FOOTBALL’S DIGITAL
TRANSFORMATION
Growth opportunities for football clubs in the digital age
© melis – shutterstock
2 Football’s Digital Transformation
Foreword ............................................................................................................. 3
The Digital Forever ........................................................................................... 4
Digital Ecosystem .............................................................................................. 9
Crowdsourcing ............................................................................................... 14
Audience Development ................................................................................ 19
Match Data and Wearables ......................................................................... 24
Transfer Market ............................................................................................. 30
References ........................................................................................................ 37
Contacts ............................................................................................................ 39
CONTENTS
Dear Reader,
ARE YOU READY TO SURVIVE, GROW AND WIN IN THE DIGITAL AGE?
Football is special, that much is clear. It is indeed the beautiful game, and its appeal is
unrivalled and universal. Yet, in the space of only a few brief years, the extent to which
football fans now engage with football has changed signicantly. The most notable aspect
of this evolution is the rapidly increasing use of social media. The digital transformation –
and the technology that fuels it – has enabled fans to interact with their club way beyond
the 90 minutes of the actual matches themselves. Indeed, digital ensures that the match
never ends. While the fans’ desire for their team to win remains undimmed, digital has now
taken centre stage and many fans expect their club to deliver an appealing and connected
experience which meets their increasing demand for year-round engagement with the teams
they support.
Deciding how to make the most of today’s digital opportunities can be complex, overwhelming
and distracting for football clubs. That is why most clubs are still taking a wait-and-see
approach. Refusing to embrace the opportunities the digital world has to offer is now no
longer an option. What is certain is that clubs will need a whole new business strategy for the
digital age – and not just a digital strategy to incorporate into their existing model.
The future is now. The underlying potential of recent digital developments has prompted us to
take a closer look at the future transformation of the football business in the digital age. Since
digital will continue to drive change at an unprecedented rate, this publication cannot claim
to provide a comprehensive overview of the digital revolution that is transforming football.
Instead, we aim to reect on a number of distinct yet intertwined areas and highlight their
potential impact on the way football operations are run today.
We hope this will provide interesting insights into the opportunities and risks associated
with these imminent trends. Those who are aware and prepared will be in a better position to
survive, grow and win as the digital tide continues to roll in. We hope you enjoy reading our
review.
FOREWORD
David Dellea
PwC Sports Business Advisory
Marcel Schmid
International Football Arena
Frank Zahn
Exozet
THE DIGITAL FOREVER
Everything you thought you knew about success will be challenged.
Digital will impact every industry, every service, and every corner of an
increasingly connected world. We are now in the digital forever.
THE WORLD IS IN BETA
Digital is fundamentally changing every aspect of our lives, from
the way we work to the way we play to the way we manage our
nances and protect our health
© Exozet
The Digital Forever 5
9.6
7.0
5.9
1.9
2012
15.0
7.2
8.0
5.36
2015
50.0
7.6
11.0
7.8
2020
Numbers in billions
World Population
Mobile Phones
Smartphones
Online Devices (incl. sensors, etc.)
DIGITAL IS CHANGING OUR
WORLD, FAST
Product development has been going
on since the invention of the wheel. But
digital is speeding up the development and
life cycle of many products. While it took
centuries to develop a ship that propelled
itself, it took just decades to shrink the
personal computer to the size we see today
and mere years to move from MP3 to online
music streaming.
Time to market will continue to accelerate,
and what is more, as the delineations
between industries are
blurred by the relentless
march of technology,
industries and elds which
have so far escaped the
digital tidal wave will be
drawn in and reinvented.
As market barriers
continue to be torn down,
the time from disruption to normalisation is
now mere months or even week.
Figure 1: Growth in the number of online devices will signicantly outpace that of other devices
and of the human population (Source: PwC analysis)
THE REVOLUTION IS HERE
The future is now. Digital has already
fundamentally changed the way we
interact with the world around us, shrinking
the globe, vastly increasing the array of
products and services on offer and changing
the way we access them.
It is fair to say that we are not entering a
digital era. Rather we have run headlong, in
some cases unsuspectingly, into the digital
forever. In this new normal, everything we
ever thought we knew about success will be
challenged, tested and in many cases forced
to change. To a large degree,
football is not an exception.
The future is now.
Digital will continue
to drive change at an
unprecedented rate.
© Exozet
6 The Digital Forever
CONSUMERS EXPECT, DECIDE
AND INTERACT DIFFERENTLY
In 2013, digital natives began to outnumber
traditional consumers. By 2017, they
will outnumber digital converts and will
dominate economic activity. This new breed
of customer has grown up with digital; they
run their lives on smart, connected devices.
These are the “always on” consumers
who want to be able to access goods
and services anywhere, anytime and on
anything. They expect the organisations
that they interact with, work for or buy
from to provide them with seamless digital
Traditional consumer
Converts
Digital natives
2000 20252005 2010 2015 2020
Figure 2: By 2017, digital natives will be the dominant force in economic activity (Source: PwC analysis)
connectivity and the quality of the digital
offering will form part of their decision-
making process.
With this unprecedented ability to connect
comes a power to opine very publicly on a
company, product or service. Businesses
can no longer hope to hide their failures or
faux pas. Indeed transparency is changing
from being a means for a company to
differentiate itself to an essential tool for
survival. Loyalty is now transient, and
consumers will make choices based on the
experiences of their peers, which can now
be accessed all too easily.
Ninety percent of all
the world’s data has
come into existence
since 2011.
DATA, DATA EVERYWHERE
In the 3
rd
century BC it was declared that
the Library of Alexandria held within its
walls the “sum total of human knowledge”.
Today, one group of researchers
suggest that if we took all of the
data in existence right now and
stored it in on paper, we could
cover an area equivalent in size
to the United States at least 13
times. What makes this truly
astonishing is that, according to
The Foundation for Scientic and
Industrial Research SINTEF, 90% of this data
has come into existence since 2011.
This explosion in data is a result of
“datacation”, or the ability to codify
entirely new classes of information in
digital form. Social media has “dataed” our
hobbies, interests, thoughts, emotions and
relationships. The widespread use of GPS
technology in smart devices has dataed
the location and movement habits of billions
of people. Digital payments have dataed
our spending habits and wearable tech is
datafying our lifestyle, exercise and dieting
preferences.
The Digital Forever 7
This presents forward-thinking businesses
with an incredible opportunity. Those who
can harness this data to gain a better under-
standing of the issues facing consumers
today and use the insights they gain
from it to guide and inform their ongoing
development and strategy will be the leaders
of the digital world. Every second 31,000
“likes” are registered on Facebook, or, to
put it another way, that is an opportunity for
business to understand how or what 31,000
people are responding to every second.
OUT WITH THE OLD, IN WITH …?
INNOVATION, AGILITY AND
FLEXIBILITY
The keys to success in the digital world
are not intuitively obvious to many
businesses and their leaders. Flexibility and
a willingness to try and fail are not integral
features of the success stories behind many
established companies that are around
today. But the sheer rate of change in the
digital world means these are the attributes
that are absolutely essential to stay relevant.
THE WAVES OF THE DIGITAL TIDE
KEEP ROLLING IN
Looking to the future, we see three waves
of opportunity for organisations to generate
protable growth:
FIRST DIGITAL WAVE: DIGITAL COMMERCE
Improve e-commerce protability with
a better customer experience, more
compelling propositions, more effective
distribution or smarter pricing.
SECOND DIGITAL WAVE: DIGITAL
CONSUMPTION
Develop propositions that encourage your
customers to share their consumption data.
That way you increase customer loyalty,
increase revenue and reduce operating
costs even further.
THIRD DIGITAL WAVE: DIGITAL IDENTITIES
Act as a trusted fourth party on behalf of
customers to aggregate their digital data
and to meet their needs through managing
relationships with companies offering
products and services.
Consumption chain
Demand chain
Customer service
Marketing
Sales
Channel integration
E2E supply chain integration
Increasing degrees of digital fitness are required to play and win
Increasing issues, threats and opportunities in the digital economy
First digital wave:
digital commerce
The next
digital wave?
E-commerce is
used to transact,
to advertise, as a
marketing platform
and to provide
customer self-care
services
Ongoing operational
integration across the
supply chain, including
suppliers and partners
Consumption data is
shared with the
customer to enable
outcomes
Buying brands
and digital
identities emerge
Third digital wave:
digital identity
Second digital wave:
digital consumption
Time
Supply chain (operations)
Operating model
change
Business model
change
Figure 3: The digital waves offer opportunities for protable growth (Source: PwC analysis)
8 The Digital Forever
FOOTBALL IS NOT ENTIRELY
IMMUNE TO THE SWAY OF DIGITAL
WAVES
Digital has impacted the football world and
will continue to do so. Ticketing is very
much a digital process. Merchandise sales
online are a feature of the industry today
and have been for some time. Social media
intensies the connection between fan
and club and provides insights which clubs
can learn from. Digital has driven down the
cost of media creation to the point where
most football clubs now nd they are able
to produce and distribute more content, and
of a higher quality, than was possible only a
short time ago.
But digital natives will not settle for the
status quo. They expect to be able to make
as many clicks from the side
lines as they see kicks on the
pitch. The reality is that change
will keep on coming, and faster
than ever before. To succeed in
engaging the new generation
of fan, clubs will need to be
exible, agile, and not afraid to
try on new, digital, boots. Digital
presents football with a set of
powerful transformational opportunities
to engage a new generation of fans and
empower those already there.
Having said that, football clubs have one
very signicant attribute which clearly
distinguishes them from other industries.
