and sent to hard-panned left and right delays.
Time: Specifies the delay time in fractions of beats. The right audio channel is set to half the time
automatically to create the so-called ping-pong eect.
Feedback: Sets the overall amount of feedback for the left and right delay. Feedback means that the output of
the delay is fed back to its input. Depending on the amount you set, the echoes repeat more or less often. At a
setting of 0% you hear one echo. At a setting of 100% the echoes repeat infinitely.
Mix: Sets the level balance between the dry and the wet signal.!
25
Cubasis 3.6.5
Arp / Step Page (in-app purchase)
On the Arp/Step page, you can find Micrologue’s arpeggio section, which is available as in-app purchase. To show
the arpeggio section (in-app purchase), tap the Arp/Step button.
Step On/O switches: Activate/Deactivate the steps.
Pitch: Displays the transpose value fields under the steps, which can be changed individually.
Vel/Length: The Vel/Length section is where you set up the steps of the arpeggio and specify their velocities.
The height of a step represent its value. The width of a step represents its gate length. To make changes, tap a
step and drag up or down, and/or move it to the left or right.
Legato: The Legato buttons below the step buttons allow you to introduce a legato between 2 steps.
Arp On/O: Activates/Deactivates the arpeggiator.
Mode: Determines how the notes are played back.
If Step is selected, the last note that is received triggers a monophonic sequence.
If Chord is selected, the notes are triggered as chords.
If Up is selected, the notes are arpeggiated in ascending order.
If Down is selected, the notes are arpeggiated in descending order.
If Up/Down 1 is selected, the notes are arpeggiated first in ascending, then in descending order.
If Up/Down 2 is selected, the notes are arpeggiated first in ascending, then in descending order. This
mode depends on the set Key Mode:
If Key Mode is set to Sort, the highest and the lowest note are repeated.
If Key Mode is set to As Played, the first and the last note are repeated.
If Down/Up 1 is selected, the notes are arpeggiated first in descending, then in ascending order.
If Down/Up 2 is selected, the notes are arpeggiated first in descending, then in ascending order. This
mode depends on the set Key Mode:
If Key Mode is set to Sort, the highest and the lowest note are repeated.
If Key Mode is set to As Played, the first and the last note are repeated.
If Random is selected, the notes are arpeggiated in random order.
Restart Mode
If this is set to O, the phrase runs continuously and does not restart at chord or note changes.
New Chord restarts the phrase on new chords. Note: The phrase does not restart upon notes that are
played legato.
New Note restarts the phrase with each new note that you play.
Trigger Mode: Determines at which moment the arpeggiator scans for new notes that you play on the
keyboard.
If Immediately is selected, the arpeggiator scans for new notes all the time. The phrase changes
immediately in reaction to your playing.
If Next Beat is selected, the arpeggiator scans for new notes at every new beat. The phrase changes
in reaction to your playing on each new beat.
26
Cubasis 3.6.5
If Next Measure is selected, the arpeggiator scans for new notes at the start of new measures. The
phrase changes in reaction to your playing on each new measure.
Key Mode: Defines whether the order in which the notes are played on the keyboard aects the playback of
the phrase.
If Sort is selected, the notes are played in the order of the selected pattern. The chronological order
does not have any influence.
If As Played is selected, the notes are played in the order in which you play them on the keyboard.
Octave: Extends the phrase playback to include higher or lower octaves. Positive settings extend the playback
to higher and negative settings to lower octaves.
Loop: If this option is activated, the phrase plays in a loop.
Hold: Allows you to prevent the phrase from stopping or changing when the keys are released.
If O is selected, the phrase changes as soon as you release a key. The phrase stops immediately
when you release all keys.
If On is selected, the phrase plays to the end, even if the keys are released. If Loop is activated, the
phrase repeats continuously.
Sync: Synchronizes the phrase to the tempo of Cubasis.
Tempo/Tempo Scale: Defines the rate at which notes are triggered, that is, the speed at which the phrase is
running. In addition to the Tempo parameter, this gives you further control over the playback speed. You can
specify a value in fractions of beats. You can also set dotted and triplet note values."
For example, if you change the Tempo Scale setting from 1/16 to 1/8, the speed is cut in half. If you set it to
1/32, the speed is doubled. Other values increase or decrease the speed accordingly.
Swing: Shifts the timing of notes on even-numbered beats. This way, the phrase gets a swing feeling.
Negative values shift the timing backward, and the notes are played earlier. Positive values shift the timing
forward, and the notes are played later.
Gate Scale: Allows you to shorten or lengthen the notes of the phrase. At a value of 100%, the notes play with
their original gate length.
Lock Steps: Allows to lock the Arp page to play the same arpeggio for dierent sounds.
Copy / Paste Steps: Allows to copy the current Arpeggiator steps, to paste them to another Micrologue
preset.
Reset Steps: Reset the arpeggiator section to default settings.
27
Cubasis 3.6.5
MiniSampler
The MiniSampler not only oers a series of factory presets, but it enables you to create custom instruments. It can
also load custom instruments (.cbi files) that were created with MiniSampler in earlier versions of Cubasis.
Note: For percussion instruments, the three HiHat keys F
#
1, G
#
1 and A
#
1 (according to the General MIDI standard)
comprise a mute group, which means that triggering one of these notes will stop the others.
Basic Control Window
Pitch Bend Range: Adjusts the pitch bend range of your instrument in semitones (1 - 12). Note: When
exporting to MIDI, Cubasis doesn't write the pitch bend range to MIDI files. It must be set manually in the app
that you import the MIDI file into.
Volume: Adjusts your instrument's volume in dB.
Attack / Release: As in Micro Sonic, adjust your instrument's attack (A) and release (R) values by sliding the
controls horizontally. Note: The attack and release values cannot be automated.
Save Envelope as Default: Applies the current attack / release values to your instrument every time it is
loaded on a MIDI track. This button is only visible for user instruments, not for factory instruments.
Polyphony: Defines the maximum number of notes that the track plays back simultaneously. This limit is set
to ensure smooth performance. Having a high polyphony with lots of eects might cause playback stuttering
and clipping, while a low polyphony causes certain notes to end too soon. If the number of notes played
exceeds the polyphony parameter, the notes triggered the longest way back are faded out, making space for
new ones. The value can be set from 1 (where every note stops the previous one) up to 128 voices.
Edit: Opens the MiniSampler editor.
Recording Samples
Select the Record tab in the left column and choose your desired input device.
When using headphones, enabling monitoring can be handy.
On the keyboard below, select a key you'd like to record
your sample for. It will be highlighted in red. To set the
position of your keyboard, drag the light area or the
triangles in the miniature keyboard. Sliding the left or right
marker changes the keyboard's range.
When you're all set, hit the Record Button. Press it again to stop recording.
A new wave file has now been created in the Audio / My Samples folder in the MediaBay. To repeat the
process, simply select a dierent key.
28
Cubasis 3.6.5
Importing Samples
Select the Import tab in the left column.
Navigate to your desired directory.
Drag an audio file of your choice to the desired key on the keyboard, or double tap it to assign it to the
selected (red) key.
Arranging Samples
Each sample is assigned to a root key (colored) that plays the sample with its original pitch. All keys within the
colored range will be pitched accordingly (keys below the root key will have a lower pitch and vice versa).
To set the lowest or highest key, grab the left or right edge of the range and drag it.
To move the root key (including the whole range), tap and hold the sample's range, then drag it horizontally.
Double tap the left or right edge of a range to extend it as far as possible (until the next range or the lowest or
highest key).
To select a sample for editing, simply tap its root key on the keyboard (tapping any other key will leave the editing
view unchanged).
29
Cubasis 3.6.5
Editing Samples
Tap the Edit tab to the left and you will find a sample editor similar to the one used for editing Audio Events.
Use horizontal swiping and pinching gestures to move your view or to zoom it in and out.
The editor will always show the sample of the last pressed root key.
The following tools are available:
Select: By default, the area between the two selection locators is always selected. Tap the Select
option to select the whole area you are currently viewing. Any of the processing tools below apply to
the selected area.
Trim: Erases all audio material around your selection.
Erase: Erases all selected material.
Reverse: Reverses the selected part of your sample, which makes it sound backwards when played.
Normalize: Normalizing a file will change its general volume by setting the peaks to 100% without
clipping. If a quiet waveform has no high peaks, normalizing it increases its overall gain (volume) until
its highest levels have reached their maximum.
Fade: Fades your selection in or out.
Save to Media: Saves the currently selected sample as a wave file in the MediaBay Audio directory.
On the left hand side:
Loop Sample: Enables a loop range within your sample. Upon entering that range, your sample will infinitely
loop between the start (S) and end (E) marker until released. Move either marker to extend or shorten the
loop range. Drag the loop icon at the top to move the whole range. Slide horizontally across the cross-fade
envelopes to adjust their length.
Sample Gain: Adjusts your sample's volume level.
File Management
MiniSampler instruments are saved globally. Changes made to an instrument will aect all projects this
instrument is used in!
To rename a sample, tap its base key on the keyboard, then tap its name at the top of the editor screen to
rename it.
The Delete button to the right of the name will remove the sample from your custom instrument's keyboard.
The original audio file will remain in the MediaBay.
Deleted instruments can be recovered from the trash folder.
Note: The maximum file size for any custom instrument is 200 MB (50 MB per sample). Cubasis will automatically alert
you when recording or importing beyond said limit.
Note: Factory presets cannot be edited.
30
Cubasis 3.6.5
Inspector
The track inspector allows for advanced track control. To open the inspector, tap the symbol on the far left
of your screen which is colored according to your selected track. To directly access specific options within
the inspector, tap any of the handles below.
To change a track's name, tap the top panel displaying it. The arrow symbol on its right hand side hides the
inspector.
Routing (MIDI tracks)
This section oers options for configuring connected MIDI hardware. The following settings are available
for both MIDI IN and OUT.
Port selection
All Inputs / Outputs: The track will send to or receive from any connected device (or app on iOS).
Audiobus apps: Connects to MIDI devices or apps routed via Audiobus.
Network session: This option will appear if you are connected to a WiFi network."
To learn how to set up a MIDI via WiFi connection, read here.
External ports: Selecting a specific port will only receive from or send to this device or app.
Tracks: Other MIDI tracks can be selected as input or output as well. The limitation is that a track can only
output to (or input from) one other track.
MIDI Eect multi-output ports: If a MIDI Eect that has multiple outputs is loaded in any MIDI
track, its outputs are listed here also.
CoreMIDI
On iOS, MIDI from external hardware (e.g. a
keyboard) is received by every CoreMIDI compatible
app that is running in the background. Keep in mind
that the other app must continue to run in the
background, most apps have a “background audio”
setup option. Cubasis processes (and forwards, see
MIDI Thru) the MIDI events it receives, but it cannot
control what other apps should (or should not)
receive directly from the hardware. It is necessary to
configure the MIDI input and output settings in every
app depending on the desired routing.
MIDI over WiFi
Follow these steps to establish a WiFi MIDI connection with your computer:
If your computer runs Windows, download and install rtpMIDI.
Create a new local WiFi network (how to: Mac, PC) and connect your device to it.
In Cubasis, choose a track, open the Inspector and set "Network Session" for the ports.
On the Mac, launch Audio MIDI Setup via Spotlight and create a network session. Select your device and hit
Connect. On Windows, use rtpMIDI.
Run Cubase or any other desktop DAW and set up its MIDI properties to respond to MIDI input from your WiFi
network session. Now you can trigger notes in your desktop DAW using your mobile device.
31
Cubasis 3.6.5
MIDI Thru
MIDI Thru forwards all incoming MIDI events directly to the specified output device, thereby re-
channelizing them to the configured output channel. The following example illustrates a possible
MIDI Thru workflow:
Select an external keyboard as MIDI input port, e.g. on channel 1.
Select a CoreMIDI compatible background app as output port, e.g. on channel 2.
Activate MIDI Thru.
In the background app, set Cubasis as input port and configure a specific sound for channel 2.
For your current track, set No Instrument in the MediaBay.
Result: The external keyboard that sends on channel 1 will only trigger the background app on channel 2.
Warning: Using MIDI Thru in combination with Virtual MIDI may lead to feedback loops, as Virtual MIDI
blindly connects to all background apps that support this feature. In this event, use the MIDI panic
button.
MIDI panic button
In the rare event of MIDI notes hanging, use the MIDI panic button in the Routing tab to instantly
silence all MIDI events triggered within Cubasis and any hardware connected through the MIDI
ports.
Channels
All: Routes all MIDI events from / to this track, regardless of their channel.
1-16: Only routes MIDI events with the specified channel number.
Routing (audio tracks)
Input
Toggle between mono and stereo input mode for connected Audio equipment. If it doesn't support
stereo recording, only the Mono option is available.
Additionally, Audiobus is available when turned on.
Note: If Stereo is selected but not available, Cubasis will not record on the track.
Multiple audio outputs
MIDI and audio tracks can be assigned to up to 24 individual outputs (12
stereo pairs) simultaneously. The number of available outputs depends on
capability of the connected audio hardware. If no audio interface is
connected, only 2 output channels (stereo pair 1/2) are available.
To assign specific outputs, tap the Output panel (showing Stereo Out by
default) in the Routing section and toggle stereo outputs via the buttons
in the output popup. This popup window can also be called up by tapping
the output display in the channel in the mixer.
Note:
If multiple outputs are assigned to a single track, the output panel will
display a plus sign, for example "1/2+".
Only the master channel (= the stereo output 1/2) has insert eects.
The send eects only route to the master channel.
32
Cubasis 3.6.5
Instrument
This panel displays the name of the selected MIDI track's instrument. Tapping it brings up the instrument rack.
If an Audio Unit instrument with multiple outputs is selected, the panel expands and reveals options for MIDI
channel selection, output bus selection, and a button to automatically add as many tracks as the instrument has
outputs. You can find more details in the Audio Units chapter.
Insert eects
The insert eects section allows to add up to eight insert eects independently for
each track. By default, a StudioEQ parametric equalizer with 4 bands for each
channel is assigned to each track as well as the multifunctional Channel Strip eect
suite.
The order of the eects can be rearranged by tapping, holding and moving an eect
vertically.
The blue pre/post-fader line defines which eects are applied pre (above the line) and post
(below the line) the track’s volume and pan faders. The line can be dragged by moving its
handle.
If side-chaining is enabled for an eect, its slot expands and shows the side-chaining
source track, a gain slider to adjust the side-chain input signal gain, and a pre/post icon
which can be tapped to toggle if the source track's signal should be taken before or after
applying the track’s volume.
Send eects
There are 8 global send eect buses which all tracks have access to. The level in which send eects are
applied to a track can be adjusted for each track individually.
A section's color indicates the current status of its eects:
Light blue when eects are active
Dark gray when eects are present but inactive
Light gray when no eects are present
Learn about adding eects here.
33
Cubasis 3.6.5
MIDI eects
MIDI eects can be added to instrument tracks,
generating MIDI patterns. Depending on the eect and
your settings, they are generated
based on your keyboard input (e.g. arpeggiators),
based on the notes in a MIDI event, or based on their
internal programming (e.g. step sequencers)
Note: Currently, only external AudioUnit (AU) MIDI eects
are available for selection.
Learn how to use MIDI eects in the MIDI Eects
chapter.
Automation
This section lists all recorded automations.
Tap the e button next to a parameter to open the Automation Editor.
Use the On / O button to toggle existing automation.