As long as their nancial health is basically
secure, their oligopolistic control of the
beautiful game is unlikely to be disrupted
by any advances in technology. The
passion and love of the fans will not wither
away, provided performance on the pitch
is maintained. We do not see digital as a
disruption for the business of football clubs,
rather an enhancement with signicant
potential to improve both fan engagement
and the bottom line.
The key to success in
the digital age will be
innovation, exibility
and a willingness to
try, fail and move on.
© Michael Krinke – iStock
DIGITAL ECOSYSTEM
A digitally integrated ecosystem is the answer to growing
expectations for personalised and hyper-targeted content.
KEY MESSAGES
Fans’ expectations will shift from content range to contextual relevance,
delivered as and when they desire
A digitally integrated ecosystem across business functions is required for
a holistic view of each individual fan
Adoption of a data culture within a club’s organisation is key to maintaining
a competitive edge in the age of highly demanding digital natives
10 Digital Ecosystem
DEMAND FOR A HIGH-QUALITY FAN
EXPERIENCE IS SNOWBALLING
A fan interacts with his favourite club
on multiple occasions, through different
devices, applications and channels. He
buys tickets, watches live
matches, streams video clips,
and consumes all the news and
views surrounding his club and
its players. The sky is the limit,
with more and more content
being created, distributed and
“socialised”. As demand for immersion
in a seamless experience facilitated by a
fully integrated and experience-rich digital
ecosystem grows, football clubs will be
pushed to the limit in terms of content and
technology management.
GROWING FAN INTERACTIONS LEAVE
A HUGE UNTAPPED DATA TRAIL
The growth and ubiquity of fan interaction
and the related impact it is having on a
club’s commercial strategy are complex
and ambiguous to gauge. However, there is
one constant aspect to this which applies
regardless of the individual opportunities
being captured: fans leave a
signicant trail of data as they
pass by. Do clubs really track
and fully harness the potential
of this data?
Imagine a time when a club
knows exactly what each of its fans likes to
eat, where he wants to sit in the stadium,
what video clips he enjoys watching or
which of the club’s players’ jerseys he likes
to aunt. That, in our opinion, is the future of
football and also what “digital native” fans
will expect: when clubs are in a position
to deliver a fully personalised experience
to their fans. Pulling this off, however, will
require more than just sourcing a good CRM
system. Clubs will need to drive change
throughout their business functions,
emulating their players on the pitch and
playing as a team.
STANDALONE BUSINESS FUNCTIONS
FAIL TO PROJECT ONE TRULY
UNIQUE BRAND TO THE FANS
The digital wave has already impacted
every function within the club, with each
developing its own digital solutions to
optimise revenues and operations. Ticketing
departments have introduced their own
“white labelled” online platforms and are
trying to optimise sell out through queuing
or secondary market systems. Some clubs,
particularly in the UK, may soon be tempted
to adopt dynamic pricing mechanisms.
Merchandising is boosting operations,
rolling out an integrated digital supply
chain across physical points of sale and
online as well as boosting the ability to
personalise products. Club websites and
mobile applications are becoming ever
more sophisticated in their distribution of
text, data, video and image content. All of
this, of course, needs to be shared across
all mainstream social-media platforms
to ensure maximum reach and fan
engagement.
So far, each of these distinct functions has
generally worked apart from the others, as
each evolved to meet very specic business
requirements. As a result,
one and the same fan is
engaging with one and the
same club across multiple,
mostly disconnected
functions that are
generally not coordinated
with one another. What is the way forward?
How can a club make the transition to an
integrated approach, enabling fans to truly
experience the entire brand, rather than
specic functions within that brand?
The “digital native
fan has much higher
expectations.
Do clubs have a
holistic view of each
individual fan?
PWC SPORTS BUSINESS ADVISORY
Digital Ecosystem 11
AN INTEGRATED APPROACH TO
DATA ANALYSIS PROVIDES A
HOLISTIC FAN VIEW WHICH WILL
PERSONALISE FAN ENGAGEMENT
Football clubs have one unique attribute
that places them in a league of their own.
They have fans, and fans are not just
consumers. The degree of loyalty implicit
in being a fan is a tremendous asset to a
club, as it increases the number, frequency
and intensity of interactions. By leveraging
this relationship, clubs have a unique
opportunity to gather information on
each and every fan. The potential depth
and detail of the information they can
gather is enormous. Top-ight clubs have
incorporated centralised data-analysis
solutions consolidating data across their
various platforms. They have already started
generating a holistic view of their fan base.
Leveraging the wealth of prole information
they gather, they are in a position to analyse
and cluster their fans in such a multifaceted
way as to offer increasingly targeted content
and increasingly relevant purchase offers
and promotions. This signicantly enhances
the user experience as it enables fans to get
what they want, when and where they want it.
Figure 4: Hyper-targeting will be the new norm, empowered by a digitally integrated ecosystem (Source: PwC analysis)
Digitalisation
Functional silos
Engagement
CRM
Monetisation
Digital ecosystem
Lifetime value
Mass
content
Personalised
content
Hyper-
targeting
Fan experience
In the years ahead, we believe that as the
new generation of digital natives takes over,
a completely personalised user experience
will gradually become a natural expectation.
“Hyper-targeting” will become the new
norm for fan engagement: fans will have
customised access to the ocial club
application with special content display on
their favourite stars, merchandise wish-lists
and an interest-based, categorised news
section. Looking beyond sports, Netix –
the online provider of movies and shows –
provides a good example: the company
adapts and tailors its Web pages to each
of its customers according to household
characteristics, demographics and interests.
For sports, too, we expect technology to
converge across all club functions to a point
where the content on clubs’ platforms will
be intelligently and seamlessly tailored for
every fan. Digital will become the “brain”
that enables clubs to cut across the
growing oceans of content and commerce
opportunities by bringing in a wave of
“context”, thus creating content that truly
resonates with fans.
PWC SPORTS BUSINESS ADVISORY
12 Digital Ecosystem
CLUBS’ OPERATING MODELS
WILL EVOLVE AS DATA ANALYTICS
ASSUMES A GREATER ROLE
What should a football club do next to
embrace this future? Technology obviously
has a central role to play,
but technology alone will
not decide the match.
Football clubs will need
to get their markers and
whiteboards out and revisit
their operating model. We
see four aspects as being
particularly important:
First and foremost, clubs will need to
map out their future strategic priorities,
using their expected business case to
canvas support within the organisation for
the nancial resources they will need to
drive their digital transformation forward.
“Bringing different departments together
for an integrated approach is an internal
challenge”, says Stefan Mennerich,
Director of Digital Media and Media
Rights and IT at FC Bayern Munich.We
make a point of seeking their feedback
and providing them with services they
need, while simultaneously advocating
the case for integration. The beauty of
What benets can clubs expect? Using data
to tailor content and marketing messages
effectively will make it possible to nurture
long-term brand loyalty. However, insights
into fans’ preferences will also open doors
for immediate revenue diversication by
enabling cross-selling and
up-selling. The interest of
club sponsors, suppliers and
broadcasters in knowing a fan’s
daily habits, food preferences
and other preferences will
help clubs to derive greater
value from their contracts,
as well as enabling them to
enter into new partnerships.
Eventually, some future sponsorship-rights
structures may no longer be based solely on
a territorial view, but will be linked instead to
individual fan-prole views. With more and
more technology enabling personalisation
and digital content distribution, sponsors
may soon be able to reach the exact target
audiences they want to address, thus
increasing relevance and decreasing clutter.
Looking at top clubs, it is not surprising to
read that Arsenal’s multi-million sponsorship
deal with an airline was signicantly
inuenced by the club’s commitment to
build more detailed proles of its fans.
The creation of data
culture within a club’s
operating model is
a prerequisite for
effective change.
PWC SPORTS BUSINESS ADVISORY
© TaMaNKunG – shutterstock
Digital Ecosystem 13
technology is its scalability, which should
enable most clubs to nd a solution that
ts their goals and budget.
Second, clubs need to understand
the scope of the fan data that is being
generated, and ensure they can actually
gain control over it, from a commercial
and legal point of view. The days when
a football club would merely focus on
“playing football” and have third-party
agencies, suppliers or media companies
buy out and exploit any rights they wanted
to sell are nearing their end. While third-
party agencies and suppliers may still be
contracted to carry out operational tasks,
clubs will want to retain ownership of
underlying data and potentially integrate
any platform relating to that data. The
particular importance of this point
becomes apparent when one considers
that, as technology develops, new sources
of fan data may come into being which no
one has yet thought of.
Third, to analyse, interpret and develop
effectively the right “intelligence” from
the vast amounts of data
available, a club will need
to integrate the right
skills and talent into its
organisation. Data scientists
and consultants with the
technical expertise and
creative edge needed to
generate usable insights will
be of paramount importance.
Fourth, in order to progress from
insights to execution, an appropriate
organisational structure will need to be
introduced within the club, and change will
need to be supported at the senior level
of the organisation. “Employing the right
tools and expertise is one thing. What
is important is to listen actively to your
staff members, says Professor Simon
Chadwick of the Sports Business and
Marketing faculty at Coventry University.
Different models may be adopted – from
each traditional function having its own
analytics group, to a centralised model
that is either subordinate to a specic
function or operates independently,
in parallel to the traditional functions
creating a central home for all “fan
engagement” initiatives. Regardless
of the specic structure chosen, clear
roles, responsibilities and collaboration
processes will need to be dened in order
to dene a coherent strategy.
Clubs that can incorporate all the above
aspects within the organisation structure in
a positive manner will be in a position to use
data intelligence as a means of improving
their business functions. Analysing
correlations between weather data and
ticket demand, for example, will provide
clubs with a precise idea of when it is
worthwhile to lower or increase charges for
advertising and when it makes sense to offer
promotions for tickets.
DATA INTELLIGENCE HOLDS THE
KEY TO THE FUTURE – STEP IN OR
GET SIDE-STEPPED
Everyone agrees that digital offers meaning-
ful opportunities for the future, even though
clubs will need to invest
signicant nancial and
human resources into
developing it. So what will
happen to clubs that do not
take up this opportunity?
First, these clubs may be
missing out on additional
revenue streams, as
competing clubs and other entertainment
organisations will be capturing the extra
value provided by having fans, sponsors
and other suppliers engaging with them
on the basis of personalised and hyper-
targeted content. Second, these clubs
may leave their fans facing a cluttered and
confusing content environment, leaving
their expectations of personalised content
frustrated and diminishing the perceived
quality of the user experience. Third, and
most importantly, clubs may progressively
lose control of the way their brand values
are communicated, hampering their ability
to shape and nurture fan loyalty. Clubs may
be left with their hands tied, relying solely
on the hope that their sporting performance
and existing fan base will continue to grow.
Those who do not
adapt will fail
to realise the full
power of digital.
PWC SPORTS BUSINESS ADVISORY
© TaMaNKunG – shutterstock
KEY MESSAGES
Crowdsourcing offers a powerful opportunity for clubs to derive more
value from their biggest asset, the passionate, energetic fan
Listening to fans will open doors for business, nancial and performance
solutions which are effective in terms of cost and time
Direct involvement in problem solving for clubs will reinforce fan loyalty
and take fan engagement a big step forward
CROWDSOURCING
Digital teamwork is the way to play and win in the digital age.
© salajean – shutterstock
Crowdsourcing 15
FAN ENGAGEMENT EXTENDS
BEYOND THE 90 MINUTES OF
THE MATCH
The sheer scale of football
fans’ engagement with their
clubs has reached a new high in
recent years. Passionate fans,
armed with the developments
in digital technology, consume
football and related content way
beyond the 90 minutes of the
actual match. The newly formed demands
of the digital native, coupled with relentless
expectations of winning, have pushed
football clubs to the edge in their efforts to
innovate to survive in the digital age.
SOCIAL MEDIA IS NOW AN
ESTABLISHED HUB FOR FAN
ENGAGEMENT. WHAT COMES NEXT?
Fans no longer simply watch live matches.
They routinely use digital channels, both
mobile and social, to consume and share
content, information and analysis, and to
interact with sports leagues, clubs and
players. The use of the social space in
sports to communicate with fans directly
and enhance the relationship between them
and their club is now hardly new. These
days, every football club has embraced
social media and its power to reach out to
a large number of fans. On that score, their
generated digital content constantly gets
better, more “likeable”, “shareable” and
tweetable. In fact, it is some of the most
compelling, inuential and talked about
content in popular culture. Undoubtedly,
social media is a powerful tool, as it helps
clubs to control the message and bring fans
closer to the club by offering them the ability
to become actively involved and engaged
with the beautiful game.
Compelling, digital content coupled with
large communities of connected fans,
however, is a much more valuable resource
than clubs have so far
managed to make it with
their current social-media
activities. If clubs take
a step back, listen more
attentively to their social-
media audiences, and
empower the people who
truly matter, their fans, they
will further increase the value they derive
from their fan bases. By listening, clubs
will unlock their fans’ trust, respect and
appreciation. This will put them on the inside
track, where they will nd many untapped
opportunities for fostering fan engagement,
opportunities that go way beyond the
exposure they are currently getting from
Facebook, Twitter and other darlings of the
Internet.
CROWDSOURCING IS A POWERFUL
PROBLEM-SOLVING TOOL, NOW
SLOWLY GAINING MOMENTUM
One opportunity that clubs can tap
into is crowdsourcing. In simple terms,
crowdsourcing enables organisations to
broadcast a task to a crowd and ask them
to contribute ideas to solve the problem.
The topic is seldom out of the news and is
the subject of widespread discussion. With
good reason: if used wisely, crowdsourcing
can be a very powerful tool, especially for
football clubs, since they already have the
key ingredient needed to make the model
work – the devoted crowd that their fan base
represents.
Listening to fans
will unlock untapped
opportunities for
fan engagement.
PWC SPORTS BUSINESS ADVISORY
© salajean – shutterstock
16 Crowdsourcing
SEEKING IDEAS FROM FANS AND
THEN PUTTING TRUST IN THEM
HAS SIGNIFICANT POTENTIAL
TO ENHANCE CLUB-FAN
RELATIONSHIPS
Crowdsourcing presents a strategic
opportunity for clubs to reinforce the
fan experience in a manner
which will benet the overall
organisation, and possibly
also the bottom line. It truly
engages fans and raises the fan
experience to a more intense
level than can be achieved
through simple social-media
exposure. It empowers fans
to add new value to the relationship with
their club by helping produce relevant
content and contribute insights from
various different locations. The passion,
excitement and trust demonstrated by a
club’s fans is virtually unlimited. By involving
them through crowdsourcing, clubs show
them that they value their feedback and
opinion, thus building an even more durable
relationship. At the same time, clubs will
benet from solutions that are operationally
feasible, economically viable, and, most
important of all, desired by their fans.
Examples of the remarkable benets
companies can achieve when they use
crowdsourcing are becoming increasingly
frequent. However, in order to build lasting
value from their relationship with their fans,
and use that to increase fan engagement,
football clubs rst have to recognise the
mind-set on which effective crowdsourcing
depends and accept its implications. Are
football clubs ready to trust their supporters
and embrace new tools? Even more
importantly, are they prepared to embrace
an entirely new relationship with their fans
and grant them privileged access to behind-
the-scenes activities?
THE POWER OF THREE
This section examines three primary
areas – business operations, nance and
team performance – where there is scope
for football clubs to use crowdsourcing and
other digital tools to harness the passion
and problem-solving power of their fans:
BUSINESS OPERATIONS
Channelling fans’ passion and energy
through a structured crowdsourcing
platform provides clubs with an ecient
means in terms of cost and time of involving
their fans worldwide in generating new
ideas and nding better ways of carrying
out certain operations. Effectively, the clubs
benet from their fans’ insights, skills and
opinions. Crowdsourcing will enable clubs
to strengthen trust and loyalty among
fans, by allowing them to use the club’s
proprietary digital imprint, thus fostering
their fans’ sense of ownership. The greater
the clubs are able to overcome existing
inter-generational issues and to understand
and adapt to the new dynamics and rules of
the digital age, particularly in their dealing
with digital natives, the better they will be
at responding to changing circumstances
in a timely fashion. Of course, what is
hot for digital natives in one country may
not necessarily appeal to fans in another
country. Taking a cue from the younger,
tech-savvy audience, who grew up with the
Internet and social sites where information
is freely available, is both a prerequisite for
getting an effective crowdsourcing initiative
launched and a good way of increasing the
engagement of this particular demographic.
We have seen football clubs who evaluated
what their fans really want by asking people
for modern, authentic fan-merchandising
ideas. Focusing on identied types of
demand allows clubs to concentrate their
marketing efforts on areas where they
will be most effective, thus driving sales
and meeting their supporters’ needs.
“The aim of our crowdsourcing campaign
was to analyse our brand value and
drive the repositioning of the club”, says
Thomas Röttgermann, managing director
at Bundesliga club VfL Wolfsburg.
Crowdsourcing has
the power to take
fan loyalty a big step
forward.
PWC SPORTS BUSINESS ADVISORY
Crowdsourcing 17
traditional funding models like bond issuance,
crowdfunding allowed the club to achieve its
goal at a much faster pace.
The latest commercial activities of the
German lower-tier side Rot-Weiss Essen
provide another example where the power
of the crowd has been successfully used
to raise funding. Instead of relying on the
nancial backing of one main sponsor, the
club approached its local community, asking
local businesses and individuals to join forces
and become the clubs main sponsor. “The
novelty of putting a large number of our
local businesses and fans on the shirt and
granting them the privileges of our main
sponsor has paid off for us in many ways,
says Rot-Weiss Essen’s Managing Director
Dr. Michael Welling.We were able to reduce
our nancial dependence on one main
sponsor, increase commercial revenues
and, most importantly, cement ties with our
fans and the local community.While digital
channels played a limited role in this particular
case, it does illustrate how clubs which do
decide to explore these new paradigms and
harness the potential of a large group of fans
can mobilise signicant sources of funding
and create high levels of fan engagement.
TEAM PERFORMANCE
Football is a sport of passion and intuition.
It cannot be reduced to a soulless set of
calculations. That being said, football is
also becoming more intelligent. Just as
Michael Lewis’s Moneyball has inspired
millions, much thought has been devoted
to analysing how the insights gained from
baseball might apply to football. Top clubs
are working with data companies like Opta
and Prozone to analyse matches and
players’ performances. They employ data
analysts to help build a winning team. This
results in a growing number of data-driven
decisions and in some instances even an
attempt for a “datacation” of the game.
“Successful teams turn player performance
data into action and gain a competitive
advantage,says John Coulson, head of
professional football services at sports data
company Opta. Any professional football
club that denies the power of data is placing
itself at a disadvantage.
Whereas top-ight football clubs can
use their resources and global scale to
exploit the latest digital developments,
crowdsourcing also provides mid-tier and
lower-tier clubs with an opportunity to keep
pace with digital trends and offer a wide
portfolio of fan-generated insights and
digital offerings.
Just as the online gaming and betting
operator Betfair has provided third-party
software developers with access to its live
data, so that they can build interfaces and
products (including Web pages, mobile
applications and widgets), clubs also have
the option of using a similar approach to
developing their digital offerings by granting
fans access to certain data and privileges.