The icon's color indicates the current automation mode:
Red when the track is in write mode
Green when the track is in read mode
Dark gray if automation exists but is not read
Light gray if no automation exists
Notepad
Notepad allows you to enter notes about the track, song lyrics or other information. Tapping the empty
space in the notepad inspector section opens the notepad rack view, where you can enter, paste or view
text. In addition, the notepad rack has two buttons to increase or decrease the text size.
Channel
Displays your selected track's channel as it appears in the mixer. The following controls are
available:
Pan fader: Slide horizontally to adjust your track's stereo pan.
Volume fader: Slide the volume fader vertically to set the track's gain. The volume levels
during playback or recording are visually shown on its right hand indicator. The display at the bottom of
the channel shows the fader's value in decibels (negative values mean a decrease in volume). Note:
The pan and volume faders' value can be reset by double tapping them.
Mute: Use this button to toggle whether the channel's track is muted and therefore excluded from
playback.
Solo: Soloing a track (or a group of tracks) excludes all the other tracks from playback.
Read: When enabled, all automation data on this track is read and applied during playback.
Write: Activate this button to record automation data live during playback / recording. More
information on automation can be found here.
Monitoring (audio tracks only): Monitoring outputs the audio input of your track routed through the
track's eects."
Note: In order to prevent feedback, monitoring only works if hardware (e.g. headphones, a microphone or an
34
Cubasis 3.6.5
audio interface) is connected.
Setting a track to Record Enable lets Cubasis know that you wish to record on this track. You can
have multiple tracks Record Enabled at a time, which allows for recording on multiple tracks
simultaneously.
Color
If a track but no events are selected, tapping a color changes the selected track's color. If events are selected, it
changes the event's colors independently of the track.
System info
CPU: Shows the total CPU usage of all of the device's CPU cores in real-time, used by all apps and the
operating system.
DSP: Measures the time duration that an audio render cycle takes, divided by the buer duration (the time
available to perform rendering). Factors that negatively impact the DSP usage are low latency, the number
and sophistication of instrument and eect plug-ins, the number of of simultaneous notes and events, high
instrument polyphony, and other apps running in the background."
With Multi-core Processing disabled, rendering is performed on the system’s single ultra high priority audio
thread, which means that a DSP peak of 100% always results in a drop-out (crackling)."
When Multi-core Processing is enabled, rendering is performed in engine threads and a short peak of 100%
doesn’t always mean that there is a drop-out, because the engine's buers might have been able to absorb it.
A dropout will only occur if DSP is 100% for a longer duration than the extra guard buer can fit.!
35
Cubasis 3.6.5
Automation
Automation allows you to record certain parameter changes of tracks, instruments and eects during playback.
You can view and edit these changes via automation curves in the automation editor:
To open the automation editor, follow these steps:
Open the track Inspector.
Find the tab labeled Automation.
The slots below display all automated parameters applied to the selected track, the send eects and the
master channel. Select one to open the editor.
Alternatively, the automation button in the title bar of the Mixer, Eect Rack, or Instrument Rack takes you directly
to the editor.
Automation editing
The following tools are available for full automation curve manipulation:
Select: To select a single point, tap it. Selecting multiple points is done by tapping the Select button and
dragging out a rectangle touching the points you want to select. Note: Double tap inside the editor to
select all points.
Draw: Allows you to draw custom automation curves and overwrite existing automation data. The point
density corresponds to the selected grid size in the tools menu.
Erase: Deletes all selected automation points.
Reset all: Deletes all automation points for the current parameter and resets its value.
Reduce: Reduces the point density of the current selection. Tap the Reduce button multiple times to
reduce the curve down to the most relevant points. Note: To reduce CPU load and make editing easier, it
is recommended to reduce the amount of points to the needed minimum after automation recording.
36
Cubasis 3.6.5
Move vertically: Selected points can only be moved vertically.
Move horizontally: Selected points can only be moved horizontally."
Note: You can move points freely in all directions by selecting and dragging them.
Finding and configuring parameters
The drop-down menu to the top left of the editor displays all automatable parameters (global and track-specific).
Parameters with existing data are highlighted.
Read: When enabled, all automation data on this parameter is applied during playback and
mixdown.
Write: Activate this button to record automation data live during playback / recording. The slider
on the right displaying the value at the current playhead position can be used for automation
recording. When write mode is on, simply hit Play and move it vertically."
Note: The read / write buttons toggle the status of the current track / eect as well as the parameter selected.
Goto source: Closes the editor and takes you to the selected parameter's configuration window
(e.g. mixer / micrologue / eect rack). From there, the write / read buttons can also be toggled
directly.
MIDI Automation
MIDI parameters can be drawn and edited in the Key Editor.
List of automation parameters
All instrument and eect parameters can be automated, with the following exceptions:
Micro Sonic: Attack
Micro Sonic: Release
MiniSampler: Attack
MiniSampler: Release
The Inter-App Audio and Audiobus protocols don't support automation. However, you can control some of the
parameters of your IAA/Audiobus apps using MIDI CCs, provided that the app supports MIDI CC messages.
37
Cubasis 3.6.5
MediaBay
The MediaBay stores all Cubasis-related files such as projects, instruments, audio files, MIDI files, mixdowns and
deleted files.
Hub
When you launch Cubasis, the Hub assists you with organizing your projects and provides additional information
about tutorials and more. It allows you to create a new project, open the project you have previously been
working on, and to open the MediaBay to browse all projects. The Hub’s lower zone displays useful information
such as links to free content, available tutorials, interesting deals and much more. It can be toggled via the arrow
on the right.
When a project is open, you can return to the Hub by opening the MediaBay and tapping “Hub”, which is the
topmost entry in the folder list.
Home Screen Quick Actions
There is a way to bypass the Hub and directly load a new or your previous project.
Touch and hold the Cubasis app icon on the home screen to immediately create a
new project or open a recent project via tapping the corresponding menu entries.
38
Cubasis 3.6.5
File list
The file list shows category, name, type, modification date and size of all files used in Cubasis. All files are
automatically organized according to their extension (file type). The following directories are available:
Audio: All "raw material" audio files are stored here, e.g. microphone recordings, audio drum loops
and imported audio files. Supported formats are: .wav, .m4a, .mp3, .ogg and .flac.
MIDI: Contains all .mid files, including a wide range of MIDI drum loops.
Audio and MIDI content is split into two subfolders (Drum loops and My audio / MIDI files). Drag and drop a file
into the arranger to place it, or double tap it.
Factory audio drum loops automatically match your song's tempo when imported into the project. Learn more
about tempo matching here.
Instruments: Tap an instrument preset to load and apply it to the selected MIDI track. If you have an
audio (or no) track selected, a new instrument track will be created.
Projects: Cubasis refers to songs as projects. All your work is stored here, among a few project
templates by Cubasis. Double tap any project file to open it, tap a template to create a new project, or
simply drag it into the arranger."
Note: A project consists of a folder which includes a .cbp file (Cubasis Project File) and its associated wave
and backup files. You can also open these files using Cubase on your desktop computer.
Mixdown: A mixdown is a complete exported project, all of which are stored here. You can simply re-
import these files into your project if you wish, just like you would with files in the Audio or MIDI list.
Trash: Deleting a file will move it to the trash folder. Double tapping a file in the trash folder restores it
to its appropriate location. Tap and hold the delete button to empty the trash."
Note: Deleting files in the trash folder will erase them from memory permanently; this process can not be
undone.
You can drag and drop files by tapping and dragging a file icon in the MediaBay or tapping and holding a file
anywhere in the file list.
Delete files by dragging them into the trash folder or onto the Delete button.
Drag projects into the Templates folder to convert them to templates.
Drag audio or MIDI files into the arranger to place them into an existing or a new track.
Drag any file into another folder or sub folder to move it.
On iOS, you can drag a file from any other app (like the Files app) into the MediaBay or onto a
track (provided that the file format is compatible).
Tap the top of a column in the MediaBay browser to sort your files according to the desired attribute.
39
Cubasis 3.6.5
Supported file formats
Cubasis lists and supports files with the following extensions:
Mixdown
Choose the mixdown category and tap Create Mixdown to render and export your project to another file type.
The following file formats are available:
WAV: Uncompressed audio format, high quality and file size.
AIFF: Audio Interchange File Format, uncompressed audio format with high quality and
file size.
FLAC: Free Lossless Audio Codec, open source audio format with up to 60% lower file sizes
than WAV.
M4A: Compressed audio AAC format, lower quality and file size.
MP3: Popular compressed audio format, lower quality and file size. Limited to 44.1 and
48 kHz.
MIDI: Stores notes and project parameters only, no audio material. Can be opened with any scoring
software or DAW. Although instruments are matched as closely to the General MIDI standard as
possible, playback will dier on each system, depending on the instrument library used. MIDI files have
a pitch bend range of +/- 2 semitones by default."
Note: Eect parameters are not included in MIDI files.!
Note: The 5 mixdown options (mixdown between locators, include eect tail, separate files for tracks, dry, normalize)
are ignored for MIDI export.
The following options are available:
Mixdown between locators limits the exported audio file
to the area enclosed by the left and right locator.
Include eect tail is turned on by default. It includes the
sound created by eects after the end of your song and
extends it. Turning this o can be handy for creating loops
(where the end seamlessly transitions into the beginning).
Create separate files for tracks creates so-called
Stems, a separate audio file for each track that is not
muted. Not available for MIDI.
Exclude all eects (dry) disables all insert, send and
master insert eects during mixdown.
Normalize performs a normalization to 0dB on the final
product.
Mono downmix creates a mono file, instead of stereo.
.cbp (Cubasis Project)
.cbi (MiniSampler instrument preset)
.vstpreset (Micrologue preset)
.preset (Eect or AU preset)
.cml (MIDI Learn preset)
.zip
.mid
.midi
.wav
.mp3
.m4a
.aif / .ai
.ogg
.flac
40
Cubasis 3.6.5
Import
On iOS, the import button oers several options to import files into the MediaBay:
AudioShare: Allows to import audio files via the AudioShare app.
Apple Music: Allows you to import songs from your Apple Music library.
Note that only songs that have been purchased in the iTunes Store can
be imported, not any song that is available for streaming via Apple
Music.
Files: Allows you to import files from various locations (including iCloud Drive)
via the Files app.
On Android, a file import dialog opens, that allows you to select multiple files (via long tap) to import. Selecting
folders is not possible.
Note: Imported files will be placed into corresponding folders, according to their file type.
Note: You can import files (all supported formats) directly from the Dropbox app. Simply hit the ... icon in the file viewer
and select Export. From the list of available apps, choose Cubasis 3.
Share
There are multiple options for sharing or exporting files. WiFi connection is recommended.
On Android, the default Android share dialog appears, giving you a multitude of options like Android Beam, other
apps, Google Drive and more, depending on what other apps you have installed.
On iOS, a popup oers 3 options:
Email
AudioShare Allows to export audio files to the AudioShare app.
More: The default iOS share dialog oers a multitude of options such as
AirDrop, Files App and other apps installed on your device such as
Dropbox or Google Drive."
Projects that contain audio files are compressed into a .zip file containing
the .cpb (Cubasis Project) and all of its wav files.
Tool buttons
New Project
Tap this button to create a new Cubasis project.
Duplicate
Tap this button to create a duplicate of a file.
New Folder
Tap this button to create a new folder.
Rename
Allows to rename files or folders.
41
Cubasis 3.6.5
Move
Select a file or a folder, then tap the Move button to start the move mode. The selected item turns
violet and the move button starts to blink. Navigate to the destination folder and tap the Move button
again to move the file or folder there. Press the cancel button to terminate the operation.
Autoplay
Enable this button to playback available audio previews.
Delete
Moves the selected file to the Trash folder.
Deleting files in the Trash will permanently erase them from memory; this process cannot be undone.
Double tapping a file in the trash, or dragging and dropping it into another folder, restores it.
Export to external hard drives
Cubasis can save files onto an external hard drive that is supported by your device, allowing to backup and
transfer your work with just a few simple steps:
Select a project or file.
Tap the Share button.
Select the hard drive companion app. The project including its audio material will be saved to the external
hard drive.
Export to Cubase
To open a Cubasis project in Cubase, follow these steps:
Share your project via the ZIP option and transfer it to your computer via AirDrop, Files App or iTunes File
Sharing
The project arrives as a .zip file, containing a .cpb (Cubasis Project) file and all audio files used in the project.
Make sure that the Cubasis Importer (a free Cubase extension) is installed on your computer.
Unzip the file and launch Cubase.
In the Cubase menu, go to File -> Import -> Cubasis.
A file browser dialog will appear. Select the .cpb file.
Direct access to the Cubasis directory
Instead of using the MediaBay’s Import and Share button, files can be copied to and from the MediaBay by
copying them to and from the Cubasis 3 directory directly. This can be handy for backup purposes (e.g. to copy the
whole Cubasis 3 directory to a thumb drive), or for importing or exporting a large number of files or whole
directories. The MediaBay in Cubasis is a 1:1 representation of the Cubasis 3 directory. The procedure is a bit
dierent on iOS and Android but it works on both platforms.
Note: Any file that you place directly in the Cubasis 3 directory will be processed and sorted into the right sub
folder automatically, provided that the file format is supported by Cubasis. For example, if you place a zip file that
contains a project in the Cubasis 3 directory, Cubasis will (at the next launch or after a few seconds) unzip the file
and place the project in the Projects sub folder.
Note: Be careful when deleting files from the Cubasis 3 directory from a file manager app, they cannot be
retrieved anymore. Only files deleted via the MediaBay’s Delete button in Cubasis
will go to the Trash first.
Important: If you delete Cubasis from your device, iOS and Android will also delete
all the files in the MediaBay (your projects, audio and MIDI files, instruments etc.),
so don’t forget to backup your Cubasis data regularly. On Android 10 and later, a
popup will give you the option to “Keep app data” (recommended).
42
Cubasis 3.6.5
Access through the iOS Files app
Launch the Files app from your iOS home screen, tap Browse
(not Recents), then go to “On My iPad” (or “On My iPhone”) and
Cubasis 3. In addition to moving, copying and sharing files,
the Files app can even zip file and folders (long tap, then tap
Compress).
Access through an Android file manager
Android’s native Files app cannot access the Cubasis 3 directory, but some file manager apps from the Play Store
can, such as Files by Marc apps & software. The location of the directory can vary slightly depending on the device
manufacturer, but it’s basically:
/Android/data/com.steinberg.cubasis3/files/Cubasis 3
In some apps, the base Android folder is located in a “Main storage” or “Internal shared storage” folder, or in
storage/emulated/0” in others. When you access the data folder for the first time, the file manager will probably
ask your permission to access this protected system folder.
The following series of screenshots illustrates the process using the File Manager Plus app, which works up until
Android 13. For Android 14 and later, we recommend the app Files by Marc apps & software.
43
Cubasis 3.6.5
Access through the macOS Finder
Follow these steps to access the MediaBay from your Mac:
Connect your iOS device to your Mac with the USB cable.
On the Mac, open a Finder window, go to Locations and tap your iOS device.
Click the Files tab and click Cubasis 3 in the list of apps. The MediaBay directories will be displayed in the list on
the right.
Drag and drop a file from another Finder window into the list to import it into the MediaBay.
To save a folder to your Mac, drag and drop it to its target location into another Finder window.
Access through iTunes File Sharing
Follow these steps to access the MediaBay from your Windows PC:
Connect your iOS device to your computer with the USB cable.