Imagine an approach which involves fans
developing applications that are both in
tune with their interests and benecial to
the club’s business operations. This would
effectively place the onus for creativity on
the shoulders of the fans themselves.
FINANCE
Numerous successes have already been
achieved through crowdfunding. This form
of nancing is still in its infancy and it will
continue to grow. Whilst crowdfunding has
proven a very effective means of raising
initial nancing for start-up companies, an
increasing number of businesses have now
begun to use it as a means of experimenting
with new projects and business models.
While Kickstarter has become synonymous
with crowdfunding, more crowdfunding
providers are now appearing on the scene,
extending the reach of this new type of
nancing and serving different audiences,
needs and causes.
Crowdfunding has already proven its ability
to open up avenues of opportunity for
football clubs and we expect more crowd-
funding operations for football clubs to
follow. The German lower tier-football club
VfL Osnabrück, for example, has success-
fully reached out to its fans through a
crowdfunding campaign to obtain funding
for the certied cash reserves required to
meet the licensing criteria of the German
Football Association. Compared to
PWC SPORTS BUSINESS ADVISORY
18 Crowdsourcing
Whilst all the number crunching has failed to
nd relevant variables for simulating future
player performance and match outcomes,
investment in numerical analysis to nd a
new, optimised route to winning in football
continues. Football clubs undoubtedly
have many good reasons to be extremely
secretive about where they get data from
and how they use it. What can be said is that
there have been many cases where fans
themselves have helped clubs to transform
raw, scattered data into genuinely useful
insights.
Football fans have, for example, helped
to improve the scouting process clubs
use to nd new talent. The Transfermarkt
Internet platform is an excellent example
of how such improvements can be made.
Transfermarkt users all share a common
interest in football, and the platform
encourages them to interact with each
other, contribute ideas, solve problems and
create content. “Due to the many insights
it receives from its community of users, the
platform has become an undeniably useful
information source for the football family,
says Dr. Gregor Reiter, Managing Director of
the German Football Agents’ Association.
The same principle applies to Sports
Interactive’s Football Manager database:
it is fuelled by player data contributed
by a crowd of over 1,300 dedicated fans
of the video game covering national
leagues in almost a quarter of all FIFA’s
member associations. According to Sports
Interactive, their “scouts” provide objective
and detailed insights and the range of
matches covered globally is exceptional.
The evidence suggests that professional
clubs have started to use Football Manager
to test the viability of potential new signings.
Although these examples show how
clubs leverage information gathered by
fans around the globe, the initiatives and
platforms they are using are in fact made
available by player agents rather than
the clubs themselves. A look at the latest
activities of the NBA club Sacramento Kings
does, however, suggest that football clubs
may see the benets of this approach and
expand the way they interact with fans by
engaging with them on the most hallowed
ground of all, the pitch itself. This California-
based baseball franchise has launched a
crowdsourcing programme to help make
draft pick decisions. The competition
has embarked on a new trajectory which
complements the established draft methods,
scouting and analytics used by the Kings.
In return for granting access to these
processes, the NBA club received analytical
advice at no charge.
The huge success of fantasy games
demonstrates that there are fans who are
not only passionate about sport but also
possess signicant analytical skills. To
make this work for them, football clubs need
to identify the right partners for them in the
digital ecosystem, both within and outside
the football industry. Modern technology
offers clubs interesting new ways of under-
standing risks and making informed
decisions rather than relying solely on gut
instinct.
TEAM STRENGTH EXTENDS BEYOND
THE BENCH – STAND UP AND TAKE
NOTICE
In the digital age, there is no pause button
and no unaffected customer group. Using
crowdsourcing to tap into the intangibles
of fan loyalties may enable clubs to identify
their most useful partners in their quest to
play and win in this digital age.
PWC SPORTS BUSINESS ADVISORY
KEY MESSAGES
Clubs and players will use social media even more intensively to target
fans that their current social-media strategies are not reaching
Direct monetisation via social media will become possible, yet social
media will still mainly focus on brand-building and audience development
for clubs, players and sponsors
The new digitised match day will enable clubs to offer more information to
fans, and leverage content related to the match
AUDIENCE
DEVELOPMENT
Football clubs will have to diversify their content portfolio and extend their
audience engagement activities to novel channels in order to communicate
their club brand, engage existing fans and gain new audiences.
© Exozet
20 Audience Development
FROM FOOTBALL CLUB TO MEDIA
HUB. WHAT COMES NEXT?
In recent years, the importance and value of
brands in sports has become evident. Today,
the largest football clubs have a distinct
brand identity and – more importantly
from an operational point of view – a brand
strategy that shapes their public image and
engagement.
Clubs like Bayern Munich or Real Madrid
are great examples. Beyond delivering an
outstanding performance on the pitch, these
clubs are perfecting their ability to leverage
content to build a clear and consistent
brand identity across all touch points. Also,
clubs are distributing this content via newly
created channels, such as video footage
of matches or training sessions, that are
distributed via the clubs’ own online video
platform. The advantages of this strategy
are clear. First, they enable clubs to keep
fans in their ecosystem, thereby increasing
the clubs’ media reach, which in turn is of
interest to sponsors. Second, clubs can
monetise this content by marketing it directly
to their fans.
That being said, a football club
is more than a media enterprise
or an entertainment provider.
What distinguishes consumers
of football-related
content and
merchandise from
other consumers
is their status as
fans. Fandom, even in its mildest
forms, also entails an emotional
connection and an interaction
with other fans. Sharing the
experience becomes absolutely central.
Social media is an ideal tool for addressing
and engaging fans on an emotional level,
but it is not currently being used to its full
potential. As the use of mobile devices
becomes ever more widespread, social
media will play an increasingly important
and powerful role in gaining and maintaining
users’ attention. Social media is also an ideal
tool to stay in touch with casual fans who
may “like” a club on Facebook, but are not
keen to download the club’s mobile app or
register on the club’s website. An interesting
example for this is the unrivalled social
media success generated by the FIFA World
Cup 2014. The casual fan is as valuable a
target for sponsors or supporters as the
passionate fan who visits the stadium to see
a match.
One of the distinct assets football clubs have
to offer is the match itself. While video rights
are already extensively marketed, the extent
to which the in-stadium experience is used to
engage fans remains relatively undeveloped.
Driven by technical innovation, in-stadium
fan engagement will become much more
important and innovative than it is today.
DIGITALISATION CHANGES CONTENT
AND AUDIENCE-DEVELOPMENT
STRATEGIES FOR FOOTBALL CLUBS
Clubs already use social media to connect
with their fans. As more time is spent surng
the Web on mobile devices, social becomes
the predominant entry page for users. This
trend is most pronounced among the new
generation of digital natives. The key global
platforms are Facebook, Twitter, YouTube
and Instagram. The local
ones include Tencent and
VK from China and Russia
respectively.
Today, we know that when
fans use social media to
follow their team, they
typically spend more time
engaging with their team
than they otherwise would. Social media
is popular among supporters, because it
provides real-time communication and news,
and also offers two-way communication.
Generally, the core attributes of social media
will continue to provide an ecient channel
for clubs to engage with their fans. The
specics will change, however: social-media
usage will be adapted to address a more
segmented fan base, thus enabling it to open
up new and remote markets.
In order for these goals to be accomplished
by making the best possible use of social
media and direct communication, we believe
four factors will be pivotal.
Football clubs are
more than a media
hub – because of
their fans.
As social media
asserts itself as
consumers’ rst port
of call, clubs need to
adapt their strategy.
EXOZET
Audience Development 21
AN OVERARCHING STRATEGY IS
THE DRIVER
Now more than ever social media needs
to be part of an integrated brand strategy
that creates a seamless fan experience
across a club’s various media channels. As
social becomes the Internet’s new point of
entry, news and articles from the website or
from third parties will be integrated into the
club’s social-media stream and presented
in a manner appropriate to the respective
platform. Integration of social media into
a club’s own digital environment makes
the club’s online presence more visible
and captivating. Club-owned social-media
hubs will become increasingly interesting
for a specic segment of loyal fans, as they
will be able to provide all the social-media
information related to the club and bind fans
to the club’s own digital ecosystem.
Fan communities will become more
segmented, thus making social media
platforms a valuable tool for addressing
specic fan groups (e.g., remote fans from
specic locations). Also, communication via
mainstream social media will enable a club
to boost its ability to unlock the potential of
target groups (e.g., fans over 40, casual fans)
that are only poorly addressed by clubs’
current offerings.
THE DISTINCTION BETWEEN CONTENT
AND COMMUNICATION WILL BECOME
IRRELEVANT
The value of social media lies in the dialogue
it promotes, and a loyal followership on
Facebook, Twitter and Instagram needs
to be built on authentic, relevant and
entertaining content and
communication.
User-generated content is
highly favoured among fans,
and interactive content that
asks fans to contribute and
then prominently displays
their input is especially sought
after as suggested by recent
data on the amount of time individual users
spend on different parts of a Web page or
mobile app. Content is also more successful
if it is of high quality (i.e., relevant and
visually appealing) as well as platform-
appropriate. One option for bringing both
these requirements together on social media
is to work around events in which content is
produced by fans within a particular frame
(e.g., asking fans to post videos explaining
why they love their club in one sentence),
using polls among fans, prize draws, or
specically looking for content that offers
more editorial control.
Digital and more specically social media
will become a common entry route into
fandom. This in turn means that there will be
more fans for whom communication about
the match is more important than watching
the match itself – and social-media
communication should exploit this.
TRACKING AND MONETISATION ARE
TWO SIDES OF THE SAME COIN
Gauging exactly how much revenue social-
media activity generates is about as dicult
as measuring the effect of branding
advertising campaigns. Within the next few
years, more precise tracking systems that go
beyond such classic social-media metrics
as “likes” and reach will be developed,
just as they are now being developed to
measure the effectiveness of online brand-
marketing campaigns. This data will be
leveraged to address fans more eciently
by offering them relevant content, products
and services. In a second step, social-media
metrics will also be integrated into the – yet
to be built – digital ecosystems of clubs,
ensuring a holistic marketing view for the
benet of both fan and club.
Direct monetisation in the context of social
media is already a reality, as demonstrated
by new features such as
Facebook multiproduct
ads or Google, making
it possible to market
merchandise and products
to fans in the social-media
context. Nevertheless, in
the short term we expect
large clubs to continue
treating social media as
a tool for increasing the quality of their
offering rather than for direct monetisation.
Social media will
remain an important
tool for improving
the offerings clubs
provide to their fans.
EXOZET
22 Audience Development
NEW OPPORTUNITIES FOR SPONSORS
OPEN UP
If a club or a player has built a loyal
followership on social media, this reach
offers an interesting audience for sponsors
and advertisers. Native advertising in
social media often shows conversion rates
that far exceed the success achieved by
conventional banner advertising. Shaquille
O’Neal promoting Oreo cookies on Twitter,
“wanna hang wit me? heres ur chance for us
2 chill n dunk some” is a great example of
successful social-media native advertising.
The main objective of these advertisements
is to remain entertaining and authentic,
thus allowing O’Neal to build up a Twitter
following of 8.1 million fans (October 2014).
Adding a viral component to advertising
encourages people to share content, further
compounding reach and impact.
Eighty percent of fans use social media to
communicate with their club, players and
fellow fans and many do so while watching
sports on TV. This interaction will become
more important in supporting traditional
TV campaigns, by communicating sponsor
brands on social media, while the TV ad or
the match is on. Social-media platforms use
new features to support this, such as Twitter
Amplify, an advertising format that allows
for real-time video content, including pre-roll
advertising to be distributed via Twitter.
For sponsors, social media has become an
attractive way of talking to fans directly.
One notable example is Sonys engagement
during the FIFA World Cup 2014. With 6.5
million likes on its Facebook channel, the
interactive community page football.sony.
net, and on a related YouTube channel, Sony
undoubtedly gained signicant visibility and
engagement during the World Cup.
LEVERAGING THE MATCH DAY FOR
AUDIENCE ENGAGEMENT
The overall match day experience and
in-venue atmosphere are among the most
valuable assets football clubs have at their
disposal. The match day is a critical subject
of social-media communication, but, once
fans have reached the venue, little is then
done to connect them with each other
digitally, or indeed with fans following the
match elsewhere. Curiously, today’s in-
stadium experience is very similar to that on
offer 20 years ago: almost no video replays
of match scenes on large stadium screens,
EXOZET
© Leonardo Patrizi – iStock
Audience Development 23
no commentary is available, social-media
activity is not specically directed towards
fans in the stadium and connection to fans
outside the stadium is rarely orchestrated.
Twitter is used as a match-day reporting tool
and – rarely – integrated in the LEDs in the
bands on the pitch.
Driven by the introduction of stadium WiFi,
and in its wake, the advent of stadium apps
that only work when connected to the venue
WiFi, the in-venue experience will become
both more digital and more
social. One of today’s successful
examples is Bayer Leverkusen’s
Fan App, which uses social media
to connect and engage with
fans, and offers features such
as live video streaming, match
statistics, live information about
the match and surveys whose
results are communicated directly to those
in the stadium. In time, applications that
connect fans within or outside the club will
be increasingly available, along the example
of choreography apps Fanpictor, which is
gaining increasing traction in the market. Yet
the introduction of these apps and services
doesn’t come without challenges. Indeed,
fan groups who have been organising these
activities may feel disintermediated and
disempowered, demanding from clubs
particular attention in the way they promote
the introduction of these services.
Technological innovation will also change
the viewing experience itself. Wearable
augmented-reality devices, Google Glass
being the most prominent, provide the
possibility of using second-screen or
stadium apps embedded into the match.
Moreover, these devices may also bring
the in-stadium experience to fans located
elsewhere, or even let viewers see the match
through the point of view of a player. Albeit
technically still challenging, holographic
projection techniques may also well develop
to the point of providing a captivating
virtual in-stadium experience, lifting the
opportunities for public viewing to a whole
new level.
HOW DO CLUBS BENEFIT FROM THIS?
An enhanced stadium experience through
digital will lead to increased ticket sales,
attracting fans who would not usually attend
the match. Also, a more aligned social-media
experience will mean that more visitors will
be happy to promote and “socialise” the
match experience, broadcasting it to their
wider network of friends. The introduction
of WiFi and in-stadium apps will also offer
the possibility of marketing premium
content directly to visitors, as well as enable
monetisation through targeted advertising.
THE SYNERGY BETWEEN SOCIAL
MEDIA AND GAME EXPERIENCE IS
IMPORTANT
Fandom is all about emotions – emotions
that fans want to communicate to their
clubs, heroes, and fellow supporters. Social
media has already established itself as the
best way of fullling this desire for aliation.
With the increasing cultural importance of
social media, and the emergence of new
platforms and features, clubs will benet
from digital in new and interesting ways.
Helping fans to exchange their experiences
in the stadium – either via social media,
or with the help of digital gadgets – is one
of the most promising avenues for clubs’
marketing strategies to explore today.
Crafting a 21
st
century
match-day experience
is football’s most
promising challenge.
EXOZET
© Leonardo Patrizi – iStock
24 Football’s Digital Transformation
KEY MESSAGES
Digital self-measurement and data analytics will become an integral part
of our everyday life
Video and augmented reality wearables will signicantly change the match
experience
Wearable technologies and data analytics will become highly sophisticated
and will offer advanced products, services and applications
New business models and marketing strategies will be derived from
connected and integrated data analytics and wearable ecosystems
MATCH DATA AND
WEARABLES
Wearable technologies and match data will offer new business models,
create more fan engagement and expand digital marketing strategies
that football clubs and players will exploit.
© alexey_boldin – depositphotos
THE DIGITAL MATCH DATA AND
WEARABLE ECOSYSTEM IS
DIVERSIFIED
MATCH DATA IS AN ESTABLISHED AND
MATURE BUSINESS
For many years now the practice of
gathering and analysing match-related
data during professional football matches
has been widespread. A wide range of
match data is available today and there
are numerous applications and services
which use it, such as sports data feeds,
statistics and insights for TV broadcasts,
websites, apps, newspapers, etc. This data
has an important part to play in the match
experience itself, as action on the pitch
enhances the overall match experience.
The provision and processing of match data
is now a mature and protable business
with a wide range of uses and applications.
Within this market, established match-data
service providers ensure the continuous
improvement of match analytics and
availability through a variety of distribution
channels.
DIGITAL PLAYER PERFORMANCE
MEASUREMENT TOOLS BENEFIT FROM
SOPHISTICATED SENSORS
In addition to match data, which allows
player data to be tracked and analysed in
multiple ways, nearly all professional football
clubs also use advanced biometrical,
kinetics and position measurement
technologies to track and enhance their
players’ performance. Player performance
measurements are based on sophisticated,
highly integrated sensor technologies,
usually based on a combination of different
wearable devices which make up a complete
technical ecosystem. The main purpose
of player performance measurement is to
collect data as a basis for empirically based
decisions on performance improvement,
to optimise training loads and to track
players’ activity in order to avoid fatigue
problems during the league season. Florian
Gschwandtner, the CEO of Runtastic,
draws particular attention to the fatigue
issue: “More and more football clubs
are investigating ways of tracking their
players’ daily activities, sleep cycles,
nutrition habits, etc., in order to monitor
their physical and psychological states
and optimise their overall condition.
Sports regulatory restrictions still prohibit
the use of player performance measurement
technologies during ocial matches in
football, even though they have been widely
adopted in other sports, such as rugby.
CONSUMER WEARABLES PROVIDE DIGITAL
MEASUREMENT FOR A QUANTIFIED SELF
While the digitalisation and analysis of
match statistics and the measurement of
players’ performances is an established
business, it is only recently that self-
measurement and data analytics have
been widely available in the consumer
market. Today, an ever-growing number of
wristbands, smart watches, smart shoes
and wearable smart textiles is tempting
consumers to measure every aspect of their
everyday life. Following the announcement
of the Apple Watch, this relatively young
market is expected to gain substantial
momentum, opening up the consumer
wearables ecosystem to all kinds of new
applications and services. We expect the so-
called “quantied self” to become an integral
part of our everyday life.
Match Data and Wearables 25
© alexey_boldin – depositphotos
EXOZET
26 Match Data and Wearables
VIDEO AND AUGMENTED REALITY
WEARABLES WILL CHANGE THE MATCH
EXPERIENCE
Besides consumer wearables for the
“quantied self”, the rapid development of
wearable cameras in glasses (e.g., Google
Glass), augmented reality (“AR”) devices
and head-up displays (e.g., Oculus Rift) has
made a wide variety of new applications
available which can be used in a whole range
of different ways. The core feature of video/
AR wearables is the point of view (“POV)
experience that these devices offer: both
consumers and professional athletes can
record and broadcast their environment
from their point of view, thus
creating new ways of letting
others “participate” in their
sports experience. Consumers
can see the action through the
eyes of their heroes, the players,
and other protagonists, such
as coaches and referees. FC
Barcelona’s basketball team has
already conducted several trials
with Google Glass technology,
both during a Euroleague Basketball match
and during training sessions and provided the
footage to their fans.