Open iTunes and select your iOS device in the Devices category.
Click the Apps tab and choose Cubasis 3 in the list of apps. The MediaBay directories will be displayed in the list
on the right.
Drag and drop a file into the list or use the Add button to
import a file into the MediaBay.
To save a folder to your computer, select it and hit the Save
to button. Alternatively, drag and drop it to your desktop
or into a Windows Explorer window.
Android storage location
On Android, Cubasis stores its files in an app-specific directory which is only accessible by Cubasis and certain file
manager apps from the Play Store. It cannot be accessed by the Android Files app.
This new storage location was introduced with Cubasis 3.3.2
to comply with Googles mandatory new storage
requirements. When updating from an earlier Cubasis
version to Cubasis 3.3.2 or later, a dialog guides you through
the process of copying the MediaBay data from the old to
the new storage location, i.e. from the legacy Cubasis 3
folder to the new app-specific directory."
"
After this process is completed successfully and you see all your files in the MediaBay, we recommend that you
delete the old Cubasis 3 folder using a file manager app, unless you want to keep it as a backup. The legacy
“Cubasis 3” folder is no longer accessed by Cubasis 3, which means that placing a file inside it will no longer make
it appear in the MediaBay. Instead, use the Import button to copy files from an external location into the
44
Cubasis 3.6.5
MediaBay. To delete the Cubasis 3 folder using the Android Files app, scroll down to “Internal storage”, tap the
dots next to “Cubasis 3”, then tap Delete. The exact wording and layout may vary depending on the device
manufacturer. The following sequence of screenshots illustrates the process in the Files app on an Android 11
Google device:
If the process of copying your Cubasis data to the new location fails, insucient free disk
space is the most probable cause. Cubasis requires as much additional disk space as the
legacy Cubasis 3 folder takes up (at least until copying succeeds and you delete it
manually). To free additional disk space, open the Android Settings app and go to Storage.
The exact wording and layout of this Settings page may vary depending on the device
manufacturer. The “Manage storage” button oers several options to clean up and make
more space. Tapping “Other apps” shows you a list of apps and the amount of storage they
require, helping you to decide if there are any memory hungry apps that you no longer
need. Likewise, the other categories allow you to view and delete files that take up a
considerable amount of disk space. Once you’re done, launch Cubasis 3 again to restart the
process of copying from the old to the new storage location.
Should the process of copying your Cubasis data fail multiple times, an additional option
appears which is called: “Abort - I am aware of the consequences and will import the
existing data through the MediaBay”. If you enable it, Cubasis will no longer show the “Cubasis Data Location
Change” dialog at launch, which means that you can continue to work with Cubasis, but your MediaBay might be
empty. There are two ways to manually copy your old Cubasis 3 data into the MediaBay now. Either use the
Import button in the MediaBay to import individual files, or use a file manager app to copy the
/Android/Cubasis 3
directory to the new location:
/Android/data/com.steinberg.cubasis3/files/Cubasis 3.!
45
Cubasis 3.6.5
Sample Editor
Double tap an audio event to enter the Sample Editor.
Miniature panel
The bottom grey panel shows the entire waveform of your audio file. The marked region is displayed in the main
window. Drag the left or right marker to zoom in / out and drag the region to adjust your view's position.
Ruler
Between the main and miniature panel lies the ruler, which includes a playhead and two selection locators. Use
these to adjust the selection within your audio event, which is marked blue. Depending on the your current time
display setting (in the transport panel), the ruler will either display time in seconds or bars / beats.
Editing stretched / transposed audio
Since time-stretching works non-destructively, the audio editor will show and play back every audio event in its
original time scale without any time-stretching or pitch shifting applied.
Play button
Sitting in the top left corner of the Sample Editor, the play button plays back the file that is currently
being edited in the Sample Editor.
46
Cubasis 3.6.5
Tools
To the left, there is a list of tools available to manipulate your audio file:
Select: By default, the area between the two selection locators is always selected. Tap the Select
option to select your whole Sample Editor view (the area between the top two markers). Any of the
processing tools below apply to the selected area.
Trim: Erases all audio material around your selection.
Erase: Erases all selected material.
Reverse: Reverses the selected part of the audio event, which makes it sound backwards when
played.
Normalize: Normalizing a file will change its general volume by setting the peaks to 100% without
clipping. If a quiet waveform has no high peaks, normalizing it increases its overall gain (volume)
until its highest levels have reached their maximum.
Fade: Fades your selection in or out.
Use the split tool (available in the general Tools menu) to precisely split an event with the Sample
Editor playhead.
Save to Media
Saves the current audio event as a wave file in the MediaBay Audio directory. Use it to save changes in
audio files, save new microphone recordings or make audio material available for use in other projects.
Saving to MediaBay writes the event's current tempo information into the resulting WAV file (iXML format).
Rename
Tap the event's name in the top left corner of the Sample Editor to bring up the rename dialog.
BPM button
On the right of the audio editor the audio file's tempo is displayed.
If the audio file has no embedded tempo information (iXML), it will show the project's current tempo. Tap the
button and enter the audio file's original tempo.
Once the audio file has the correct information, you can sync it to the song's tempo with time-stretch, using
Auto mode. More detailed instructions here.
Stereo to mono conversion
If a stereo audio file is open, the Stereo button in the lower right corner can be tapped to convert it to a mono file.
47
Cubasis 3.6.5
Key Editor
Double tap a MIDI event to enter the Key Editor.
Navigation
Move around by sliding your finger across the screen. Pinch to zoom in or out. Both horizontal and vertical
movements are recognized by Cubasis.
Interactive piano-roll
Tap a key to play the selected instrument.
During playback, keys on the piano-roll are highlighted according to the notes played.
Notes selected in the MIDI editor will highlight the corresponding keys on the piano-roll.
Ruler
Tap and slide on the ruler to position the playhead.
Tools
The Key Editor uses most of the same tools as the arranger; Select and Draw are its main modes.
Select Functions
Draw Functions
Select / deselect note: Tap the note
Select multiple notes: Tap-hold and drag out a
band-box or tap more notes to add them to the
selection
Select all notes: Double tap
Deselect all notes: Tap in an empty space
Move notes: Select, then drag the notes
Adjust length: Drag the arrow icon to the right of
the note
Add note: Tap
Delete note: Tap the note
Adjust length: Hold after creating a note and move
the finger horizontally or use the arrow icon on
existing notes
Move note: Drag a selected note (tapping will delete
it)
Draw velocities: Slide your finger across the velocity
field; any velocity value will be overwritten
48
Cubasis 3.6.5
All tools explained:
Select: To select a single note, tap it. To select multiple notes, tap and hold an empty space, then
drag out a rectangle touching the notes you want to select. Move selected notes by dragging
them."
Note: Double tap inside the Key Editor to select all notes. Tap in an empty space to deselect all notes.
Split: Splits selected notes in two. The playhead's position sets the split point.
Erase: Deletes all selected notes.
Draw: Using this tool and tapping anywhere on the Key Editor's view will place a note. Hold
after placing it to adjust its length. Tapping a note deletes it. Also, draw lets you quickly draw
out your note's velocities in one go. Slide your finger across the velocity field and the bars
instantly adapt the drawn values.
Mute: Mutes or unmutes the selected notes.
Undo: Reverts your last action(s). A small overlay panel briefly shows the action being
redone.
Redo: Repeats the step(s) you've previously undone. A small overlay panel briefly shows
the action being redone.
Copy: Copies selected notes into clipboard. These can be inserted into any MIDI event.
Paste: Pastes notes from clipboard into your event, starting at the playhead's position.
Transpose: Transposes notes on a semitone and octave scale.
Quantize: Quantizes all selected notes. The button to its right brings up quantization options.
Snap: Specifies the dimensions of the grid which notes, note lenghts (and the playhead) snap to
(ranging from bars to 1/64 notes).
The MIDI editor provides 6 additional editing utilities for notes:
Lock: Disables view movement and zoom. When editing a specific part only, this prevents accidental
scrolling.
Velocity: In this mode, tapping anywhere adjusts the velocity of selected notes by swiping up/down.
Move Y: In this mode, tapping anywhere moves the selected notes vertically.
Move X: In this mode, tapping anywhere moves the selected notes horizontally.
Length: In this mode, tapping anywhere changes the length of the selected notes.
Sound: Turn sound on to play back selected, triggered or moved notes.
Rename
Tap the event's name in the top left corner of the Key Editor to bring up the rename dialog.
Parameters
The parameter field of the Key Editor controls MIDI parameters, which can be automated to change in value
during playback. To open parameter editing, tap the field, which will enlarge it and display a list with all available
parameters.
49
Cubasis 3.6.5
Parameters with existing data are highlighted. Select a parameter from the list on the left to view and edit it.
To input or edit data for a parameter, use Select / Draw / Erase from the tools menu. The density of
automation points will correspond to the selected grid size.
Once you're done editing, tap the upper note area.
Consider the following when customizing your parameters:
Micro Sonic only reacts to the parameters velocity, pitch bend and sustain (CC64).
Micrologue only reacts to velocity, pitch bend, sustain (CC64) and modulation (CC1).
Aftertouch, program change and other CC parameters can be useful for third-party plug-ins and MIDI output,
but are ignored by Cubasis' internal instruments.
The following parameters are available:
MIDI CC and MIDI messages are fundamentally dierent from automation, which is applied to a track, separate
from its MIDI data.!
Velocity
Pitch bend
Aftertouch
Program change
CC 64 Sustain
CC 0 Bank select
CC 1 Modulation
CC 2 Breath
CC 3 - 6
CC 7 Volume
CC 8 Balance
CC 9
CC 10 Pan
CC 11 Expression
CC 12 - 119
CC 120 All sound o
CC 121 Reset controls
CC 122 Local controll
CC 123 All notes o
50
Cubasis 3.6.5
Eects
Eect routing
The above diagram illustrates the audio routing of Cubasis.
Insert eects
The insert eects section allows to add up to eight dierent insert eects
independently for each audio or MIDI track. By default, a StudioEQ equalizer with 4
bands for each channel is assigned to each track as well as the multifunctional
Channel Strip eect suite.
You can change the position of insert and send eects by moving them to a
dierent slot. To do so, tap and hold the eect to be rearranged and drag it to
another slot.
The e” icon of eect that is currently opened is colored blue. Note that selecting a
track does not change the opened eect, so it’s possible to open an eect of track 1
and then select track 2 in the track list. In the Inspector of track 2, all eects will
have a gray “e” icon, indicating that they are not opened.
An eect section's color indicates the current status of its eects:
Light blue when eects are active
Dark gray when eects are present but inactive
Light gray when no eects are present
51
Cubasis 3.6.5
Send eects
There are 8 global send buses that all tracks have access to. The level in which send eects are applied to the mix
can be adjusted for each track.
What is the dierence between inserts and sends?
An insert eect only aects one track. A send eect applies to all tracks, but you can adjust the send level for each
track individually.
Master insert eects
Similar to the insert eects section, the master inserts section allows to add up to
eight dierent insert eects for the stereo out channel strip. Below the assignable
insert eects a built-in post-fader Brickwall Limiter is available in order to reduce
occasional peaks in the signal. To add master inserts, use the mixer. Tap the e
button on the Stereo Out channel and apply steps 4 and 5 in the list below.
Adding and Adjusting Eects
1. Select the track you wish to add an eect to.
2. Open the track Inspector.
3. Two panels labelled Insert Eects and Send Eects will appear. Tap one of your
choice.
4. Tap one of the slots and choose your desired eect from the list popping up to the
right. Choosing None unloads the current eect (discarding all its parameters).
Tap the On / O button to enable / disable the eect."
Note: For send eects, this button will only toggle the send feed from this track to the
eect. To toggle the eect itself, use the On / O button in the Eect Rack.
Send level: Adjust the amount that this track sends to the eect using the blue fader. Aects the
selected track only.
5. Tap the "e" button or the eect name to open the eect rack.
Rearranging effects
You can change the position of insert and send eects by moving them to a dierent slot (of the same track). To
do so, tap and hold the eect to be rearranged, and drag it vertically to another slot.
Pre- and post-fader effects
To change the number of pre-/post fader slots, tap and drag the blue separator line up or down. Eects above the
line are applied before the track's volume and pan is applied. Eects below the line are applied after the track's
volume and pan.
Default Inserts
There are two insert eects placed into each track for quick access, the Channel Strip and StudioEQ eect.
Side-chaining
Side-chaining refers to the routing of a track’s audio output to another track’s eect. In practice, the most
common use case is to achieve a pumping sound used by many genres of music like pop, techno, hip hop. This
can be achieved by using a compressor (like the one in the Channel Strip eect) on a track that contains pads or
52
Cubasis 3.6.5
vocals for example, and selecting a drum or bass track as the side-chain input. The pads/vocals track’s volume will
be reduced whenever the drum/bass track’s volume peaks over a certain threshold, thereby creating a pumping
eect. This is just one of many use cases, as the Channel Strip’s noise gate also has a side-chain input, as do many
third-party (Audio Unit on iOS) eects (compressors, gates, equalizers etc.).
The side-chaining button appears in the eect rack’s tool bar for eects that have a side-chaining
audio input, such as the Channel Strip and certain Audio Unit eect plug-ins. Tapping it shows a list of
tracks, where a track for the input signal can be selected. Tapping it again, disables it. Tapping the
small arrow allows the selection of a dierent track for input.
Eect Rack
The Eect Rack gives you full control over every eect in Cubasis.
Read: When enabled, all automation data on this eect is read and applied during playback.
Write: Activate this button to record automation data live during playback / recording.
Automation: Tap this button to open the Automation Editor with the current eect parameter
selected.
On / O: Toggles whether the current eect is active.
Side-chaining: This button is visible for eects that have a side-chaining audio input. It allows
you to toggle side-chaining and select an input track.
MIDI input: This button is visible for eects that have a MIDI input port. It allows you to select a
MIDI track as input. Typical use cases are Autotune and Vocoder eects, such as Waves Tune
RT.
Many linear eects feature a Mix fader. This parameter controls the percentage of processed sound that is mixed
to the original signal.
Note: Non-linear eects are dependent on dynamic parameters, as opposed to linear eects. The compressor is a prime
example of non-linear signal processing, as the amount of gain reduction depends on the current volume level.
Audio Unit effects
Third party apps with Audio Unit functionality can act as instrument or eect plug-ins that integrate directly into
the Cubasis workflow. Find more information here.
Inter-App Audio effects
Inter-App Audio is a universal routing system for iOS, allowing you to route audio, MIDI and eects between
Cubasis (host) and compatible node apps in realtime. Find more information here.
Effect presets
Press the Presets button to the top left of the rack and a list of presets will open below. Tap a preset to load it and
apply it to your eect. Cubasis features factory presets for both internal eects and FX packs.
Save: Save the current parameter setting as preset.
Share: Share a preset via apps like Dropbox, Google Drive, Mail, iCloud, and more.
Delete: Delete the selected preset.
Rename: Select a preset and tap the e icon next to it to rename it."
Note: Presets are not visible in the MediaBay. Deleted presets can be restored from the Trash folder with a file
manager app (such as the Files app on iOS).
53
Cubasis 3.6.5
Channel Strip
The channel strip module is an eect suite hard-wired into every channel and contains the following eects:
Cut Filter: A basic low and high cut filter covering the entire audible frequency spectrum.
Noise Gate: Oers the same functionality as the Noise Gate insert eect with the additional option to use a
sidechain filter which uses a filtered version of the input signal as reference for the noise gate to work with.
Hit SC to activate the internal sidechain filter. If external side-chaining is enabled for the Channel Strip
(via the button in the eect rack’s tool bar), both the Noise Gate and the Compressor will use the side-
chain input signal from the other track.
Use the Freq and Q knobs to shape the reference signal.
Toggle Listen to only hear the filtered reference signal.
Compressor: Works like the Compressor insert eect with the Make Up parameter allowing to raise the overall
output signal after compression. This parameter as well as the compressor's Release can be set to
automatically adjust during playback. It also supports side-chaining.
Saturator: Can be used to add character and warmth or slight distortion to your sound, emulating analogue
reel-to-reel or tube processing techniques.
Choose between Tape or Tube model emulation.
Adjust the distortion factor with the Drive knob.
Set the eect's frequency range with the high and low EQ knobs.
The Gain knob controls the output level of the eect.!
54
Cubasis 3.6.5
Master Strip
The Master Strip Plug-in Suite allows you to make individual tracks and complete projects sound excellent in an
intuitive and creative way right within Cubasis. Expand or reduce the stereo width of your audio with the Stereo
Imager, monitor and compress specific frequency ranges with the included Multiband Compressor, then use the
Loudness Maximizer to boost the overall level of your final mix to perfection.
Multiband Compressor
Multiband Compressor allows a signal to be split into three frequency bands. You can specify the level, bandwidth,
and compressor characteristics for each band.
On/O: Activates/Deactivates Multiband Compressor and its corresponding sections.
Graphical Display: To define the frequency range of the dierent frequency bands, use the handles at the top
of the display."
To attenuate or boost the gain of the frequency bands by ±15dB after compression, use the handles at the top
of each frequency band.
Threshold: Signal levels above the set threshold (-60 to 0dB) trigger the compressor.
Ratio: Sets the amount of gain reduction applied to signal above the set threshold.
Output :Sets the output gain.
Stereo Imager
The Imager module allows you to expand or reduce the stereo width of your audio in up to three bands. This way
you can independently adjust the stereo image in defined frequency domains.
On/O: Activates/Deactivates Stereo Imager and its corresponding sections.
Graphical Display: To define the frequency range of the dierent frequency bands, use the handles at the top
of the display."
To attenuate or boost the gain of the frequency bands by ±15dB after compression, use the handles at the top
of each frequency band.
Width: Allows you to control the stereo width per band.
Pan: Allows you to pan the signal left/right.
Output: Sets the output gain.
Loudness Maximizer
Loudness Maximizer raises the loudness of audio material without the risk of clipping. The plug-in provides two
modes, Classic and Modern, that oer dierent algorithms and parameters.
On/O: Activates/Deactivates Loudness Maximizer.
Classic: Classic mode provides the classic algorithms which is suited for all styles of music.
Modern: In Modern mode, the algorithm allows for more loudness than in Classic mode. This mode is
particularly suited for contemporary styles of music.
55
Cubasis 3.6.5
Optimize: Determines the loudness of the signal.
Soft Clip: If this button is activated, Maximizer starts limiting or clipping the signal softly. At the same time,
harmonics are generated, adding a warm, tube-like characteristic to the audio material.
Mix: Sets the level balance between the dry signal and the wet signal.
Output: Sets the maximum output level.
RoomWorks SE
The RoomWorks SE plugin is available to all users registered at MySteinberg.
RoomWorks is a high quality digital reverb simulation plugin. It has the following parameters:
Predelay: The amount of time before the onset of reverb. This allows you to simulate larger spaces by
increasing the time it takes for first reflections to reach the listener.
Reverb Time: Reverb time in seconds in which the eect is audible.
Diusion: This aects the character of the reverb tail. Higher diusion is smoother while less diusion can be
clearer. This emulates changing the types of surfaces in a room (brick vs. carpet for instance).
EQ Lo / Hi Level: This aects the decay time of low / high frequencies. Normal room reverb decays quicker in
the high and low frequency range than in the midrange. Lowering the level percentage will cause low / high
frequencies to decay quicker. Values above 100% will cause low / high frequencies to decay longer than the
midrange.
Mix: Determines the blend of dry (unprocessed) signal to wet (processed) signal.
56
Cubasis 3.6.5
Reverb
Reverb simulates a certain type of space (e.g. room, hall) surrounding your sound and reflecting it.
Predelay: Period of time before the eect sets in. In larger halls, it often takes a fraction of a second before the
reflected sound is audible.
Time: Amount of seconds in which the reverb is audible. The more time, the larger the emulated space seems.
Brightness: The brighter your reverb, the more higher frequencies are emphasized and vice versa. This is
useful for setting the right atmosphere.
Delay
Delay repeats your sound, creating an echo eect.
Time: Normal leaves the beat unchanged, whereas Dotted extends it by 50%; Triplet changes the 1/4 meter to
1/3.
Beat: Sets the interval of the delay, which also depends on the song tempo.
Feedback: Higher feedback increases the number of delays and therefore the duration of the eect.
57
Cubasis 3.6.5
StudioEQ
The 4-band equalizer (EQ) controls the strength of all audible frequencies within your sound, allowing you to cut
or boost various frequencies. For this purpose, 4 bands are provided, displayed as number handles (1-4) on the
graph and their properties specified in the columns labeled eq 1-4 below.
On / O: Provides the option to turn o unneeded bands.
Gain / Slope: (y-axis) Volume alteration of your band's frequency. Values above 0 dB result in a boost, negative
values in a cut.
Frequency: (x-axis) Determines the band's center frequency.
Type: EQ bands 1 and 4 can act as parametric, shelving, or high/low-cut filters, while EQ bands 2 and 3 are
always parametric filters.
Q: The Q-Factor controls the bandwidth. Reduce it for filtering accross broader frequency spectrums, or turn it
up for more precise control.
Double tap a number handle to reset its corresponding band.
Pinch on a number handle to adjust its Q-Factor.
ShelfEQ
The Shelf-Equalizer simply lets you control the strength of low (Bass) and high (Treble) frequencies within your
sound.
58
Cubasis 3.6.5
Compressor
The Compressor is useful for mastering tracks as well as your whole song. While it lowers peaks in your wave
material that might otherwise cause clipping, it allows you to raise the general gain of your song, therefore
adding more power to the final product.
Threshold: If your sound is louder than the threshold level, it gets reduced.
Ratio: Determines the amount of sound reduction, e.g. if your ratio is 1:6 and your sound reaches 6dB above
the threshold limit, it will be reduced by 1dB.
Attack / Release: Specifies the amount of time it takes to reach full compression / to get back to 0%
compression afterwards.
Output: Determines the volume level of your processed sound.
Limiter
The Limiter lets you fine-tune your sound's gain (volume).
Drive: Multiplies your audio signal before entering the limiter.
Attack / Release: Specifies the amount of time it takes to reach the highest limitation level and how long the
eect lasts afterwards.
Output: See compressor.
59
Cubasis 3.6.5
Brickwall Limiter
The Brickwall Limiter ensures that audio signals (even short ones) always stay below a set limit without creating
audible artefacts.
Threshold: Sets the lowest input level in dB where reduction kicks in. If the input
signal exceeds the threshold, the gain is reduced.
Release: Specifies the duration the reduction lasts after the input signal falls
below the threshold.
Gain Reduction: If this level indicates constant limiting, try raising the threshold
or lowering the overall gain level of the input signal, as the Brickwall Limiter is
primarily designed for cutting occasional signal peaks.
Note: By default, a Brickwall Limiter is placed at the end of the audio signal chain, i.e. as
the last master insert. To access it, open the mixer and tap the “e” button on the Stereo Out channel.
Noise Gate
The Noise Gate filters out audio signals below certain volume levels, reducing unwanted noise artefacts in the
process.
Threshold: If your sound is quieter than the threshold level, it gets reduced.
Range: Determines the amount of sound reduction by the gate. For example, set the range to 50% to half the
gain of all signals below the gate threshold.
Attack / Release: Specifies the amount of time it takes to reach full gating / to get back to 0% gating
afterwards.
Output: See compressor.
60
Cubasis 3.6.5
Spin FX
The Spin FX unit oers a wide variety of DJ-like style breaks, tape stops, stutters and filter eects that can be
triggered live and recorded via the Automation Write mode.
Time Grid: Sets the measurement that all eects will be relative to. Selecting the sixteenth note for instance
will make every eect play four times as fast / short as the quarter note.
Filter: Works like the Filter insert eect. See below for more information.
DJ (Red): Includes a Backspin, two Scratch and four Tape Stop / Start eects.
Stutter / Slur (Green): Generates a slice of the current audio stream as long as the selected measurement
relative to the time grid and repeats it as long as the button is pressed. Pressing 2 or 4 will stretch the audio by
said factors.
Cycle (Blue): Repeats the next 1 / 2 / 4 beats.
Staccatto / Mute (Yellow): Either toggles the audio on / o every beat or mutes it entirely.
Filter
Using the Filter, you can cut o either high or low frequencies of your sound and control its resonance.
The cursor controls cuto and resonance at the same time. The higher vertically, the higher the resonance.
When moved to the right, the cuto gets higher.
HP (Highpass): Only lower frequencies are dampened. The sound remains unchanged if the cursor is
positioned at the far left.
BP (Bandpass): Enables low and high cutting, the sound remaining unchanged if the cursor is in the middle of
the pad.
LP (Lowpass): The opposite of Highpass; high frequencies are dampened. Move the cursor to the far right for
the original sound.
61
Cubasis 3.6.5
Chorus
The Chorus eect enriches your sound by having multiple sources playing it (e.g. ensemble) with frequency
modulation.
Depth: The amplitude of the modulation. More depth means a higher pitch discrepancy within your sound.
Rate: A higher rate increases the modulation speed.
Flanger
Flanging your sound takes the chorus eect to the next level, creating a metallic sweeping eect.
Depth: See Chorus.
Rate: See Chorus.
Feedback: Feedback controls the intensity of the resulting sweep eect.
Phaser
Similar to the Flanger, the Phaser creates a sweeping eect, sounding even more synthetic and extraterrestrial.
62
Cubasis 3.6.5
Amp Sim
The Amp Simulator digitally emulates a physical amplifier (such as guitar or bass amps). 8 dierent models are
available.
Drive: Increases the sound level, creating an overdrive eect.
Treble: Determines the amount of high frequencies.
Overdrive
The Overdrive eect adds distortion to your sound by clipping it.
Drive: Determines the distortion intensity.
Gain: Controls the resulting volume level.
Phase Inverter
This utility inverts the phase of your track, i.e. it flips the audio signal vertically. It can be useful for detecting
phase shifts or other unwanted side eects as a result of stereo recording.
63
Cubasis 3.6.5
64
Cubasis 3.6.5
Stereo Delay
A stereo-in / stereo-out delay.
Delay: Delay time. If the Sync parameter is set to On, the delay time is set by using various note values.
Feedback: Feedback controls the number of delay repeats. For minimum feedback set the slider to the mid
position. By moving the slider to the left or right "cross delay" is applied, where left output feeds back into right
input or vice versa.
Sync On / O: By activating Sync, delay repeats are synced to the tempo set in your host application.
Balance: Ratio of left delay time to right delay time.
Damp: High-cut filter to soften delay repeats.
Mix: Wet / dry mix.
Long Delay
A mono in / stereo out delay that allows to set delays of up to four seconds.
Delay:Delay time. If the Sync parameter is set to On, the delay time is set by using various note values.
Sync On / O: By activating Sync, delay repeats are synced to the tempo set in your host application.
Feedback: Feedback controls the number of delay repeats.
Balance: Ratio of left delay time to right delay time.
Damp: High-cut filter to soften delay repeats.
Mix: Wet / dry mix.
65
Cubasis 3.6.5
Stereo Width
A stereo width enhancer with 4 modes.
Mode: Selects between four modes of stereo width enhancement:
Adjust: Adjust existing width of stereo signal.
Swap: Like Adjust but swaps left and right channels.
Comb: A stereo comb filter eect.
Haas: Synthesizes stereo width by delaying one channel.
Delay: Delay time (not used in Adjust and Swap modes).
Width: Overall width adjustment.
Low / Mid / High: Width adjustment for low / mid / high frequencies.
Out: Output level trim.
Non-Linear Reverb
A "gated" reverb with a sharp cuto.
Time: Length of reverb tail. It also allows you to change the sound from dense early reflections to a trashy,
grainy 80s-type reverb.
Low EQ: Low-cut EQ.
High EQ: High-cut EQ.
Mix: Wet / dry mix.
66
Cubasis 3.6.5
Early Reflections
A short, dense reverb for simulating small acoustic spaces or close proximities and to thicken / blur sounds.
Time: Length of reverb tail. It also allows you to change the sound from dense early reflections to a trashy,
grainy 80s-type reverb.
Low EQ: Low-cut EQ.
High EQ: High-cut EQ.
Mix: Wet / dry mix.
FX Pack 2
Pan & Tremolo
Autopan and Tremolo eect as used in vintage electric pianos.
Rate: Sweep rate.
Phase: Relative phase of left and right channel amplitude modulation to vary from tremolo to autopan.
Shape: Shape of modulation waveform from thin pulase, through sine, to fat pulse.
Mix: Wet / dry mix.
67
Cubasis 3.6.5
Rotary Speaker
Simulation of a rotary speaker cabinet with high and low rotors.
Rate: Master speed control: Stop, Slow, Fast.
Dirt: Amount of overdrive.
Lo / Hi: Crossover frequency between low and high rotors.
Width: Stereo width.
Tone: Adjust the tone of the overdriven signal.
Hi / Lo Speed: Speed of high and low rotor.
Hi / Lo Acc: Acceleration of high and low rotor.
Mix: Wet / dry mix.
Bit Reduction
Digital "Lo Fi" quality degradation.
Mode: Sets whether the bit depth is fixed or depends on the signal level (Linear or Companding).
Rate: Simulated sample rate.
Depth: Sample bit depth.
Slew Rate: Maximum rate of change waveform for a soft, wooly distortion.
Mix: Wet / dry mix.!
68
Cubasis 3.6.5
TalkBox
Modulated vowel formant filter.
Rate: LFO Modulation rate (Optional temo sync).
Depth: LFO Modulation depth.
Vowel: Center setting: Vowel produced when there is no modulation.
Attack: Rate of response to a rising input signal level.
Release: Rate of response to a falling input signal level.
EG Amt: Amount of vowel modulation by input signal level.
Wah Pedal
An Auto-Wah eect.
Rate: Modulation rate (optional tempo sync).
Depth: Modulation depth.
Pedal: Adjusts filter frequency.
Mode buttons:
Auto: Envelope controlled wah eect.
Pedal: No modulation, pedal parameter sets frequency.
Mod: LFO modulation. Rate parameter controls the modulation rate.
Resonance: Sets the amount of filter resonance.
Tracking: Adjusts envelope tracking speed in Auto mode, and envelope rate modulation in Mod mode.
69
Cubasis 3.6.5
Enhancer
Psycho acoustic spectrum shaping.
High Depth: High frequency boost, combined with mid cut.
High Tune: High / mid tune.
Low Depth: Low frequency boost.
Low Tune: Low frequency tune.