While it is relatively easy to create POV
videos in real time and transmit it in
connected stadiums or as services to
consumers’ homes, complete augmented-
reality applications are much harder to
produce as they require sophisticated and
time-consuming planning, production and
distribution of the content. Especially for
sponsors and brands, AR technology offers
a range of new brand-communication and
fan-engagement scenarios. A collaboration
between the O2 arena in London and the
England Rugby team has developed an AR
application using Oculus Rift devices where
the user “dives” into the action, participates
in training sessions and virtually becomes
part of the team. Facebook’s two-billion-
dollar acquisition of Oculus Rift provides
timely evidence of the importance of AR
services and applications in the future of
social media.
INTEGRATED VALUE CHAINS AND
THEIR POTENTIAL FOR CLUBS,
PLAYERS AND FANS
The value chains for match data, player
performance measurement and consumer
wearables are all based on the same
principle: data acquisition is followed by
data analysis. The results of the analysis
are then visualised and then deployed to
platform-specic applications and services.
Today, match data, player performance
measurement and consumer wearables
are largely separate markets: the data is
used in different ways and
the applications serve
different needs. In the
future, the connection
and integration of these
separate value chains will
offer new possibilities for
clubs, players and fans.
We expect soon that
data from one domain
(e.g., player performance
measurement) will be used for applications
in other domains (e.g., consumer wearables
and applications). Based on the market
potential of services which engage and
involve fans, and of applications, new
business models and marketing strategies
exploiting integrated and connected match
data and wearable ecosystems will be
devised.
THE FAN WILL BE AT THE CENTRE OF
THE DATA VALUE CHAIN
Potential ways of monetising and
exploiting match data, player performance
measurement data and consumer wearables
for new business models and marketing
strategies exist in a variety of areas. Looking
at what is currently available in the market,
some very promising products, applications
and services can be identied today. These
new offerings are currently at very different
stages in their product and service cycles.
While sports-product manufacturers such
as Adidas offer a wide range of wearable
products with fairly sophisticated services
and applications (as exemplied by the
Adidas Micoach product line with smart
The integration of
match data and
wearable ecosystems
will create new
services and
applications for fans.
EXOZET
Match Data and Wearables 27
balls, shoes, performance measurement
wearables, etc.) other market players,
particularly in the video/AR domain, are
still in the early days of development, and
the products and services they currently
offer are correspondingly immature.
Nevertheless, the “immersion” experience
that video/AR technologies provide offers
a wide range of new possibilities. We think
that if video/AR services and applications
are connected with the right data (e.g.,
match analysis) and offered in the right
context (e.g., within a connected stadium)
a whole range of new and contextually
personalised POV experiences can be
created. The fan could sit in the stadium,
have instant replays of events that happened
on the pitch and follow the performance
stats of his favourite player or team in real
time based on his own vantage point within
the stadium. Immersion through video/
AR technologies is obviously not limited
to in-stadium experiences and can also be
offered for use at home. What fan would
not want to join his favourite player and
see the pitch as he sees it while preparing
and executing a penalty shot? Who would
not want to be part of his favourite club’s
coaching team and follow the
match through the eyes of the
coach, while simultaneously
viewing real-time match and
player statistics?
In our view the potential
applications for integrated and connected
value chains for match data, player
performance measurement and consumer
wearables can be categorised into the
following areas:
Content and story-telling:
personalised data can be
generated and presented
contextually within all types of
social media or through other
distribution channels (e.g.,
personalised data streams,
content from my club, heatmaps
and statistics of my favourite
player in my Facebook stream,
POV video sequences from my
club’s last training session).
Self-improvement and comparison:
applications that allow fans to measure
themselves and compare their lifestyles
and performance with those of their
favourite stars. Or services that allow fans
to improve their skills and learn from their
favourite stars through intelligent balls,
wristbands and analysis and tracking
tools.
Viewing experience: applications and
services that enhance fans’ match and
viewing experiences through video/AR
offerings.
MONETISATION MODELS AND
MARKETING STRATEGIES
DIRECT MONETISATION MODELS ARE
ENABLED BY PREMIUM SERVICES
The monetisation of the potential
applications described above can be
achieved either directly by fans purchasing
premium content or services, or indirectly
by advertisers purchasing space within that
content or those services. Depending on
how the application is used, content can be
monetised via one-time
payments for premium
features (e.g., video/AR
service as a premium
feature of the stadium
ticket) or by offering
subscription models that
give access to premium content, premium
applications and premium services. In
our opinion, clubs, players and sponsors
can create great added value by providing
access to personalised content and services
and we believe fans will be willing to pay for
this.
Another possibility for direct monetisation
within the wearable video/AR ecosystem
is marketing advertising space within the
video/AR content itself. Presenting Lionel
Messi’s penalty shot against Manuel
Neuer through Messi’s eyes in real-time
by any brand then becomes a practicable
proposition.
Fans will pay for
premium services
and applications.
Content and
story-telling,
self-improvement
and new viewing
experiences are core
assets for creating
new business models.
EXOZET
28 Match Data and Wearables
PERSONALISATION OF CONTENT WILL
HELP ESTABLISH NEW MARKETING
STRATEGIES
In addition to direct monetisation via
premium content, premium services and
ad-space there are also new possibilities for
the marketing domain. Content, applications
and services based on the seamless
integration of the different value chains
will have an impact on new marketing
strategies. In our opinion, content and
story-telling is the key value proposition that
integrated and connected value chains will
offer to fans, and we believe that they will
prove particularly worthwhile for marketing
purposes. Story-telling has a direct impact
on the relationship between fans, clubs
and players. It creates and strengthens
brands and opens up new possibilities
for existing marketing and sponsorship
strategies. If produced and distributed
correctly, personalised stories and content
will arise from connected and integrated
data and will evolve into an emotional and
dynamic hub, which fans will be keen to
visit. This is where we see signicant growth
and where we are convinced that the new
ecosystem will provide new meaning for
both fans and digital technology (i.e., the
wearable ecosystem), thus augmenting fan
engagement and fan involvement.
EXOZET
© Flickerloiclemeur
Match Data and Wearables 29
THERE ARE STILL OPEN ISSUES
THAT NEED TO BE SOLVED
In spite of its undoubted economic potential,
the full exploitation of wearable data and
technology as outlined here is still subject to
a number of open issues to be solved in the
future.
Major regulatory issues in
football that currently prohibit
the use of wearable technology
during the match need to be
addressed in order for the novel
data value chains discussed here
to be exploited appropriately.
Further technical hurdles will have to be
overcome, specically in the AR domain.
Even if allowed by the sport’s governing
bodies, existing video/AR technologies
would not enable fans to
look through Lionel Messi’s
eyes while he is shooting
a penalty against Manuel
Neuer. Wearable devices
have to become much
smaller, feature better
capabilities and far more
open interfaces, so that
they can be integrated into
professional service and distribution
value chains.
In addition, there are also unresolved
questions concerning proprietary data
protocols, interfaces and platforms.
Today, there are no established standards
in the market yet, even though big IT
players such as Google’s Android Wear
or the upcoming iOS for the Apple watch
are (or will shortly be) introduced to the
market. In our opinion we are still far away
from a market where there are established
platforms, interfaces and protocols
which enable data to be exchanged
and integrated into new services and
applications in an ecient and reliable
manner.
Finally, there is an overarching issue to
be addressed around data ownership,
protection, security and privacy. This will
ultimately determine who – club, player,
league – will be in a position to exploit
what kind of data, building upon existing
services, applications and content.
FOOTBALL’S DIGITAL FUTURE
WILL BE SHAPED BY WEARABLES
AND DATA ANALYTICS
We are convinced that once these key
issues are resolved, match data, player
performance measurement and wearable
technology will unleash their full potential.
Connecting teams, players and fans with
match data and wearables will create
greater fan engagement and make a wider
range of marketing strategies possible.
Personalised storytelling
will rene connected
and integrated data, thus
lending additional meaning
to the data and technology
supporting it. We are
just steps away from the
“quantied match”, the
“quantied player”, and the
“quantied self” to pave
the way for another wave in football’s digital
future.
EXOZET
© Flickerloiclemeur
Story-telling has a
direct impact on
the relationship
between fans,
clubs and players.
Regulatory and
technological issues
have to be solved
in the future.
30 Football’s Digital Transformation
KEY MESSAGES
Proliferation of smart devices and the increased role played by tech-savvy
executives will foster wider adoption of digital-analysis tools for player
scouting and transfers
A shift in mind-set towards more transparency will benet all stakeholders
and improve the efciency of the football transfer market
TRANSFER MARKET
Digital will “democratise” the football transfer market with
easier access to information and communication.
© Fotolia
Transfer Market 31
© Fotolia
TRANSFER MARKET IS HUGE
The global transfer market is a sizeable
part of the football industry, with just the
international player transfers accounting for
3.7 billion USD spent in transfer fees in 2013.
In the past few years, digital has enabled
many clubs to push the boundaries of data
analytics in the performance management
and scouting areas. Nevertheless, the vast
majority of clubs still rely solely on personal
relationships, a scouting network and a
“good eye for talent. As digital natives start
to occupy decision-making positions within
clubs’ sports departments, things will begin
to change.