70
Cubasis 3.6.5
71
Cubasis 3.6.5
Waves Q10 Paragraphic Equalizer
The Q10 is a multiband paragraphic equalizer that provides up to ten bands of flexible equalization. It provides
very large Q values and large boosts and cuts, so it is a very eective tool for surgically removing problematic
harmonic noises.
Controls
Input level: Adjusts the input to the EQ section. Range: -infinity – 0.0 dBFS
Band select: To select a band, click on a band marker in the graph or Band ID button in the parametric section.
To turn a band in on or o, click on the parametric On/O button or double-click on the marker.
Gain: Adjust the Gain knob vertically or drag vertically on a band marker to adjust gain. Range: ±18 dB
Frequency: Adjust gain with the paragraphic knob or by moving a band marker sideways. Range: 16 Hz
21,357 Hz
Q: Adjusts Q value. Range: 0.5 – 30
Filter Type: Choose between bell, low or high shelf, low or high pass and proportional. Ctrl/CMD + click on a
marker in the graphic to toggle to a filter type. The shaded area on the graphic display indicates how the filters
are aecting the signal. It is color-coded to reflect the selected band.
Output Gain: Range -24 dB – +12 dB. Trim used to move.
Link: The L/R sides of a channel can be controlled together or independently. The Link button sets this
behavior.
72
Cubasis 3.6.5
Waves AudioTrack
AudioTrack combines an EQ, Gate, and Compressor in a single plugin. It functions like the channel EQ and
dynamics sections on a mixing console.
EQ Section
The AudioTrack four-band EQ can be controlled with both parametric and graphic controls.
Input level: Adjusts the input to the EQ section. Range: -infinity – 0.0 dBFS
Band select: To select a band, click on a band marker in the graphic display or toggle through the bands with
the Band ID button. To turn a band on or o, click on the band On/O button or double-click on the band
marker.
Gain: Drag vertically over the Gain knob or over a band marker to adjust gain. Each band oers 18 dB of boost
or cut with variable Q for bells, and a 12 dB-per-octave response for shelf or pass filters.
Frequency: Adjust gain with the paragraphic knob or by moving a band marker sideways. Range: 16 Hz
21,357 Hz
Q: Adjusts Q value. Range: 0.5 – 30
Filter Type: There are five filter types: Bell, Hi-Pass (Low-cut), Low-Shelf, High-Shelf, and Low-Pass (Hi-cut).
Available filter types vary according to the selected band.
The shaded area on the graphic display indicates how the filters are aecting the signal. It is color-coded to reflect
the selected band.
Dynamics Section
Threshold: The gate will close or the track gain will be attenuated when input approaches this value, according
to the values in the other controls. Range: -infinity – 0 dB
Floor: Defines the maximum amount of gain attenuation that the gate will apply when closing. Range: -infinity
– 0 dB
Attack: Determines the time it takes for the gate to open when energy goes over the threshold. Range: 0.1 ms
– 1000 ms
Release: Sets the time it takes for the gate to close. Range: 1 ms – 10,000 ms
Compressor / Expander Section
Threshold: Compressor threshold is set with the yellow control in the center part of the section. Range: -55
dBFS – 0 dBFS
Ratio: Defines how the gain will be adjusted as the threshold is approached. Values below 0.5:1 and1:1 will
result in gain boost (expansion); values between 1:1 and 40:1 will result in gain reduction (compression).
Range: 0.5:1:1 – 1:40
Attack: Attack time determines how long it will take for the gain adjustment to reach its target. Range: 0.1 ms
– 1000 ms
Release: Sets the time it takes for gain adjustment to return to 0 when energy falls below the threshold.
Range: 1 ms – 10,000 ms!
73
Cubasis 3.6.5
Waves Tune Real-Time
Waves Tune Real-Time is an audio processor that allows for correction and manipulation of pitch in vocal
performances. It detects the signal’s pitch, determines what the target pitch should be, and then corrects to the
nearest legal note—in real time. The plugin does not process polyphonic sounds.
Quick Start
1. Insert the Waves Tune Real-Time plugin onto the vocal track. We recommend that it is your first insert on the
track.
2. Set global parameters such as Range and Scale.
3. Audition the incoming vocal and adjust the Note Transition control. Begin by setting Note Transition to the
lowest value that does not result in quantization between notes. You may then want to back o a bit from this
setting.
4. Adjust the Speed in the same manner. Under normal circumstances, set Speed to the lowest value that does
not produce quantization artefacts.
5. To use another track’s MIDI output as target pitch, activate the Target Pitch button, then tap the
MIDI Input button in the eect rack’s toolbar and select a MIDI track.
Using Waves Tune Real-Time as an instrument that enhances note quantization:
1. To create a quantization eect, you’ll usually want to turn o the Vibrato control. If, however, the incoming
vocal contains wide vibrato, turn on the Vibrato control and set the Vibrato Depth to 0.
2. Set the Speed and Note Transition controls to their minimum values.
Target Pitch
When Target Pitch is selected, a note played by another MIDI track forces the target pitch of the vocal note. You
can actually “play” the pitch of the vocalists performance. Target Pitch can be used in real time for correcting or as
an artistic eect.
An example: If the plugin detects A4, and you play C4, then the vocal will be shifted up. The speed of the
correction is determined by the Speed and Note Transition controls. An incoming note that is not within the Range
cannot be pitched shifted.
To set this up, activate the Target Pitch button, then tap the MIDI Input button in the eect rack’s
toolbar and select a source MIDI track.
Correction Controls
Speed: Sets the correction speed, in milliseconds. Range: 0.1 ms to 800 ms, logarithmic, in 0.1 ms steps
Note Transition: Note Transition is when a new pitch is introduced from a previous one. It determines how
fast correction will be applied. Range: 0.1ms to 800 ms
Link: Ties together the movement of the Speed and Note Transition controls.
Tolerance: Two controls set the threshold and delay at which Note Transition to takes place. Resolution: Cents
and Time.
74
Cubasis 3.6.5
Cents: This value is added to the internal threshold (50 cents) that triggers pitch correction. Range: 0 cents to
40 cents.
Time: Sets the amount of time that a note must hold, after pitch detection, before correcting pitch. Range: 0
ms to 300 ms
Important: Defining the correct scale of the song will make most legal notes “widerand protect them from
glitches between neighboring notes. Large Tolerance settings may yield unwanted results in a section of a
scale where two consecutive half notes are legal. Often a singer adds short nuances in pitch. Setting values
that are too high might enforce” or flatten correction, and defeat what the singer had intended. When there
are large intervals between legal notes, higher settings probably will not aect the performance.
Vibrato On/O: On: Note transition will not aect natural vibrato. O: Note transition will aect natural
vibrato.
Vibrato Depth: When Vibrato is On and Depth is set to 100%, the natural vibrato will be preserved, even at fast
Note Transition values. When Vibrato Depth is set lower than 100%, frequency modulation is reduced. A zero
value will flatten pitch. Values higher than 100% exaggerate the frequency modulation aspects of the vibrato.
Range: 0% to 100%.
Correction On/O: Turns all correction On or O.
Correction %: Sets how much of the detected correction (to the closest legal note) will be applied to the signal.
Correction Meter: Shows the target note and indicates how much correction is required (in cents) to reach this
note.
Formant Correction: For quantizing eects, you may choose to not use formant correction. This can create
the sounds often associated with pitch shifters: “Chipmunks” voice when pitching up, and the opposite when
pitching down.
Meters: The plugin includes the input (IN) and output (OUT) meters standard to Waves plugins. -28 dBFS to 0
dBFS
Global Settings
Reference Pitch: Reference Pitch control adjusts the overall tuning oset for any scale. Range: +/- 100 cents
(415.3 Hz to 466.16 Hz.)
Root and Scale: These define the root note for the selected scale. The default scale is a Major scale.
Range: Restricts Waves Tune Real-Time’s detection/correction to a specified tonal range (bass, baritone, tenor,
soprano etc.), bypassing correction of notes outside that range. This avoids unnecessary vocal processing
beyond the desired notes.
Important: Any Note detected outside the Range will be bypassed. No correction will be applied.
75
Cubasis 3.6.5
Waves H-Delay Hybrid Delay
From slap-back echo, ping-pong delay, and tempo-sync with modulation, to filtering, flanging, phasing, and more,
Waves H-Delay delivers real old school eects, controlled by a super intuitive interface.
Controls
Delay: Sets the delay time. Range: 1 ms to 3500 ms or BPM multiple (e.g. 1/4 note, 1/8 note, 1/16 note, etc.).
Sync: Sets whether delay time is based on to the host tempo or set manually using time (ms) or BPM multiplier.
Depth: Sets the amount of modulation to be applied. Range: 0 to 100.
Rate: Sets the modulation LFO cycle rate. In BPM or Host Sync mode, the value is a multiplier of the BPM. In
MS Sync mode, the rate value is expressed in Hz. Range: 0.1 to 6000 Hz or BPM multiples
Phase: Reverses the phase for the LR delay lines.
Ping Pong: Activates Ping Pong delay eect mode, spreading the repeats over the stereo image.
Feedback: Sets the amount of feedback signal back into the delay, which controls the level and amount of
repeats. At settings of 100 to 200, it controls the delay repetition buildup (which can be used as an endless”
loop). Range: 0% to 200%.
LP / HP Filters: Controls the Low-pass and High-pass filters frequency cuto. Range: O, 20 Hz to 20 kHz
Filter Link: Use the Link rotary control to move the HP and LP filters together, which makes them work as a
Band Pass filter.
Dry/Wet Mix: Controls the amount of the Dry unprocessed signal (0) vs the processed Wet signal (100). Range
0 to 100.
Analog: Sets the analog character preset, which influences noise and saturation. Range: O, Mode 1 to 4.
LoFi: Activates the LoFi eect, which influences the frequency response of the delay line.
Output: Controls the output level. Range: -18 to dB +18 dB.
Tap Pad: Sets the delay time based on your clicks on the pad. Delay Time is set as the interval between the last
two clicks. In Host and BPM Sync modes, the delay time will be quantized to the nearest note value.
76
Cubasis 3.6.5
77
Cubasis 3.6.5
Tweak the settings inside the eect to your liking.
Play back / export / freeze the track.
Programming a drum pattern with a step sequencer eect:
No MIDI input or keyboard is required when using a step sequencer eect, as it generates MIDI signals on its
own. Use the MIDI thru button to use keys or drum pads independently.
Add the MIDI eect to the instrument track.
Program a rhythm into the step sequencer eect. Make sure it uses the General MIDI standard (GM) to trigger
the correct samples.
Play back. If you'd like to further use the pattern as MIDI material, once again enable Rec to Track and press
Record. The instrument track will record the pattern as MIDI notes.
Controls
The following two buttons found at the top right of each eect configure the track's behavior regarding MIDI
eects. These two settings are not per MIDI eect, but for all MIDI eects of the track.
Rec to Track: When enabled, notes
played on the keyboard or pads will be
recorded as the MIDI patterns generated
by the MIDI eect. MIDI notes on an
instrument track will remain unchanged
by the eect."
"
MIDI thru: MIDI notes triggered by the
keyboard / pads will play back normally on top of the processed
notes.
The image below illustrates the signal flow surrounding MIDI eects.!
78
Cubasis 3.6.5
Mixer
The mixer is used for controlling and adjusting the output parameters of your tracks to achieve the best mix for
your project.
Each channel represents one track of your project. Its name is displayed at the bottom.
Use the two finger pinch gesture or the S, M or XL buttons (available on tablets only) to change the width of the
channel strips in the mixer.
On tablets, you can hold and drag the upper bar up or down to change the overall height of the mixer.
Channels
Each channel holds the following controls:
Pan fader: Slide horizontally to adjust your track's stereo pan.
Volume fader: Slide the volume fader vertically to set the track's gain. The volume levels during
playback or recording are visually shown on its right hand indicator. The display at the bottom of the
channel shows the fader's value in decibels (negative values mean a decrease in volume). Note: The
pan and volume faders' value can be reset by double tapping them.
Mute: Use this button to toggle whether the channel's track is muted and therefore excluded from
playback.
Solo: Soloing a track (or a group of tracks) excludes all the other tracks from playback.
Read: When enabled, all automation data on this track is read and applied during playback.
Write: Activate this button to record automation data live during playback / recording. More
information on automation can be found here.
Eects: Use this button to add eects to your track. This article explains how.
Monitoring (audio tracks only): Monitoring outputs the audio input of your track routed through the
track's eects. Note: In order to prevent feedback, monitoring only works if hardware (e.g. headphones,
a microphone or an audio interface) is connected.
Setting a track to Record Enable lets Cubasis know that you wish to record on this track. You can have
multiple tracks Record Enabled at a time, which allows for recording on multiple tracks
simultaneously.
79
Cubasis 3.6.5
Output Routing
MIDI and audio tracks can be assigned to up to 24 individual outputs (12 stereo pairs) simultaneously. The
number of available outputs depends on capability of the connected audio hardware. If no audio interface is
connected, only 2 output channels (stereo pair 1/2) are available.
To assign specific outputs, tap the Output display (showing 1/2 by default) and toggle stereo
outputs via the buttons in the output popup. This popup window can also be called up by tapping
the output panel in the inspector's routing section.
Note:
If multiple outputs are assigned to a single track, the output panel will display a plus sign, for example "1/2+".
Only the primary master channel (= the Stereo Output 1/2) has insert eects.
The send eects only route to the primary Stereo Output 1/2 channel.
Master channel
The last channel to the right of your screen (labelled 1/2 Stereo Out) represents all of
your project's channels combined and routes to the first stereo output pair
(channels 1 and 2). Consequently, it cannot be soloed or recorded on. You can add
up to eight master insert eects, that are applied to the whole mix.
For more information, see the Eects chapter.
Note: By default, a post-fader Brickwall Limiter is assined in order to reduce occasional
peaks in the signal.
Metronome output
The metronome button is only available on the master channel and additional output channels. This
option allows you to select the output destination(s) of the metronome. For instance, to output the
metronome only on channel 5, select output 5 & 6 and either pan the metronome to the left (in the
setup menu), or pan the output bus 5 & 6 to the left.
80
Cubasis 3.6.5
Setup
The setup menu holds various options for customizing your workflow.
Project Setup
Sample Rate
Your project's sample rate can be set to 44.1, 48 or 96 kHz. New projects have the recommended default values of
48 kHz (or 44.1 kHz if supported by your iOS device).
Increasing this value only makes sense if an audio device is connected that supports the higher sample rate.
When you switch the project's sample rate or import an audio file which is not in the project's sample rate,
Cubasis prompts you to convert the audio file(s). It is highly recommended to go forward with the conversion
because it results in better quality and lower CPU consumption. However, if you must continue working and
cannot wait for the conversion (which can take up to a few minutes depending on the audio file length), you can
skip it. Cubasis will convert the files during playback in real-time, resulting in reduced quality and higher CPU
consumption.
Note:
Higher sample rates / bit depths result in larger file sizes and considerably higher CPU consumption which can
lead to stuttering during playback! For common projects we recommend using 44.1 or 48 kHz at 24 bit.
Mixdown is rendered to a WAV file with the project's sample rate and bit depth.
Dierent device models support dierent sample rates. Some devices only support 48 kHz, unless external
hardware is connected. 96 kHz is only available if audio hardware that supports this sample rate is connected.
Bit Resolution
This setting only aects audio recordings and mixdown. Possible bit depth values are 16, 24 and 32 bit.
Increasing this value only makes sense if an audio device is connected that supports the higher bit rate, or if
you wish to create a mixdown with a higher amplitude resolution. Tapping the Default button makes the
selected bit depth the default value for new project. The button is highlighted whenever the default value is
selected.
Undo History Size
The size of the available undo history can be configured, from 50 to 500 steps. Once the undo history reaches the
selected size, the oldest undo step will be discarded with each new editing action.
The Clear History button immediately deletes the whole undo history of the current project and of the audio
editor (which has its own undo system). Beware of data loss, because deleting the undo history might result in the
loss of original audio or MIDI recordings (if they were edited and only available via undo).
81
Cubasis 3.6.5
Share Undo History
When sharing a project via the MediaBay’s Share button, a zip file containing the project’s .cbp and audio files is
created. If this setup option is enabled, the (hidden) undo history file is also included in the zip file.
Physical Inputs/Outputs
Cubasis supports 24 inputs and 24 outputs by default. The optional 64/64 beta feature option lets you extend the
number of physical inputs and outputs to 64 channels at your own risk.
General Setup
Arm Selected Track
If enabled, selecting a track will automatically enable recording on it and vice versa. Manually armed tracks will
not be influenced by this.
Keyboard Shortcuts
Connect any Bluetooth or cable keyboard to your device or use a keyboard cover for your tablet. Choose between
the default (mobile optimized) or the more traditional Cubase preset. Tap the "Open List" button to display a
multi-page list of all the possible keyboard shortcuts. On iOS, hold down the command key for a few seconds to
display a handy overlay that lists the most important shortcuts. The following table lists the default shortcuts and
their corresponding actions:
Keyboard Shortcut
Action
Esc, ^ or back button
Close view
Enter
Open MIDI or audio editor
Alt + L
Toggle MIDI learn mode
Shift + H
Open Hub
Space
Play / Pause
R
Record
L
Cycle
C
Metronome
,
Rewind. Hold the Alt (Option) key for reeling.
.
Forward. Hold the Alt (Option) key for reeling.
P
Locators to event selection
Keyboard Shortcut
82
Cubasis 3.6.5
Return To Start Position On Stop
When playback is stopped, the playhead jumps back to the position it originally started at.
Playhead Scrubbing
If enabled, moving the playhead (by sliding on the ruler) will play a short snippet of the song at the playhead’s
position.
Low Waveform Quality
If enabled, audio events in the track list are displayed with a lower detail level, which reduces the CPU and disk
load. If you experience stuttering during playback or scrolling, enable this setting.
- and +, or g and h
Zoom horizontally in and out. Hold Shift for vertical zoom.
and
Previous / next track, or select the event or note above / below. Hold Shift to multi-select.
and
Previous / next event or note. Hold Shift to multi-select.
Cmd (or Ctrl) + N
New MIDI track. Add Alt for new audio track. Add Shift for new group track.
Cmd (or Ctrl) + A
Select all events of a track. Press again to select all events on all tracks.
Cmd (or Ctrl) + Z
Undo. Hold Shift for Redo.
Cmd (or Ctrl) + C
Copy
Cmd (or Ctrl) + V
Paste
Cmd (or Ctrl) + X
Cut
Cmd (or Ctrl) + S
Split
Cmd (or Ctrl) + G
Glue
Q
Quantize
S
Solo the track. Hold Shift to solo all tracks.
M
Mute the track. Hold Shift to mute all tracks.
D
Duplicate track
Backspace
Delete the event or note. Hold Cmd (or Ctrl) to delete the track.
Action
Keyboard Shortcut
83
Cubasis 3.6.5
User Interface Setup
Background Color
Choose between a bright, grey and dark background color on the arranger.
Screen Mode
Allows to choose a preset to change the size and arrangement of the Cubasis user interface.
Mixer Level Meters
In the mixer, or in the Inspectors channel view, the level meters also have a small bold line that indicates level
peaks. This setup option allows you to configure if you would like these peak lines to smoothly start falling right
away, or if they should hold any maximum peak value for 1 second, or if they should the all-time maximum value
forever (until touched). Tapping a level meter resets all the channel’s peaks and red clipping lights.
Show Zoom Panel
Toggles the zoom panel in the bottom right corner of the arranger and
the editors. Use the panel's arrow buttons to choose between horizontal
and vertical zoom, and the slider to quickly set the zoom level in steps.
Long-Tap Sets Locators to Event
This option is enabled by default, which means that long-tapping an event on a track snaps the left and right
locators to it. But you might want to turn this feature o if it gets in the way of your way to edit tracks and events.
Show Grid on Top of Events
The grid lines can either be drawn behind or on top of events in the track list.
Show Status Bar
Available on iPad only. Toggles the iPadOS status bar that displays the time, battery status and other info icons.
When using Stage Manager (introduced with iPadOS 16), it is strongly recommended to enable the status bar
because otherwise, Stage Manager’s center “…” button covers the play and cycle buttons of Cubasis.
Always Show Track Buttons
Available on smartphones only. If enabled the delete / add / duplicate buttons will always
be visible at the bottom of the screen. If disabled, they can be found at the end of the
track list, below the last track.
84
Cubasis 3.6.5
Audiobus Panel Position
Choose your desired location of the Audiobus overlay panel (bottom / left / right).
Audio Setup
Background Audio
If background audio is switched on, Cubasis playback will continue in the background, even if you press the home
button or start another app. Combined with MIDI, background audio provides a set of useful possibilities:
Play live to a Cubasis backing track with another music app.
Play live to music coming from another app with Cubasis instruments.
Press the sleep / wake button to switch o your screen during a long playback.
Note: Enabling background audio consumes battery power significantly, even if your screen is turned o, other apps are
running or Cubasis is not active triggering any sounds. To quit Cubasis (and subsequently background audio), double
tap the home button, tap and hold the Cubasis app icon, then select the red minus symbol.
Latency
The latency value sets the system’s audio buer length in milliseconds. Possible values range from around 1.3 ms
(64 samples at 48 kHz) to 43 ms (2048 samples at 48 kHz), depending on the sample rate. Lower latency values are
useful for recording or playing an instrument or vocals live, but negatively impact performance. Select a high
latency for best performance when arranging or mixing complex projects, or whenever crackling occurs and the
DSP meter (in the Inspector) reaches its maximum.
The question mark button brings up a breakdown of the total I/O latency. This enables you to identify what makes
up the largest part of the total latency. Note that on Android, device I/O latency is unknown, only system and
guard buer latencies will be displayed.
Note: As this is an iOS wide setting that applies to all apps, only the first audio app you have launched is
permitted to change it. If altering the latency in Cubasis is impossible, another audio app is blocking access. This
can be solved by either using the other app to change the latency or by quitting all apps and launching Cubasis
first.
Note: On Android, higher latency values (64ms and more) may improve the device's internal speaker's audio
output quality, whereas lower latency values (4ms) may improve audio recording quality.
Multi-core Processing
In most situations, Cubasis will perform best if audio rendering is distributed over all CPU cores. Multi-core
rendering yields the most performance benefit when playing projects with many tracks and eects on devices
with many CPU cores. However, it comes with additional latency because an extra guard buer is required for
multi-core rendering. Setting the guard buer to “low makes it the same length as the system’s audio buer
(which, on iOS, is the value set for “Latencyabove). Default is twice the length of the system’s buer, high is 4x
and max is 8x (which is the default on Android).
85
Cubasis 3.6.5
If you experience crackling noise and high DSP meter levels (in the Inspector), increase this value, but be aware
that this also increases the latency between input (e.g. pressing a keyboard key, or audio monitoring) and audio
output.
Note: In certain rare situations (on some Android devices, or when using certain multi-output AU instruments
iOS), disabling Multi-core Processing might result in better performance, but in most cases it is strongly
recommended to leave this setting on.
Measurement Mode
On iOS, enabling this mode minimizes all input and output signal processing that is normally applied by iOS. This
can significantly reduce the output volume and the gain of audio recordings. Use it only if you are certain that you
require unprocessed, raw audio I/O.
Sample Rate Conversion
On Android, this setting maximizes the quality of Android’s automatic sample rate conversion in the case that
audio hardware with a sample rate dierent to the device’s is connected. It also minimizes all input signal
processing that is normally applied by Android. Use it only if you are certain that sample rate conversion is
required, that the default quality is insucient for your needs, and that your device’s CPU is powerful enough to
handle the increased workload.
Audio Recording Offset Compensation
The I/O loopback latency inherent in every system leads to audio recordings being out of sync with the
metronome on the track. If this value is set to the exact loopback latency of your device (and external hardware
setup), audio recordings will be in sync without the need of manually nudging recorded audio events to the right
position.
Tap the Calibrate button and follow the instructions to automatically set this value. For the calibration to work,
the audio input device must “hearthe audio output device. Either connect nothing at all, or when using an audio
interface, connect speakers and a microphone so that the speaker output is picked up by the microphone.
Note that when you change the Latency or Guard Buer settings on this setup page, or when dis/connecting an
audio interface, this value must be re-calibrated.
Bluetooth / AirPlay
Tap the “Output Device” button to open a list of outputs that are available to iOS.
Note that Bluetooth and AirPlay operate with relatively high latency.
Bluetooth: Make sure you have turned on Bluetooth in your device settings and paired your device with a
Bluetooth accessory (headphones / speakers).
Play audio tracks while recording
If enabled, existing audio events on a track are audible while recording or monitoring on the track.
By default, this setting is disabled which means that audio events on this track won't be played if monitoring is
enabled of if the track is being recorded on.
Input Gain
Adjust the input gain scale with this slider if the recorded audio material is too quiet or if clipping occurs although
the track's volume is set to 0dB or less. On iOS, the input gain slider is only enabled if an audio device that
supports input gain scaling is connected (some devices also support internal microphone gain adjustment).
Input & Output Devices
A list of all possible output devices to receive / send audio from / to.
86
Cubasis 3.6.5
MIDI Setup
MIDI input Only for Armed Track
If turned on, this option limits MIDI input signals to record-enabled tracks only, e.g. if you are playing on an
external keyboard, it will only be registered if its corresponding track has recording enabled.
Note Coloring
Choose which coloring scheme is applied to notes in the Key Editor: Track color, velocity value or key.
MIDI over Bluetooth
The MIDI over Bluetooth LE (low energy) functionality lets Cubasis send or receive MIDI data to or from other
Bluetooth-enabled devices. The following combinations are possible:
iOS device iOS device
iOS device Mac
Compatible MIDI hardware iOS device
To set up a connection, first make sure that Bluetooth is turned on in the device's settings.
There are two ways to connect with another MIDI device:
Host mode will open a selection window showing discoverable devices. Once paired with a client, the paired
device will become selectable as MIDI input / output in the Inspector's Routing section. Best used when
utilizing Cubasis as central DAW with MIDI hardware or a second iOS device as client.
As Client, turning on Advertise MIDI Service makes your iOS device visible to other devices seeking a
connection. Once you've confirmed the host device's pairing request and a connection is established, select the
host device as MIDI input / output in the Inspector's Routing section. Best used when connecting to a second
host iOS device or Mac.
Note: Although Host and Client mode dier in their initial setup and application, both are capable of sending and
receiving MIDI data.
Note: You can only pair with one Bluetooth device at a time. Your iOS device will appear as a standard MIDI device that
any application can communicate with.
Ableton Link
Link is a technology that keeps devices in time over a local network. It provides tempo and beat synchronization
between multiple devices, or between multiple apps running on the same device. More information and a list of
supported mobile apps, desktop apps and hardware can be found at https://www.ableton.com/en/link/products.
To sync via Link, turn on WiFi and Bluetooth on all devices, enable the Ableton Link option on all devices, and
optionally enable start/stop sync.
Note: Link does not sync the absolute song position, but it syncs the beat position inside a bar. For example, one
device could be at bar.beat position 1.3.3 and another device at 99.3.3.
87
Cubasis 3.6.5
Note: On Android there is an additional latency slider, because an Android app cannot know the device’s I/O
latencies (that stem from the DAC, mic, speaker etc.). Recommended practice is to enable Link, start metronome
playback on both devices, and adjust the slider until the metronome ticks match.
Note: Ableton Link is not available on Chrome OS.
Note: When using Inter-App Audio, it is recommended to disable Ableton Link for most other apps. IAA has its own sync
mechanism (which most apps support), enabling Ableton Link might cause sync issues because these two sync
mechanisms might interfere with each other.
MIDI Learn
MIDI learn allows you to map any hardware button, knob, fader or other control that sends MIDI CC or MIDI note
messages, to a button, knob or fader in Cubasis. This is useful if your MIDI controller doesn’t support the Mackie
Control or HUI protocols (also sometimes called DAW mode), in order to create a custom mapping.
First o, make sure that your MIDI controller is in MIDI mode, CC mode, or sometimes called CTRL mode. If it’s in
Mackie, HUI or DAW mode, it cannot be used for MIDI learn, but for Mackie control (see the next chapter).
To start mapping your controls, simply tap the Learn button (or press Alt + L on your keyboard) to enable learn
mode. This will automatically enable MIDI Learn and create a new user preset if you had not created one yet. In
learn mode, all Cubasis controls that can be assigned get a green overlay. There are even some additional
overlays in the track list that map the action of selecting the previous or next track (see the green arrow buttons in
the screenshot). Tap a green overlay (e.g. a volume fader) and it will turn red. Move a hardware control (e.g. a
fader) to create a mapping. The overlay will turn orange and the MIDI key or CC value will be displayed. Tap the X
icon to delete the mapping. All mappings are automatically saved in the currently selected user preset. In Learn
mode, four global buttons are displayed in the upper right corner:
Exit deactivates MIDI-Learn mode.
Reset clears all mappings in the selected user preset. Be careful, this cannot be undone
and the preset will be empty.
Selected Track Mode will only show overlays on the selected track in the track list and the
mixer. When you assign a control in this mode, it will always control the selected track. This
is useful with controllers that have only one fader and knob, to always control the selected
track’s volume and pan, for example. It can even be used to control the selected track’s
eects (like StudioEQ) and instruments (like Micrologue). With selected track mode
disabled, the assignments are made for a specific track number, for example volume of
track number 7.
Catch-Up Mode is only available for volume and pan. Imagine that you select a track that has its volume at
0dB in Cubasis, but your hardware MIDI controller’s fader is currently at its min position. When you start
moving the fader up, the track’s volume will immediately jump to a very low volume value like -100dB. To
88
Cubasis 3.6.5
prevent this, enable catch-up mode before assigning the mapping. This means that the track’s volume won’t
change until the hardware faders value will match (or catch up to) the track’s volume, which is 0dB in our
case. This will result in a smooth volume change from the moment your hardware fader reaches its 0dB
position.
Note: Controls of a MIDI device that has been declared a Mackie or HUI port cannot be used for MIDI learn. Make sure
to deselect the Mackie or HUI tags in the Mackie Ports popup first.
Note: On Android, port selection is not available yet, which means that it’s not possible to use
multiple MIDI controllers at the same time for MIDI learn.
Note: The instrument preset browsing arrows cannot be mapped for a specific track. In this special
case, MIDI control always applies to the selected track.
The Presets button brings up the list of presets. The top entry lets you create a new user preset. Below it, factory
presets are listed first, and user presets are listed below. There is an important distinction:
A factory preset contains a ready-to-use mapping for one
specific MIDI controller. Double tapping a factory preset
opens a list of MIDI input ports, because it must be mapped
to a MIDI port. You have the option to either Create a new
user preset from the factory preset, or to Merge it with the
currently selected user preset. Imagine that you have 2
MIDI controllers connected, in which case you would want
to map each one’s preset to its port, by merging them into
one user preset."