TODAY, PERSONAL RELATIONSHIPS
DRIVE TRANSFER DECISIONS
When we look at the football transfer market,
it is quite natural to focus on the staggering
amounts of transfer fees and salaries paid
to top players, most of whom are either
moving into or within the top European
leagues. It should however be remembered
that these gures relate to a minority of
signings, so that a large proportion of the
total transfer fees paid in one season are in
fact attributable to a very small number of
transfers. The bulk of the transfer market
for professional football players mostly
comprises “employees” – just as in any
other industry – moving from
one “employer” to another as
they progress through and
develop their careers. What
makes football unique is that
the “employers” are spread
across the globe, that there
are signicantly fewer “job
openings” than candidates, that
“employees” change jobs quite frequently,
and that their careers tend to end in their
mid thirties.
Given these circumstances, agents have
played a signicant role in driving eciency
in the market, acting as the “glue” which
holds the market together by managing
condential information on potential
openings and ongoing negotiations, as
well as by leveraging their networks with
other agents and club ocials. What is the
potential for digital to raise the eciency
of the transfer market to the next level? In
the future, digital natives will occupy key
positions at football clubs and agencies,
transforming the way the bulk of football
transfer activity and scouting is managed.
THE DIGITALISATION OF THE
FOOTBALL TRANSFER MARKET HAS
STARTED …
In recent years, football has seen a growing
number of digital platforms being launched
to support clubs in the way they manage
scouting and transfers and these have had a
signicant impact on the market. The main
examples of this are:
Data-analysis software which leverages
data for multiple uses such as
performance management, opposition
and recruitment analysis is one of
the earliest digital developments in
professional football, although its
adoption by clubs has so far been
limited. Currently only
clubs at the top end of
the football pyramid
employ data-driven
techniques to support
their transfer and player
evaluation strategies. As
John Coulson, Head of
Professional Football at
leading data provider Opta Sports, points
out: “We have come a long way since the
emergence of performance data in the late
90s but adoption in professional football
has been much slower than expected.
PWC SPORTS BUSINESS ADVISORY
Adoption of
digital tools in
player scouting
has been slow.
32 Transfer Market
Online video platforms have provided a
quantum leap in managing scouting costs
effectively on a global scale by enabling
access to any football match in a few
nger taps. A prime example of this is the
Wyscout system, which provides a video
scouting platform for 220,000 players.
Wyscout is used by over 400 professional
clubs and 450 players’ agencies. It has
played a signicant role in bringing about
a change driven by digital innovations.
As the company’s founder and CEO,
Matteo Campodonico, explains: Wyscout
managed to ride on the
wave of technological
advancements like the
tablet and smartphone
by creating user-friendly
mobile software allowing
us to capture the attention
of agents, scouts and
sports directors who are
always on the move and
do not necessarily possess
advanced technological skills.
Scouting software has enabled online
sharing of information. This has been
driven by the adoption of tablets and
inexpensive access to the Internet. It
has made it easier to manage and share
scouting and player information, even for
smaller clubs with limited resources.
… AND WILL CONTINUE TO GAIN
SIGNIFICANT TRACTION IN THE
YEARS AHEAD
Nevertheless, we believe that much progress
still needs to be made in digitalising the
way football clubs, intermediaries and,
eventually, players themselves cope with
the opportunities and challenges presented
by scouting and football transfers. Looking
into the future, we believe three key trends
will drive development: the increased use of
analytics; the adoption of digital means for
personal networking and communication;
and the progressive digitalisation of the
marketplace.
INCREASED USED OF ANALYTICS
While there has been plenty of debate on
the use of data and analytics technology
in football, it remains doubtful whether
many club executives have changed the
way decisions are made in their transfer
business. Whilst football is not likely to
adopt a “Moneyball” paradigm any time
soon, we are convinced that there are
several reasons to expect a steady growth in
the use of analytics in the years to come.
Today, clubs are hiring performance and
recruitment analysts in
increasing numbers; in
the future there are also
expectations for a change
of guard at the decision-
making level of football
clubs. As a result, clubs
will soon have greater
number of tech-savvy
executives successfully
deploying technology to
implement data-centric strategies.
The ability of software applications to
analyse and make sense of large amounts of
data and to summarise information in simple
graphical visualisations is increasing. It will
thus not be long before leading providers
develop signicantly better systems. Indeed,
top football clubs with large performance-
management teams may eventually develop
proprietary solutions of their own. We expect
that these providers, and possibly also top
clubs, will eventually be able to crack the
code and translate a club’s tactical and
performance requirements into meaningful
data which will yield the “right” answers.
One recent example of this type of
development can be seen in the fact that
data-provider companies such as Opta
Sports and ProZone have started developing
advanced data analytics software to
crunch team and player data. This software
generates actionable insights for player
recruitment and performance analysis
based on an analysis of every facet of a
player’s performance. To achieve this, the
software enables analysts and coaches to
combine different types of objective and
subjective criteria for use in performance
PWC SPORTS BUSINESS ADVISORY
Technological
advancements will
play an important
role in changing
mind-set of key
decision-makers.
Transfer Market 33
evaluation. It is possible to customise the
weighting of each criterion (depending on
its importance for the club’s coach), thus
generating individually tailored player
analyses and indices that can be applied to
several players simultaneously.
We also expect clubs’ marketing
departments to make the case for employing
analysts to merge and analyse data from
different sources, including data relating to
the marketing value of individual players.
Making sense of all this disparate data may
well create the “ultimate” player evaluation
tool, one which takes both marketing and
sporting considerations into account.
Such an approach could be used for pre-
transfer player evaluation as well as for
adjusting players’ compensation based
on a variety of metrics relating to players’
on-pitch and off-pitch performance. Players’
insurance providers might also nd such
evaluation tools useful, as might governing
bodies, private investors, brands and other
interested parties, though the types of
analysis they would perform and the use
they would make of the results would vary
considerably.
CREATING DIGITAL NETWORKS
In contrast to other markets, the football
transfer market has traditionally remained
dependent on a discrete network of player
agents and club ocials, who drive the
business by leveraging their privileged
access to information and decision-makers.
As social media and professional networking
platforms continue their relentless advance,
we expect to see substantial change
sweeping through the transfer market.
Today, initial attempts are being made by
a number of companies to create digital
networks for football professionals. These
include Network90, which has developed
a “LinkedIn for football” approach, and
Wyscout, which is trying to leverage the
critical mass of users they have on their
scouting platform by introducing networking
features. So far, however, these initiatives
appear fragmented and are yet to have any
signicant impact on the market. In the
future, we expect that digital innovations,
such as instant and accurate speech
translation, real-time video, chat and voice
communication, coupled with the expansion
of the mobile Internet in developing
countries, will enable these football-focused
digital networks to increase their market
penetration. A critical aspect that will help
these networks to gain acceptance will be
the scope they offer their users to create
trusted circles, where they can substantiate
their credibility and reliability within a
dened community of users.
DIGITALISATION OF THE MARKETPLACE
As digital platforms bring key stakeholders
together under one roof, it will not be long
before these stakeholders start pushing the
boundaries and become more interested in
conducting at least some of their transfer
business in an online marketplace. Currently,
a number of the aforementioned networking
platforms have introduced marketplace
features, though the results have so far been
mixed. As pointed out by Mark Goddard,
General Manager at FIFA TMS: “I think that
a virtual marketplace is a great idea with
a huge potential, particularly for smaller
clubs, albeit keeping always in mind that a
player can never be traded as a commodity.
The critical element in determining the
success of these types of platforms
is trust. Currently, the main stumbling
block is the clubs’ unwillingness to share
player data relating to player contracts
and representation, as this information
is generally considered to be privileged.
Another factor is the fear that signalling any
interest in signing or releasing a particular
player will result in a club’s negotiating
edge being weakened. Mr. Campodonico
argues that in order to create a virtual
marketplace with global impact there would
either have to be some form of regulatory
intervention or a radical change of culture
in football”.
In this regard, we think that regulatory
pressure will indeed continue to drive
transparency in the information published in
the transfer market. The recent introduction
of the new Intermediary Regulations by
FIFA is a step in that direction. While
discontinuing the player agents’ licensing
system at a global level, the regulations do
require the member associations to collect
and publish critical information about player
PWC SPORTS BUSINESS ADVISORY
34 Transfer Market
representative rather than a deal broker,
thus allowing clubs to reduce the transfer
fees they pay as the supply of players and
the transparency of the information relating
to them increases. However he is quick to
point out that there is a limit to the changes
digital platforms can deliver. The core of the
business will remain the same. Football is
and will remain a people’s business.”
Players’ agents will also derive a wide range
of benets from the introduction of better
analytical tools, networking systems and
marketplace innovations. Agents will be
able to expand their reach both with regard
to the players they can represent and the
clubs with whom they can do business.
Most importantly, they will be able to build,
maintain and demonstrate their track
records, thus increasing their opportunities
for differentiation from their fellow
practitioners.
As players gain access to more and better
information, they will have greater autonomy
in making career decisions. Digital will
make it easier for them to select the right
intermediary to represent them, expand
their network of contacts with other players,
gauge their opportunities of playing for new
clubs and obtain better information on the
terms that would be offered to them.
The real winner from all this will be football
itself, as digital transformation is expected
to boost transparency, make transfer fees
more rational and improve the overall quality
of competition between clubs, by providing
equal access to information and creating
a level playing eld in terms of market
information, scouting and networking
capabilities. In conjunction with other recent
developments, such as the introduction
of UEFA’s Financial Fair Play rules and the
governing bodies’ resolve to hamper third
party ownership, digital has signicant
potential to establish “fair play” in the
transfer market once and for all.
agents and their activities. It may be that
national football associations will push
the boundaries further by collecting and
publishing more information.