A user preset contains mappings to specific ports, which
means that it could contain mappings to multiple MIDI controllers that are connected at the same time. For
example, CC42 of MIDI controller A could be mapped to volume, while CC42 of MIDI controller B could be
mapped to pan at the same time. However, port IDs are device specific and cannot be automatically matched
to the ports of another tablet or smartphone. So, if you use the Share button to copy your preset (.cml file) to
another device, make sure to tap the Apply to Port button on the other device to apply your user preset to
one MIDI port. Mappings that are done in Learn mode are automatically saved in the currently selected user
preset.
Mackie Control / HUI
Many hardware MIDI controllers support the widely used Mackie “MCU” protocol, or its predecessor, the HUI
protocol. In this case, doing MIDI learn manually is not necessary, since the Mackie protocol goes beyond MIDI
learn by also sending MIDI output to the controller, like fader position for motor faders, or track information for
controller displays.
To start o, read your controllers user manual and set it to Mackie mode, HUI mode, or also sometimes called
DAW mode. If there are multiple Mackie modes to choose from, select the Mackie Cubase mode.
Tap the Ports button in the Cubasis MIDI setup and tap both the input and the output port of your MIDI controller
once, which will set them to Mackie mode. To switch to HUI mode, tap the ports again. Tap them a third time to
disable Mackie control, thereby making the controller available for MIDI learn.
If you have a device with more than 8 faders, it probably has multiple MIDI ports. In that case, tap the first input
and output ports to declare them as Mackie. Then tap the second pair of ports, which will declare them as “Mackie
9-16”, thereby changing the first ports to “Mackie 1-8”, which refers to the track numbers of course. The bank
buttons can be used to move all faders 8 tracks left or right.
Note: Not all features of the Mackie and HUI protocols are supported by Cubasis yet. Let us know on the forum if you’re
missing a specific control, as we are looking to improve Mackie control support in future updates.
89
Cubasis 3.6.5
Note: On Android, port selection is not available yet, which means that it’s not possible to use
multiple Mackie or HUI controllers at the same time. Also, MIDI learn and Mackie Control cannot be
used at the same time on Android yet.
Send MIDI Clock
If MIDI clock is activated, the following signals are sent to all the connected MIDI devices and background apps:
MIDI clock is sent continuously during playback.
MIDI start, continue and stop messages are sent when playback is toggled.
The MIDI song position pointer is sent when the playhead is positioned.
"
Note:
MIDI clock can only be used to synchronize MIDI data, not digital audio.
Cubasis does not support receiving MIDI clock parameters from other devices.
MIDI Output Latency
Depending on the audio app or external device you have synced with Cubasis via MIDI clock, you might notice an
oset between both devices. Use the output latency fader to compensate for this oset. Positive values (up to
100ms) will delay any outgoing MIDI events. Negative values (down to -100ms) will add latency to Cubasis' audio
output so that MIDI events are sent earlier than the internal audio output.
Enable MIDI I/O
This setup option is only visible on Android 13, where a bug prevents audio input and output with USB hardware
that features both audio and MIDI ports. As a temporary workaround until Android 13 is fixed, disabling MIDI I/O
will fix audio I/O. Be sure to restart Cubasis and unplug and plug your USB device in again, after changing this
setting.
Keys / Pads Setup
Dark Keyboard
Choose between a bright or dark keyboard appearance.
White Keys Touchable Between Black Keys
This allows white keys to be touched in the area between the black keys. Turn this mode o to make touches in
the upper area apply to the nearest black key (which allows for easier playing on black keys / swiping).
Velocity Sensitive
When enabled, Cubasis detects note velocity upon touch of a key or pad. Keys are loudest when touched at the
bottom; Pads attain the highest velocity at the center.
90
Cubasis 3.6.5
Transpose
Transposition shifts notes that are played on the keyboard or received via MIDI input up or down, to a maximum
of +/- 24 semitones (2 octaves).
Label All Keys
Enable this setting to show labels for all keyboard keys (C to B) instead of just the C.
Metronome Setup
Volume / Pan
Volume and pan are applied to all metronome clicks, even to precount (which is still active even when you have
turned the metronome o).
Precount Mode
Sets how many bars the metronome will count in before recording actually starts.
Metronome Only During Recording
If this option is enabled, the metronome will not be audible unless you are recording.
Sound
Choose between 10 dierent metronome sounds.
91
Cubasis 3.6.5
92
Cubasis 3.6.5
Audio Units
Third party apps with Audio Unit (AU) functionality can act as instrument or eect plugins / add-ons that integrate
directly into the Cubasis workflow. As with StudioEQ or a Microsonic instrument for instance you can find them in
the instrument browser and the eects menu under the Audio Units category.
Instrument: Open the Instrument Browser by either tapping the instrument icon on your MIDI track or in the
Inspector. Find the Audio Units category (only visible when you have at least one Audio Unit instrument
installed) and select an app.
Multi-output instrument: Some Audio Unit instruments feature more
than one audio output. This is useful for distributing drum samples or
instrument layers over multiple tracks, in order to mix them dierently
(volume, pan, eects…). Selecting a multi-output AU instrument routes
its first output to the “main” track that holds the AU. Tracks that refer
to the same AU (but to dierent outputs of this AU) are indicated by a
double icon, a line pattern background, and they have the same color
as the main track. There are three easy ways to add tracks for the
other outputs, which are linked to the “main AU track and don’t use
any additional resources:
Open the Inspector’s Instrument panel and tap the Add x
Tracks” button, which displays the number of tracks that will
be added in order to have one track per output. Note that the
93
Cubasis 3.6.5
Inspector’s Instrument panel will only expand if an AU instrument that features multiple outputs is
selected.
Or simply tap the Add MIDI Track button to add a track for the next instrument output.
Or manually create a new track, go to the Audio Units folder, tap the Multi-out Instances folder and
select the AU instrument from the list of already loaded multi-output AU instruments in the project.
Eect: Open the track Inspector. In Insert Eects or Send Eects find the Audio Units category (only visible
when you have at least one Audio Unit eect installed) and select an app.
MIDI eect: Audio Unit plug-ins can function as MIDI eects, to be used for instance as arpeggiators or step
sequencers. Find out how to use them in the MIDI Eects chapter.
Audio Unit presets
Press the Presets button to the top left of the rack and a list of presets will open below. Tap a preset to load it and
apply it to your audio unit eect. Instrument presets will be shown in the regular instrument browser.
Save: Save the current parameter setting as a preset.
Share: Share a preset via apps like Dropbox, Mail, iCloud, etc.
Delete: Delete the selected preset.
Rename: Select a preset and tap the e icon next to it to rename it.
Note: Presets are not visible in the MediaBay; deleted presets can be restored via the iOS Files App or any file manager
app on Android.
Audio Unit automation
Like other instruments and eects, Audio Unit parameters can be automated. Press the green Read or red Write
button in order to create or edit automation for the Audio Unit track. Find more information on automation here.
Limitations of Audio Units
The maximum number of Audio Units that can be loaded in a project depends on the device. Memory and CPU
limits can be exceeded by loading only a few resource-hungry Audio Unit plug-ins, which can result in
stuttering during playback, or errors when loading the plugin.
Loading a complex Audio Unit plugin can take some time, even on newer devices, because for the device it’s
like loading a complete app inside of Cubasis.
Sometimes, an Audio Unit plugin produces an error, never loads, or crashes. In this case, quit Cubasis and all
audio apps from the app switcher and restart it.
94
Cubasis 3.6.5
Inter-App Audio
Inter-App Audio (IAA) is a universal routing system for iOS, allowing you to route audio, MIDI and eects between
Cubasis (host) and compatible node apps in realtime. There are three basic types of nodes:
Eects can be set as insert or send eects.
Instruments are assigned to a MIDI track and automatically receive MIDI from Cubasis.
Generators are inputs for audio tracks.
Note: When using IAA, it is recommended to disable Ableton Link for most other apps. IAA has its own sync mechanism
(which most apps support), enabling Ableton Link might cause sync issues because these two sync mechanisms might
interfere with each other.
To use an Eect node in Cubasis, follow these steps:
1. Select the track you wish to add an eect to.
2. Open the track Inspector and select the the Insert or Send eects panel.
3. Tap one of the slots and choose Inter-App. A list of available eect apps will appear. Select one to assign it.
4. Tapping the app icon in the eect slot will take you to the app. From here you will be able to customize the
eect and control Cubasis remotely.
To use an Instrument app, follow these steps:
1. Tap the instrument icon on your desired MIDI track.
2. Open the instrument browser to the left and expand the category Inter-App. Select an instrument of your
choice.
3. Once the instrument app is connected to Cubasis, the icon lights up and you are able to play the instrument on
your Cubasis keyboard like any other. Tapping the icon will take you to the app directly for customization of the
sound. Note: Instrument node apps cannot send MIDI information to Cubasis via Inter-App. To record MIDI
from another app, use CoreMIDI instead.
To use Audio input, do the following:
1. Select an audio track.
2. Open the Inspector and open the Routing panel.
3. Tap Input source (Mono by default) choose Inter-App. A list
of available apps will appear.
4. After assigning an app, its icon and name will appear in the
input slot. Tap the icon to switch to the app.
5. From here you can remotely record the generator's audio
into Cubasis. Some generator apps can also act as
instruments; however, they may only be connected once.
!
Note: Monitoring must be enabled on IAA tracks. Background
Audio must be enabled for both apps.
95
Cubasis 3.6.5
Signal route
The diagram below illustrates the Inter-App
Audio connection types and routes.
Instrument: Receives MIDI from Cubasis and
transmits audio back (not the other way
round).
Generator: Sends Audio only to Cubasis (no
MIDI).
Eect: Receives, processes and sends Audio.
Some eects can receive MIDI data from
Cubasis.
Limitations of Inter-App Audio routing
The maximum number of Inter-App Audio connections depends on the device. Connections are severed
without notice by iOS in low memory situations.
Connection sometimes fails if the node app is already running due to a bug in iOS. As a rule of thumb, quit all
audio apps, launch Cubasis and then connect Inter-App Audio nodes. Don't launch node apps manually before
launching Cubasis.
Connected node apps don't always appear in the app switcher. This is an iOS issue which can lead to
connections failing. As a workaround, launch the node app manually from the home screen, then open the app
switcher and swipe up to quit it.
Cubasis can only interact with node apps via Inter-App Audio; it cannot be selected as an input in another host
app.
Inter-App Audio routing performs best with a sample rate of 44.1 kHz. Other values might lead to crackling
noise.
Even if an app is listed multiple times, only a single connection can be made to it at a time.
96
Cubasis 3.6.5
Audiobus
Audiobus is a signal transfer app, allowing you to route audio material as well as MIDI between Cubasis and other
compatible apps in realtime.
Using Audiobus, you can
record / input audio and MIDI from other apps.
output audio and MIDI from Cubasis to other apps.
use additional eects processing apps when routing sound between Cubasis and other apps.
Having launched the Audiobus app, tap either the input or output port and choose Cubasis. You can add multiple
apps to the input port.
Using Cubasis as INPUT allows other apps to record Cubasis' stereo audio
output.
Set Cubasis as OUTPUT and other Audiobus apps can be selected as audio
input source in the Cubasis track inspector. Audiobus tracks are always
stereo. In the second field you can select an input app of the ones available.
When Audiobus is active, it provides an overlay interface for easy inter-app
control. When Cubasis is in the background, it oers the following means of remote control:
Switch to Cubasis
Rewind: Returns the playhead to the beginning of bar 1
Play / Pause: Also stops recording
Record: Starts playback and recording; pressing it again only stops recording but continues playback
Follow these steps to record audio from another app into Cubasis:
1. Launch the Audiobus app
97
Cubasis 3.6.5
2. Select one or more input apps (optionally an eects app) and launch them
3. Set Cubasis as the output app and tap to run it
4. Each Audiobus app has automatically created a corresponding track in Cubasis
5. If you haven't loaded any music yet, turn on the metronome or load a few drum loops in order to stay in sync
with your project while recording
6. Switch to one of the input apps
7. In the Audiobus overlay interface, tap the Cubasis icon, then tap the record button to start recording
8. Press the play button to stop recording and playback
9. Switching back to Cubasis, you can take a look at your recording, adjust the playhead position and modify your
song before continuing recording.
MIDI via Audiobus
To route MIDI signals via
Audiobus, select the MIDI page
after launching the Audiobus
app, then follow the same
instructions as above.
MIDI Hardware
Audiobu s c a n potent i a l l y
ha n d l e a l l M I D I ro ut i n g ,
includin g MIDI hardware.
Connected MIDI hardware will
be listed alongside Audiobus
compatible apps.
Note: While Audiobus MIDI can
run parallel to CoreMIDI and
Virtual MIDI, they cannot be used
o n t h e s a m e t r a c k
simultaneously.
98
Cubasis 3.6.5
Signal route
The diagram below illustrates the Audiobus connection types and routes.
Audiobus transmits audio as well as MIDI signals.
Signals travel from input to eect to output.
Cubasis can be set as input, output or both.
If Cubasis is selected as output, either the eect app will appear as possible Audiobus input or the input
directly, if no eect is present.
Note: To route MIDI via Audiobus, simply launch the Audiobus app, select the MIDI page at the bottom. As an alternative
method, add a MIDI track and configure MIDI in the Inspector's Routing panel.
For more information on the Audiobus app, please visit www.audiob.us.
99
Cubasis 3.6.5
FAQ (Frequently Asked Questions)
Tracks
Q: What is a MIDI track?
An Instrument (MIDI) track has one virtual instrument of your choice assigned to it and oers a flexible way of
recording and editing notes.
Q: How do I assign instruments to it?
Tapping the instrument icon on a track brings up the instrument rack Micro Sonic, which oers a selection of
instruments in its instrument browser. Tap an instrument to load it.
Q: What is an Audio track?
An Audio track contains audio files (waveforms), such as microphone recordings and imported or pasted audio
files.
Q: How do I edit Audio material?
The Tools panel oers various re-arranging options as well as Pitch Shift and Time-stretch. For more precise
editing, double tap an audio event to open the Sample Editor.
Q: How do I add and remove tracks?
There are three buttons on your track list (below all tracks, if there are any). Tap the -
DELETE button to delete your selected track, or choose the + ADD to add a new audio or
MIDI track. Alternatively, you can double tap an empty spot in the track list or drag &
drop an instrument from the MediaBay. Press the duplicate button to create a copy of the
selected track, including all its properties.
Q: How do I rename a track?
Open the track Inspector. Tap the top panel with your track's color and a rename dialog will pop up.
Q: Where do I find the mixer?
The mixer button is located at the top left of your screen. Tapping it will bring up as many channels as
there are tracks in your project, along with an additional master channel.
Recording
Q: How do I record using the keyboard?
Create a MIDI track. Make sure that recording is enabled on it. Tap the Keys button, which brings up the keyboard.
You can toggle between the keyboard and drum pads, depending on what you wish to record with. Tap the
Record button and start playing. Once you're done, tap it again.
Q: How do I use the metronome?
Tap the metronome button next to the record button to switch it on / o. The click gain can be adjusted in the
setup menu.
Note: If you record audio material with the metronome turned on, make sure you use earphones, or the metronome
clicks will be recorded into your project.
100
Cubasis 3.6.5
Q: How do I change my project's tempo?
Tap the display showing the BPM (beats per minute) count and a signature (e.g. 4/4). Slide
across the number in the tempo category. For more precise tempo adjustments, use the
+ / - buttons. Alternatively, you can tap your desired tempo on the Tap Tempo button.
File handling
Q: Why is there no save button?
Cubasis automatically saves your work every 30 seconds, after every recording, when it's closed and when you
turn o the display. If you don't want your file to be overwritten, open the MediaBay, select your project and tap
the Duplicate button, which will duplicate your project in its current state. You can always go back to that state by
loading the duplicated project.
Q: How do I create a new project?
Open the MediaBay and tap the "New Project" button at the bottom, or select the Projects folder, go to Templates
and double tap one of the project templates.
Q: How do I export a project from Cubasis?
Open the MediaBay and select the Mixdown category. Tap Create Mixdown and choose the desired format. The
exported file will be placed in the mixdown category, regardless of file type.
Q: How do I import files from another device or the cloud?
There are several methods to import a file into the MediaBay:
Copy into the Cubasis 3 folder"
Use any file manager app (such as the Files app on iOS) to copy files into the Cubasis 3 directory (on Android its
/Android/data/com.steinberg.cubasis3/files/Cubasis 3). Cubasis will automatically sort the files into the
respective folders and list them in the MediaBay.
ZIP files are unpacked automatically by Cubasis.
Device to device transfer"
AirDrop on iOS, or Android Beam can be used to quickly transfer files between two devices that support the
same standard.
Cloud drives"
Cloud services such as Dropbox, Google Drive or iCloud (iOS only) can be used to transfer files between devices
and to open them with Cubasis.
Transfer from a computer"
The Finder on a Mac or iTunes on a PC can be used to access the Cubasis folder.
Import button"
Tap the MediaBay's import button to import files from the Files app, the Music app or AudioShare on iOS.
Q: How do I open a Cubasis project with Cubase on my computer?
Install the Cubasis Importer for Cubase on your computer
Transfer the project to your computer via your preferred sharing method.
The project arrives as .zip file, containing a .cpb (Cubasis Project) file and all audio files used in the project.
Unzip the file and launch Cubase.
In the Cubase menu, go to File -> Import -> Cubasis.
A file browser dialog will appear. Select the .cpb file.
101
Cubasis 3.6.5
Effects
Q: How do I add eects?
Open the Inspector. Choose Insert or Send Eects. Tap a slot and choose your desired eect type. Tap the e icon
to modify your eect.
Q: What is the dierence between insert and send eects?
Insert eects apply to the selected track only; Send eects are global. To learn about eect types in general, read
here.
Q: What is a compressor or a limiter?
This chapter explains all eect types and how they work.
Troubleshooting
Q: Why do I hear nothing?
Readjust your device volume by using the volume buttons at the side of your mobile device.
Make sure your track is not muted.
Open the mixer. Make sure all channel's volume faders are adjusted properly. To reset a fader, double tap it.
If none of the above helps, try to quit Cubasis from the app switcher and restart it, or restart your device.
Q: Why is nothing being recorded?
Make sure that the track you want to record on has recording enabled. Also, make sure Cubasis has permission to
access the microphone:
On iOS, open the Settings app, scroll down to Cubasis 3 and enable Microphone.
On Android, open the Settings app, go to Apps, All Apps, Cubasis 3, Permissions, Microphone, and set it to
Allow.
Note: If you are using external recording equipment, check whether it is set up for your track. Open the Inspector and
choose MIDI Connections or Audio input (depending on the track type). Flick through the options available until the
name of your connected hardware appears.
Q: I want to install Cubasis on another device. Do I have to pay again for it?
No. If you are using the same account (Apple ID or Google account) on the store (App Store or Play Store) for both
devices, installing another copy will cost you nothing. Simply open the App Store or Play Store and search for
Cubasis 3. The store remembers your purchase, displays a download icon instead of a buy button and lets you
install the app for free again.
Q: If I delete Cubasis, do I lose all of my work?
Yes on iOS, no on Android. On iOS, deleting an app removes all of its locally stored data too and you would have
to manually backup your files to retain them. There are many ways to backup, such as AirDrop, the iOS Files app,
iTunes File Sharing, iCloud, Dropbox, Google Drive and more.
On Android 8 and 9, deleting an app retains its folder (/Android/data/com.steinberg.cubasis3/files/Cubasis 3) on
the disk. On Android 10 and later, when deleting an app, you are presented with the option to “keep app data”.
Q: I'm having performance issues.
There are many dierent ways to increase your device's performance:
Use the DSP meter in the Inspector to get a realtime impression of Cubasis' current Digital Signal Processing
load.
102
Cubasis 3.6.5
Go to Setup Audio, set the latency to the largest value, enable multi-core processing and set the guard buer
to max. On some Android devices, crackling in audio recordings can occur if the latency is not set to the
minimum value.
If you are working with a large project containing a lot of notes, try the decreasing the polyphony of the track's
instruments.
Freeze tracks.
When using pitch shift or time-stretch, set the algorithm to Mobile.
Combine eects: Avoid using multiple insert eects of the same type. Try using one send eect for multiple
tracks, if possible. You can still adjust the each track's mix individually. The reverb eect is a prime example, as
it requires the most CPU and is best used as a send or even a master insert.
Quit apps running in the background. To terminate an app, open the app switcher and swipe an app up to quit
it.
Airplane mode is recommended to minimize CPU load even more.
Plugging in your device's power adapter may increase its speed since it might not be trying to save battery
power.
103
Cubasis 3.6.5
Version history
Learn about all the new features introduced in Cubasis 3!
Cubasis 3.6.5
Audio Glue"
Select several events and combine them into a single audio track via simple tap.
Convert Files to Mono"
Quickly convert stereo tracks to mono in the audio editor and mixdown popup.
Copy and Paste Revisited"
Tap, hold and move your finger to the right to easily create event copies.
Search your instruments, eects, and presets"
Simply type to search across all your plug-ins and presets, incl. Audio Unit support.
Smoother Level Metering with peak hold support"
Enjoy smoother level meters, which make mixing more pleasing and accurate.
Mixdown to MP3 and AIFF"
Easily create and share MP3 and AIFF versions of your tracks.
Improvements and bug fixes
Cubasis 3.6
LoFi Piano"
LoFi Piano is based on an upright acoustic piano and was recorded with carefully selected vintage microphones.
HALion Sonic Selection (in-app purchase)"
Your music creation workstation with a library of 1100+ world-class, pro-grade instruments.
FM Classics (in-app purchase)"
All the classic DX7 and TX81Z factory sounds, matching the originals as closely as you can get.
Neo FM (in-app purchase)"
Neo FM hosts a superb library of next-generation FM synthesis sounds.
Dark keyboard setup option
Instrument preset user favorites
64 I/O audio channels
View height is saved
Latency setup option on Android
55+ Improvements and Bug Fixes
Cubasis 3.5.2
Android-only"
This update fixed a bug of the 3.5.1 release on Android.
Cubasis 3.5.1
Android Home Screen shortcuts added to instantly load recent or create new projects.
New button added to toggle the Hub lower zone info area
Improvements and Bug Fixes
104
Cubasis 3.6.5
Cubasis 3.5
Hub"
The all new Cubasis Hub is your in-depth control center when you want to choose between loading new or
recent projects, or to browse through templates and existing projects, tutorials and more.
iOS Quick Actions"
A long tap on the Cubasis for iOS app icon opens the Quick Actions allowing you to immediately launch the app
with a new project with predefined tracks, or to load the most recent project you are working on.
iOS Drag & Drop"
Cubasis 3.5 for iOS makes life easier and quicker now oering full drag & drop support, to get your desired files
into the right place.
Handy new setup options"
You can now choose to show the iOS status bar, to display the grid above events, to enable the Metronome only
while recording, to disable snapping the locators to an event via long-tap, and configure the MIDI output
latency.
Added a mixdown option to exclude eects
9 new metronome sounds
iPadOS 16 compatibility
Improved MIDI editor tools
Improved Bluetooth support on iOS
Support for mouse and trackpad scrolling
Improvements and Bug Fixes
Cubasis 3.4
Ableton Link Support"
Make Cubasis on multiple iPad, iPhone and Android devices play in time together. Jam with others who run Link-
enabled apps on their devices. Sync Cubasis with multiple applications on the same device… and much more.
MIDI Recording Workflow Improvements"
A long tap on the locator range lets you instantly place the locators in a new position to quickly start your
recording. Use the Chord Buttons to instantly create great-sounding chord sequences at your finger tips, while
recording melodies in one go. MIDI time-stretch lets you easily change the speed of MIDI events.
State Save / Total Recall Improvements"
Cubasis 3.4 makes sure you will find the project in the exact same state as when you left the app last time. The
editors remember the zoom level and position for each audio and MIDI event, allowing you to instantly continue
with your edits. The same goes for the arranger, the mixer channel width, the setup choices you've made and
more.
75+ Improvements and Bug Fixes"
This update includes many improvements which deliver the best possible performance with the utmost stability.
Cubasis 3.3.4
Improvements and Bug Fixes"
This update fixed a bug of the 3.3.3 release on Android.
Cubasis 3.3.3
Improvements and Bug Fixes"
This update fixed a bug that occurred with iOS 15 along with a few other minor issues.
105
Cubasis 3.6.5
Cubasis 3.3.2
Android-only"
Cubasis now follows Google's new scoped storage requirements and stores MediaBay data in an app-specific
directory.
Cubasis 3.3.1
Improvements and Bug Fixes"
This update fixed several bugs of the 3.3 release.
Cubasis 3.3
MIDI Learn, Mackie Control (MCU) & HUI protocol support"
Easily control Cubasis remotely, via your external controller. Enable MIDI Learn and simply move a knob or fader
on your controller to assign it to a selected parameter. What's more, you can load existing presets for your
controller or save your own. And if your controller provides Mackie Control (MCU) or HUI protocol support,
you're covered right away too.
Audio Unit Instrument Multi Out support"
Audio Unit Multi Output support lets you quickly assign the single instrument sounds of a drum kit to individual
outputs, or allows you to route individual instruments to discrete channels.
Sidechain support"
Use a few simple taps to create that classic, warm pumping sound we all love when listening to many genres of
music be it hip hop, pop, heavy techno... you name it. Create punchy kicks, make vocals stand out in the mix,
separate frequencies from each other and much more.
Extended MIDI routing"
Make use of extended MIDI routing options to create inspiring tracks in a snap. Modulate vocals to make them
sound robotic, using the new extended MIDI routing options alongside our Waves Tune RT IAP or a third-party
vocoder iOS app, manipulated via an existing MIDI track. Explore even more creative possibilities via advanced
MIDI track-to-track routing options.
Improvements"
Cubasis 3.3 includes many improvements which deliver the best possible performance with the utmost stability.
Cubasis 3.2.1
Improvements and Bug Fixes"
This update fixed several bugs of the 3.2 release.
Cubasis 3.2
Keyboard Shortcut and Mouse Support"
Speed up your workflow with simple keyboard shortcuts to record, play, navigate, edit and more, creating great
tracks at lightning speed. Cubase shortcuts and mouse support are included.
Waves Tune Real-Time IAP"
Your ultimate real-time pitch correction tool for vocals. A dream tool that helps vocalists stay in tune while
singing, feel confident, and focus on the emotion of their performance. Waves Tune Real-Time provides smooth,
natural-sounding vocal pitch correction, instantly and automatically. And its exclusively available through
Cubasis in-app purchase on iOS.
Waves H-Delay Now Included in Waves Plug-in Bundle IAP"
From classic old school PCM42-style eects like filtering, flanging and phasing, to slap-back echo, ping-pong
delay and tempo-sync with modulation, H-Delay delivers the goods. Controlled by a super–intuitive interface
that lets you get straight down to business, it is exclusively available in the Waves Plug-in Bundle IAP, including a
free update for existing users!
106
Cubasis 3.6.5
Multicore-rendering and improved Audio Unit performance"
Cubasis gives you the freedom to use many more third party Audio Unit instruments and eects plug-ins
simultaneously than ever before. Multicore rendering support exploits the potential of newer devices to their
utmost.
45+ Improvements"
Cubasis 3.2 provides many more user-requested improvements and fixes throughout the application. For the
complete list of improvements, issues and solutions please visit the Cubasis forum.
Cubasis 3.1.2
Audio input device selection"
This setup lets you select the audio input source on Android devices.
Improvements and Bug Fixes"
This update includes more than 35 improvements and bug fixes.
Cubasis 3.1.1
Improvements and Bug Fixes"
This update fixed several bugs of the 3.1 release.
Cubasis 3.1
Master Strip Plug-in Suite"
Make your tracks sound excellent with this pro-grade mastering plug-in suite.
Audio Recording Oset Compensation"
Use the all-new oset compensation to let Cubasis auto-sync your recordings with the metronome, keeping you
right in time.
Performance Improvements and Maintenance"
With extensive performance improvements under the hood and many bug fixes, Cubasis 3.1 is designed to work
even faster and smoother.
Cubasis 3.0.2
MiniSampler"
Create your own sampled instruments with Cubasis on iPhone and iPad.
Apple Pencil Support"
Use Apple Pencil on your iPad to edit even more precisely in Cubasis.
Improvements"
Enjoy the best performance, speedy operation and rock-solid stability.
Cubasis 3.0.1
Improvements and Bug Fixes"
This update fixed more than 35 bugs of the initial release.
Cubasis 3.0
Universal app support"
Create your songs with Cubasis on iPhone and iPad.
Cubasis 3 for iPhone"
A fully equipped DAW, quick and easy to navigate, on your iPhone.
107
Cubasis 3.6.5
Group tracks"
Process, edit and mix tracks as though they were a single track.
Full-screen mixer, zoom modes and level metering"
Easily extend the mixer up to full-screen size and more.
New look, same feel"
Creating mobile music is easier, faster, more ecient and enjoyable.
Free Cubasis 2 in-app purchase transfer"
Freely transfer previous in-app purchases from Cubasis 2 to Cubasis 3.
960 pulses per quarter note"
Enjoy MIDI editing with finest level of detail and precision.
Up to eight re-arrangeable insert and send eects"
Use up to eight re-arrangeable eects and change pre/post fader positions.
75 new eects presets"
Make new tracks sound great, with an inspiring selection of ready-to-use presets.
Undo reinvented with History List"
Comfortably jump back and forth between earlier versions of your project.
Redesigned instruments and eects"
Enjoy improved user interfaces for more precise operation.
Updated audio, MIDI and automation editors"
File editing is quicker and more ecient.
Improved MediaBay"
Create folders, move files, share your music and more with ease.
UI scale presets for iPhone and iPad"
Quickly change the size and arrangement of the Cubasis user interface.
Overdub and looper recording modes"
Choose the perfect mode for your recording task.
MicroSonic instruments refill"
Get creative with this great library of expressive instruments.
Vertical event coloring"
Easily keep visual track of the individual parts of your arrangement.
AU MIDI eects automation"
The controls and switches of your AU MIDI plug-ins can move automatically.
Micrologue ARP (IAP) automation"
Get more creative with the Micrologue ARP, now supporting automation.
Don’t stop the music"
Enjoy playback to continue, while performing undo, redo and more.
Improvements"
Enjoy the best performance, speedy operation and rock-solid stability.
108
Cubasis 3.6.5