As for cultural change, football will certainly
also experience a transformation, though
this will probably take place at its own
pace. Digital is driving a shift in mind-set,
with easy-to-use mobile technology now
growing at a rate which would have been
unthinkable a few years ago and platforms
now also making it possible to build greater
levels of trust. As sports directors and player
agents adopt new technologies and build
their track records and reputation in the
digital world, the boundaries for initiating
sensitive discussions and negotiations will
be lowered.
THE OVERALL FOOTBALL FAMILY
WILL GAIN AS DIGITAL CREATES
CLOSER TIES BETWEEN ITS
MEMBERS
We are convinced that the impact of digital
innovations will prove advantageous to
all participants in the transfer market,
with football clubs, agents and players
all beneting. Probably one of greatest
examples of the impact of digital comes
from FIFA itself, which introduced the FIFA
Transfer Matching System as the rst global
online platform to manage international
transfers between clubs. Mark Goddard,
General Manager at FIFA TMS recounts
from his experience: “Initial unwillingness
from clubs to adopt the TMS system is now
replaced by their enthusiasm at having to
deal with a more ecient and standardised
process. So much so that today we are
expanding our international transfer
system by offering a domestic version of
the system.
Also, greater transparency of player and
agent information and streamlining of the
number of player agents will enable football
clubs to reduce their transfer fees and
player salaries. Dr. Gregor Reiter, Managing
Director of the German Football Agents’
Association, notes that the role of the
agent can become more akin to that of a
PWC SPORTS BUSINESS ADVISORY
Transfer Market 35
© melis – shutterstock
References 37
REFERENCES
EXPERT INTERVIEWS
John Coulson, Head of Professional Football Services, Opta
Phillip Wessel, Project Manager and Consultant, Club TV, Deutsche Telekom
Matteo Campodonico, Founder and CEO, Wyscout
Mark Goddard, General Manager, FIFA Transfer Matching System GmbH
Sanjit Atwal, CEO, Squawka
Dr. Gregor Reiter, Managing Director, German Football Agents’ Association
Stefan Mennerich, Director of Digital Media, Media Rights and IT, FC Bayern Munich
Peter Mackness, Founder, Thrillpledge
Thomas Röttgermann, Managing Director, VfL Wolfsburg
Guy White, Managing Director, Catalyx
Philippe Truetsch, President, UCOB Ventures AG
Dr. Michael Welling, Managing Director, Rot-Weiss Essen
Professor Simon Chadwick, Sport Business Strategy and Marketing Faculty, Coventry
University
Jens Hilgers, Chairman of the Board, Turtle Entertainment
Stephan Schuerer, Partner, Fanpictor AG
Florian Herzberg, Founder and CEO, Phi Mobile Media Services and Klaus Schmidt,
Independent Consultant
SECONDARY RESEARCH
DIGITAL ECOSYSTEM
Netix’s webpage personalisation for each customer.
Available from: http://thenextweb.com/insider/2013/08/01/netflix-is-rolling-out-proles-bringing-personalized-
recommendations-to-people-sharing-an-account [24 October 2014]
CRM data key to Emirates’ sponsorship deal with Arsenal.
Available from: http://www.marketingweek.com/2012/11/23/emirates-crm-data-key-to-150m-arsenal-deal
[24 October 2014]
CROWDSOURCING
Betfair developer programme.
Available from: http://mobile.computerworlduk.com/news/applications/3351260/betfair-launches-app-cloud-
for-software-developers [6 November 2014]
Kickstarter crowdfunding platform.
Available from: https://www.kickstarter.com [6 November 2014]
V Osnabrück crowdfunding campaign.
Available from: http://www.crowdrange.de/project/vfl-osnabruck [24 October 2014]
Rot-Weiss Essen crowdfunding campaign.
Available from: Expert interview with Michael Welling, Managing Director, Rot-Weiss Essen
Opta – player performance data provider.
Available from: Expert interview with John Coulson, Head of Professional Football Services, Opta
Prozone – player performance data provider.
Available from: http://www.prozonesports.com [24 October 2014]
Transfermarkt – crowdsourced Internet platform for transfer market.
Available from: http://www.transfermarkt.com [24 October 2014]
Sports Interactive Football Manager database.
Available from: http://www.theguardian.com/technology/2014/aug/12/why-clubs-football-manager-scouting-
tool [24 October 2014]
Sacramento Kings’ crowdsourcing initiative for draft pick.
Available from: http://espn.go.com/nba/story/_/id/10908483/sacramento-kings-seek-analysis-public-prior-
making-their-draft-pick [24 October 2014]
38 References
TRANSFER MARKET
Network 90.
Available from: https://www.network90.com [7 October, 2014]
Combined international transfer compensation value.
Available from: http://www.fa.com/aboutfa/organisation/news/newsid=2266864 [27 October 2014]
MATCH DATA AND WEARABLES
Augmented Reality & Sport & Wearables by Isidro Navarro.
Available from: http://augmentedrealitybarcelona.com [15 October 2014]
The Future of Wearable Tech.
Available from: http://www.psfk.com/report/future-of-wearable-tech [25 October 2014]
Wearables: Trends for 2014.
Available from: http://www.korulab.com [16 September 2014]
AUDIENCE DEVELOPMENT
2014 World Cup: What a Difference 4 Years Makes.
Available from: https://www.thinkwithgoogle.com/articles/2014-world-cup.html [6 October 2014]
Sony x Football.
Available from: Facebook page https://www.facebook.com/sonyxfootball, Sony x Football Social Hub
http://football.sony.net/de, Youtube channel https://www.youtube.com/user/sonyxfootball [6 October 2014]
Global Sport Marketing, Michel Desbordes, André Richelieu, pp.12 Routledge, 2012,
ISBN-13: 978-0415507202
FC Bayern Munich: The Secret of Their Success.
Available from: http://scn.sap.com/community/business-trends/blog/2013/05/27/fc-bayern-munich-the-
secret-of-their-success [6 October 2014]
Overview of Real Madrid social media presences.
Available from: http://www.realmadrid.com/en/fan-clubs/ofcial-social-networks [6 October 2014]
Social sharing has become the Biggest Thing in Sports Marketing.
Available from: http://www.adweek.com/news/advertising-branding/social-sharing-has-become-biggest-
thing-sports-marketing-158878 [6 October 2014]
Laughing, tweeting and eating. The soft power of Shaquille O’Neal.
Available from: http://www.smartplanet.com/blog/the-big-story/laughing-tweeting-and-eating-the-soft-power-
of-shaquille-oneal, https://twitter.com/SHAQ [6 October 2014]
Queens Park Rangers, successful example of twitter display in stadium band.
Available from http://digital-football.com/featured/qpr-to-promote-match-day-hashtag-on-home-dugout,
http://www.footballbusinessawards.com/2014_shortlist_summaries.html [6 October 2014]
Interview with Stefan Mennerich.
Available from http://digtator.de/en/interview-en/stefan-mennerich-fc-bayern-munich [6 October 2014]
Schöne neue Fußballwelt, WamS, 5.10.2014, p21.
Available from http://www.welt.de/print/wams/sport/article132921497/Schoene-neue-Fussballwelt.html
[6 October 2014]
Das Stadion der Zukunft.
Available from http://www.technikjournal.de/cms/front_content.php?idcatart=1444idcat=59 [6 October 2014]
The connected football stadium: Wi, Twitter, Screens & Mobile.
Available from: http://digital-football.com/featured/the-connected-football-stadium-wi-twitter-boards
[6 October 2014]
Bayer Leverkusen Fan App.
Available from: http://www.bayer04.de/B04-DEU/de/_md_aktuell-dt.aspx?aktuell=aktuell-9874
[6 October 2014]
Fanpictor.
Available from http://www.fanpictor.com/de [6 October 2014]
CONTACTS
To have a further conversation regarding football’s digital
transformation, please contact:
PWC
David Dellea
+41 58 792 2406
david.del[email protected]wc.com
IFA
Marcel Schmid
+41 44 283 90 10
EXOZET
Frank Zahn
+49 30 24 65 60-110
frank.zahn@exozet.com
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organisations and individuals
create the value they are
looking for – serving them
with over 2,600 employees
and partners working in 14
different oces throughout
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ople who are committed
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t
o you and nd out more by
visiting us at www.pwc.ch.
The PwC’s Sports Business
Advisory is led by David
Dellea, Director. The practice
a
ddresses strategic and
operational needs of leading
international federations,
r
ights holders, event organi-
sers as well as football clubs
a
nd infrastructure developers.
The International Football
Arena has been hosting
events, fostering debate
and inspiring exchanges
between decision-makers
in the business of football
for over a decade. It started
out in 1999, with the IFA
conference in Zurich, which
has taken place annually
ever since. Around 250
global decision-makers in
football congregate in Zurich
for cutting-edge information
exchanges, high-level
networking and bilateral
meetings. Since 2007, the
IFA has also been present in
Berlin, Beijing, Kuala Lumpur,
New Delhi, Tokyo and Rio de
Janeiro. Today, IFA enjoys
a reputation as the leading
producer of exclusive
events for football’s global
players. Visit us at www.
internationalfootball.com.
Founded in 1996 in Berlin
as a software development
provider, Exozet Berlin
GmbH (“Exozet) is now a
full-service digital agency
with 150 employees in three
oces in Germany and
Austria. Drawing on almost
20 years of experience
with digital transformation
processes, Exozet is now the
leading independent agency
in the German media and
entertainment market and
has successfully worked with
many well-known clients
such as Deutsche Telekom,
ORF, Axel Springer and the
BBC to help them master the
digital change. Visit us at
www.exozet.com.
Authors:
David Dellea, Stefanie Vogel, Ioannis Meletiadis, Nupur Gupta (PwC)
Frank Zahn, Kemal Gör, Daniela Drechsel (Exozet)
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